
Explore, build, and survive in a cryptic expanse oozing with dreamlike oddities and esoteric critters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Surreal, ethereal, and liminal environments
Infinite procedural generation both vertically and horizontally
Cities made of plastic, serene fields of grass, and massive abandoned warehouses

Fend against fiendful foes like manikins, squishy gels, higher-dimensional beings, and colossal spiders
Wield grappling hooks, bee gliders, bombs, ball wands, blades, haze hands, and cute accessories
Uncover the secrets of the unrestricted crafting system (apotheosis):


Build anything in a voxel sandbox using hundreds of beautiful blocks and dynamic lights
Summon friendly bubblebears, noots and fruit femmes to fill the void
Share your creations with other dreamers in the firmament
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 517 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really like this game. It's extremely memorable and weird in a way that really tickles me. I fully recommend it. My only complaint is that the game suffers from being too liminal, in the literal sense of the word. Maybe this will change going forward, but the mechanics as built at time of writing don't encourage any base building or persistence in any one biome. Progression does not require or encourage domesticity which in turn downplays the importance of biomes outside of sight-seeing (hence the liminality). This is only a problem because the music and ambiance are so incredible that you want to stay in the game and world.
Minecraft if you took like 40 benadryl
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Aug 8 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 520 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
absolutely fantastic, i have attempted to get into minecraft and other voxel type games for multiple years but never could. This weird ass game has changed that for me in a big way.
Feels like playing Minecraft for the first time again, back when I didn't know about game wikis. Just a lot more surreal. I would say this game is more creepy too, but... you know, I played Minecraft on a low spec PC with a tiny render distance. Even on peaceful difficulty, I was scared of what was hiding in the fog. Just because I didn't know what could be out there. I didn't know the game, so it could have been anything. I remember that feeling very well, even though no other game has made me feel like that. Until Lucid Blocks. Everything about its core mechanics feels precision-crafted to evoke that feeling. The feeling of wandering around where nothing is familiar, and anything could be just over the top of that hill, or hiding in the fog... and what's scary isn't what's there, it's what could be. The biomes you explore, the creatures you see, they all feed into that. Because they're all so different and so surreal that anything really COULD be next. So it puts that fear of the unknown to work, by giving you those scenarios that seem to come straight from your mind rather than being based on anything real... An endless ocean with a concrete frame rising out of the water, like someone was building something massive there but gave up. Abandoned buildings dotting a landscape strewn with random debris. Oh, and those... THINGS. No, not the flashy ones from the trailer. They're there, waiting in the fog. If I don't move, maybe I won't have to see what's waiting for me out there. If I do move, maybe I won't have to see what's coming for me. I'm not hallucinating, you are. Are these the spaces that exist in the back of my mind? Of your mind? Of the developer's mind? Is there a difference? Are you scared? Because I'm terrified. And yet, I can't turn away... like trying to blink only to find out my eyelids don't exist, and never have. Have you ever played a game like that? I thought I had, once; a game about blocks, long ago. But it turns out my mind was the thing doing all the work. But this time it's there, in the fog. Really, actually there. If I reach out into the screen, I can touch it: the far wall of my mind. A spark of lucidity, not while I'm playing, but when the screen and the keyboard disappear. I don't think it's normal to sink this deep into a dream while wide awake, but then, nothing about this game is normal. Heh... Could I have written anything more nonsensical? Even I don't have the faintest clue what it all means. Yet those are the words that flow from my fingers trying to describe how this game makes me feel, so there must be something to it. If that sounds interesting, maybe play the game and find out how it makes YOU feel, too.
Its cool for like an hour, but then its boring, like being 15 again and thing cigarettes are cool, but then you actually try them, and you start dying from coughing.
Unironically one of the best games ive played in a long time. also, i recommend getting stuff before exploring for structures with the main storyline teleports cause theres not much to do after killing the final boss. Would work as an amazing sandbox game as well if it had multiplayer :(
I spawn in. I put down a block. This enrages a floating donut that tries to electrocute me. I beat it to death with my bare hands, then place down a second block which spits out a ball that pulverizes my wretched body, killing me instantly. God exhorts me to keep going. I fall through a hole in the world. Splat. I die, I respawn. Again. Again. I don't understand this place. Cities that are hollow inside, or made of plastic, with plastic dogs with featureless, smooth faces. A wooden man(nequin) wanders up to me while I mine magnetite. DO NOT TRUST THE MEN OF WOOD. I respawn. A red moon rises. The light turns evil, melting my flesh and the blocks around me. I am harvesting flowers. The world goes into slow motion and I teleport to another dimension. Did the flower cause this? Was it something else? Should I fear plucking foliage? An angel BE NOT AFRAID picks me up and casts me through the holes in the Firmament. I die. I respawn. I touch a shining cube and God(?) tells me to cut this world to shreds. Snip snip! I make a grappling hook. I think I have conquered gravity - in truth this will increase my mortality rate by approximately 500%. I fall through another hole in the world. This cosmos is built in layers. Each layer is worse. Mountains of wood and unblinking eyes. Planes of glass stalked by screaming spiders. Cliffs made of rust and vomit. I dig deeper. I find a void. I fall. I fall. I fall. I fall. There is nothing. I fall. When I finally hit the ground with lethal force I only feel relief. I glimpse a red desert full of tall, stretched figures. Perhaps it is hell. It does not appeal to me, so I choose to ascend. I build my tower of Babel, single blocks stretching towards an empty sky, but God is not so merciful as to strike me down. My foolish ascent is sanctioned. I see, and wish I had not. Heaven is made of meat.
it's like minecraft but they made the exploration and combat aspects better though i will say it gets really boring after a few hours
this was fun and strange to 100% while sitting in a hotel room trans flag block is the best block hell yeah
The crafting system is artificially complicated: The composition of ingredients is not displayed even when they are on the slots of the workbench (it is displayed only when there are 2 or more ingredients, which greatly complicates understanding), The composition scales are absolutely the same and are not even marked with some secret language, The scales do not display the entire composition - the tags are impossible to see, There is no list of possible crafts or any hints that the player has not yet opened all the items (the only thing that can help is to stumble upon a new block in the world, but it will not help learning about the tools), Items have no description, even a vague one, and you never know for sure what is better and what properties it has. As a result, a normal player is simply obliged to use a third-party resource like lucidpedia.site. Using hooks is terribly unpleasant - they never reach you to the right place, it would be fine if it was possible to use your second hand to build under you or turn on the bee glove while it pulls you, but no - suffering is the only option. The game “punishes” you for killing sheep, but does not allow you to shear them, and the wool is needed for crafting. In the game it is very difficult to see even during the day, during the day it is tolerable, but at night it is impossible to play, there is no way to sleep, and a flashlight is expensive to craft and because of the problems described above, you will never know about it at all.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $546.2K | 3.7K | 95% | $2.49 | |
| $20.6K | 38 | 92% | $19.99 | |
| — | 0 | — | — | |
| $6.6K | 26 | 58% | $9.99 | |
| $1.9K | 10 | 70% | $8.99 | |
| $1.2K | 3 | 100% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 3.6K | 89% | $12.99 | |
| $1.2M | 2K | 93% | $24.99 | |
| $1.2M | 3.1K | 92% | $17.99 | |
| $1.2M | 5.5K | 59% | $9.99 | |
| $1.2M | 2.2K | 74% | $19.99 | |
| $1.2M | 10.6K | 76% | $6.99 |