
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
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About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 916 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情太单一,而且境界突破只有数值没有机制上的差异,希望后面能做好一点。
整体来说不错,一口气通关了目前的线。 先说优点: 1.沉浸感有,剧情也有爽感 2.功法搭配挺新颖的 缺点: 1.文本有一定AI味 2.部分剧情弱智(尤其女主的剧情……拉完了) 3.时间跨度不合理(选造化珠,能四十化神) 虽然比不上觅长生和某八荒,在剩下的修仙游戏里面算不错了。
玩法和思路都属于比较有潜力的游戏,主要玩法全是围绕着BD构筑展开的,目前存在的问题是长板不够长(构筑不够多样化,功能不全面),而短板还需要弥补(剧情及支线、NPC互动),不过发售至今观察下来更新频率以及思路都还挺不错的,值得继续完善,争取早日出正式版。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 917 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
近几年最好玩的修仙的游戏,希望能持续不断完善。
不推荐原因如下: 1、剧情硬伤。做无脑爽文看也太不爽了,互动感很低,三个女主除了沈知意有剧情,其他都莫名其妙的。感情线、成长线、亲情、爱情,都没有一块能聊的,剧情过典导致整体非常无聊 2、内容不足,支线大同小异,地图、敌人、怪物,,感觉没啥区别,你打你的,他打他的 3、目前能选择的内容不多,互动性弱,没有开放世界的感觉,就是一章一个地图,一个地图转转转,地图上可互动内容也不多
太上头了bro,让我找到了当年玩觅长生的感觉,刷的完全停不下来,太废肝了!希望下次可以出个一键清全图的功能,每年一刷新就要整个地图逛一遍,鼠标都握累了,希望官方看到能改善一下,然后期待后续两条线的继续更新,快点端上来吧!
挺不错的游戏,非常厉害,很多每回合只能用1次的术法,在把条件限制去掉后非常的逆天!剧情有点愤青,写剧情的大佬应该年纪很小。
游戏框架还行,但完成度很差,很多没做完还滥竽充数的设计 剧情属于禁不起细看的水平,基本都是工具化剧情,没什么活人感 未来可期吧
造化仙缘有一些独到之处,比如复杂多样的人物build(现在玩家们还没开发完)、炼丹系统,买了不亏,但是离我们期望的“超越觅长生,成为修仙类游戏的新标杆”还有差距,剧情、音乐都不算出色(咱就不要求画面了)。而且,本作跟觅长生有本质的不同,本作是线性RPG(虽然有几个重大剧情分支,有的剧情分支还没做完),玩家的自由度不大,主要是能决定人物build,而很多剧情不是玩家能左右的,可以看做爽文改编的RPG,玩家经常被剧情推着走,没得选,严重削弱了本作的“仙味“。而觅长生是修仙主题的模拟经营类游戏,自由度高多了,比如可以不加入任何宗门,天魔眼可以不去,宁州古迹也可以不去,玩家可以自行规划修仙之路。
自己玩的進度有點慢,後續如有想法會在更新,目前覺得不管是物品功法之類的篩選系統做得太簡陋了,無法選擇效果或輸入效果能力來搜尋篩選,藥草材料的屬性篩選也會忽略多屬性的物品,非常難用。 整體上目前感覺算是好玩的,悟功、悟術讓組合變大好多!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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