
Explore, build, and survive in a cryptic expanse oozing with dreamlike oddities and esoteric critters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Surreal, ethereal, and liminal environments
Infinite procedural generation both vertically and horizontally
Cities made of plastic, serene fields of grass, and massive abandoned warehouses

Fend against fiendful foes like manikins, squishy gels, higher-dimensional beings, and colossal spiders
Wield grappling hooks, bee gliders, bombs, ball wands, blades, haze hands, and cute accessories
Uncover the secrets of the unrestricted crafting system (apotheosis):


Build anything in a voxel sandbox using hundreds of beautiful blocks and dynamic lights
Summon friendly bubblebears, noots and fruit femmes to fill the void
Share your creations with other dreamers in the firmament
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 512 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Why I think Mein Kraft on fentanyl at 3am in a back alley is a great idea" - Kurikuo 2026. (Died from overdose, or random hobo, under investigation.) Very visually striking and atmospheric exploration game, which feels like Minecraft coupled with a dream diary. So many different blocks, creatures and tools, going through all that I would need to produce a 100 page essay for Harvard, or something. Just exploring, finding random entities and things was entertaining for a good 2 hours. Theres a huge convoluted crafting system, which feels incomprehensible, but mixing certain items mostly produces the same result. Crafting is needed to level up, every level nets you a reward you can select, most notibly a necklace leading you to an objective. These objectives are generally short fever dream visuals with a bunch of symbolism, or very random platforming sections. No idea if that leads anywhere at some point, or you just keep leveling and looking for these objectives forever. As mentioned, the crafting system is pretty odd. Sticks, or a used necklace with anything else usually crafts you a tool to make life easier. Blocks and blocks, become... more blocks! Anything with glass creates a monster spawner from my experience, good for farming EXP. You will spend half of your playtime just combining random stuff in your menu, which got pretty boring. Certain tools are quite essential, but getting them feels way too random. When you dig through the floor, you may end up falling into a giant open space, and have to hope you land on a floating island or water, to not die. Dying has no consequences, aside from restarting at your spawn, and a bit of damage to your gear. Not really sure who I could recommend this to. Its not a bad game, creativity is pretty high here, but it feels so aimless. Will I just hunt objectives for another 10 hours? Do I dig down, until I reach the end of the world, while hoping to not die from a random fall? Build a house and start a family? If you have too much time on your hands, and dont mind being plunged into a cryptic world of trying and dying, then have at it. Dont do fentanyl tho. [b] Horror/Surrealist centered Curator: [url=store.steampowered.com/curator/43071910/] KuriKuration[/url] [/b]
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 8.43/day in the week to Aug 8 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 515 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
transfeminate minecraft, 10/10
[i] [b] > Un mundo infinito perfecto para los amantes de los espacios liminales: [/b] Un mundo extraño se extiende sin fin. Y no solo horizontalmente, sino también verticalmente; incluso puede pasar que estés cavando un agujero y termines cayendo directamente en un prado. La ambientación es increíble y realmente consigue hacerte sentir como si estuvieras dentro de un sueño. [b] > Un sistema de crafting muy peculiar: [/b] Algunos objetos tienen recetas específicas, pero incluso los que no las tienen pueden combinarse y convertirse en otras cosas. El juego no te muestra las recetas, así que toca experimentar. En mi caso, simplemente combinando cosas al azar terminé creando un arma bastante poderosa. También puedes hacer anotaciones a mano desde el menú para apuntar tus descubrimientos. [b] > Un sistema de respawn muy bien pensado: [/b] Existe un bloque que permite trasladarte a una especie de dimensión-base, y resulta extremadamente útil. Allí no aparecen enemigos, así que puedes almacenar recursos y dedicarte tranquilamente al crafting. Además, puedes llevar el bloque contigo, por lo que incluso puedes usarlo para escapar cuando las cosas se pongan feas. Y aunque mueras, puedes conservar tus objetos. Si tienes un bloque que permite establecer el punto de respawn, puedes volver al mundo tantas veces como necesites. [b] No tengas miedo de morir. [/b] [b] > Eso sí, al principio puede llevar bastante tiempo: [/b] Como no existen recetas de crafting, durante las primeras horas puede ser difícil saber qué fabricar o incluso qué cosas son posibles. Mi consejo es que, si te atascas, busques información. También puede ocurrir que aparezcas en un lugar donde simplemente no existan los recursos que necesitas. Una vez me pasó que caminé durante muchísimo tiempo sin encontrar ni un solo árbol, así que terminé muriendo y repitiendo el proceso varias veces hasta desesperarme. A veces lo mejor es simplemente generar otro mundo. [b] > Parkour de repente: [/b] A medida que avanzas, hay momentos en los que el juego se convierte de repente en algo parecido a un mapa de parkour de Roblox. Y son difíciles. Personalmente, recomiendo simplemente construir bloques hasta llegar a la meta... o usar un gancho. [b] En definitiva, es un juego donde perderse también resulta divertido. [/b] [b] Si te gusta la idea de explorar sin saber muy bien qué encontrarás, definitivamente te lo recomiendo. [/b] [/i] https://www.youtube.com/watch?v=rZUd16URZpE https://www.youtube.com/watch?v=sf4QpFiEOQc
言い逃れ出来ないほどマインクラフトなシステムの上に、夢・幻想・狂気な世界をノーヒントでさまよい歩くサンドボックス型の奇ゲー。クラフト、建築、探索、戦闘、全てが(マインクラフト同様に)楽しめて、だけど世界だけがずっと変!ダウナーで不安で不気味で居心地が良い。そういうのが好きな人はマストバイ。 極力攻略情報をかを見ずに試行錯誤して楽しんでほしい。それがこの手のゲームの醍醐味だと思うので。 https://www.youtube.com/watch?v=nuLVypHc6tM
нельзя убрать трансгендерный блок
The block of the digging you go in the qualia you get the stuff and apotheosis the thingles and make the bingles. Gaming the game is the way you do the thing and build the stuff you are in the world of the game when playing the gaem.
nowhere near enough content yet. all style, no substance. on the surface it seems really crazy and interesting and unique, but you eventually get used to it all and it ends up feeling empty. it has potential, just not really there yet, at time of writing
Эрик красава, че за имбу разогрел. не бесплатная пародия на майнкрафт с плей маркета а абсолютно другая игра и очень хорошим геймплеем. ЭРИК Я ЖДУ МУЛЬТИПЛЕЕР!!!
played it on shrooms, gave me a panic attack. 10/10 would recommend
I really like this game. It's extremely memorable and weird in a way that really tickles me. I fully recommend it. My only complaint is that the game suffers from being too liminal, in the literal sense of the word. Maybe this will change going forward, but the mechanics as built at time of writing don't encourage any base building or persistence in any one biome. Progression does not require or encourage domesticity which in turn downplays the importance of biomes outside of sight-seeing (hence the liminality). This is only a problem because the music and ambiance are so incredible that you want to stay in the game and world.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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