
Rummage through the abandoned profiles of an old PC to unravel an inherited mystery. What secrets hide in this eerie adventure of cryptic games and outdated software? Who was using this computer? And what happened to them?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.43/day in the week to Aug 29 → 21.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your uncle has given you his old PC as living inheritance. To your surprise, it still turns on! Inside, a letter tasks you with investigating a missing person’s case along with a mysterious puzzle game named Desktop Explorer. You’ll learn that your uncle wasn’t the only one who used this computer before, and that the program inside it has a deeper role in this 90s atmospheric digital mystery.
Explore a 90’s operating system where every window hides a clue.
Solve puzzles using classic OS tools like: file explorers, chat logs, and corrupted applications.
Dig through abandoned software and forgotten files to uncover the truth.
Experience a psychological horror mystery told through eerie interfaces and fragmented memories.
Navigate immersive 3D environments rendered in retro-digital aesthetics.
Listen to an original evocative soundtrack and nostalgic computer sounds
Play classic pre-installed computer games
This game contains occasional flashing lights, screen effects, and rapidly changing imagery that may affect players with photosensitive epilepsy or light sensitivities.
All artwork, writing, music, sound design, programming, and game assets have been created by our development team and through traditional creative processes.
Genres
Engagement
Reviews
Themes across 1410 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I feel like the demo I played isn't particularly indicative of the rest of the game, as the mechanics focused on in Act 1 end up being mostly irrelevant to Acts 2 and 3, and the later two Acts focus on what to me feel like gimmicks that aren't very fun to engage with. I pushed through Act 2, and then I saw what Act 3 was doing, and I just gave up and uninstalled.
I'm only 4 hrs into the game there are a lot of really cool puzzles and thinking outside of the box aspects to it-- I'm intrigued by the story and am excited to continue. One callout/feature I would love to mention -- perhaps a warning of the triggers at the start of the story? Or when logging into the PC interface in game? Of all the themes in the game the warning about Self-harm on the store page was skimmed over my myself so it was a little ... abbrasive when it appeared in the game with no ability to censor or hide it, or to extract only the relevant info without displaying it on screen. The horror themes are acceptable as mature content, though I feel slightly uncomfortable recommending the game in the future in case the content gets darker and displays similar content, even if its only for one puzzle -- if the self harm content could be turned into a note beside of the body or as a scroll that might be less triggering (in this one example). Otherwise I have enjoyed the creepy aspects of the game so far and been incredibly humbled by some of the puzzles. I still recommend it to people though I make a point to callout the trigger warning myself, Cheers and thanks~
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
个人游玩时间是7~8小时,但仅供参考。 原本以为又是个唬人的小品游戏,没想到体量比想象中还要大3倍。 游戏无论是画面、演出还是音乐,都非常精致,是很舒服的氛围作。 部分谜题可能需要问向导才能Get到,但确实很有意思。 防剧透就不多说了,很不错的桌面探索游戏。
I absolutely adored my time with this game. Let's get this out of the way right now: this is a difficult logical puzzle game. If you don't enjoy logic puzzles that will require you to look at every possible angel for each solution, then this just isn't going to be for you, I'm sorry. It is extremely difficult at times, and you may need a guide or tips/hints from people in the discord if you're unwilling to walk away and give your brain the time and space it needs to solve some of these things. Obviously every person is different, so walking away and thinking on it won't always be possible, I know that - but truly this is not a game that was developed so you can rush through every single puzzle and the entire plot. You are meant to spend time in this world, with these puzzles, and in this story. Things are meant to be difficult to deduce and you're encouraged to not just leave the PC for a little bit to think, but also to leave the current puzzle you're working on and explore other avenues for possible clues or solutions. I adored this aspect of the game. Too often I find puzzles are made to be solved with minimal effort on the users' part, especially in games, which makes them seem redundant. If I'm not supposed to be thinking and struggling here then am I even using my brain? Puzzles in this game will require you to use a lot of your [b]memory[/b] to deduce what to do next. Have you seen that symbol somewhere before? What did it mean when you saw it? Were there passwords used previously that could assist you here? A gameplay aspect you were taught an hour ago that could save you some headache here? In addition to having to use your memory for puzzles, you will have to use all the resources at your disposal as well. Are there images that go along with this puzzle? Maybe their format could be changed into a text document to further explain the puzzle or give you a clue. Or perhaps you could duplicate the image to make more of an in-game resource you need. Maybe a text file needs to be formatted differently so you can see the password. Maybe you need to look at the source code of a particular file to get a clue on how to progress. There are so many ways to do the puzzles in Desktop Explorer that it can, understandably, get overwhelming. The important thing to remember is that there is no time limit. Take your time. Let the puzzle breath. Allow yourself time to think. Ontop of wonderful puzzles I really truly loved the plot as well. Without spoiling anything, the plot deals with a lot of themes on memory, trauma, and acceptance and I found the way these topics were handled was very well done. I don't want to talk about the themes too much, for fear of spoiling some of the more meaningful story beats, but if you'd like to read more about my feelings you can check out my article all about them [url=https://brickthrow.com/post/desktopexplorerreview]HERE[/url]. Needless to say, there's a lot to uncover in the logs, searches, art, and conversations of the characters within Desktop Explorer. The art work, including all UI and music, was done so well. Music will switch with each new puzzle or "area" you are in and all the tracks are wonderful - spooky when they need to be, nostalgic when need be, and so on. There are tons and tons of unique UI elements and all of them not only look good and convey the information well, but they're also completely believable as UI that would be on a retro computer like the one we're using. All in all I could go on and on about this game here, but I've already done so on my linked review and I'd rather leave it at that. Just know I truly loved this game and I highly suggest it to anyone looking for an interesting and challenging puzzle experience. No puzzle game has ever made me feel as invested and challenged as this one has, and I think that's absolutely in its favor. Easy recommend. One of my favorite games of the year. Thank you Desktop Explorer developers, this was a treat! [i]((Key was given to me by the publisher, but I would have bought it anyway and think the price point is extremely fair.))[/i] {Featured on the [url=https://store.steampowered.com/curator/45066196/]blondepizza curation[/url] page}
到底在干嘛。demo诈骗高开低走的典型。第一章是绝对能算优质的,可以说这个游戏里的操作系统玩法基本都在第一章玩完了,不论是谜题设计还是内置展开都属于上乘,哪怕快速跳过了demo中的谜题,第一章仍然有着足够优秀和长时间的游玩体量。(表扬一下那个挪窗口小游戏neta,笑出来了,如果都是这种程度的谜题设计和致敬那包是好评)。 然而第二章整个元宇宙出来还打了一整章实在是太幽默了,除了在窗口里玩基本上就是普通的点击解密,而且又臭又长,甚至还要做一些在别的游戏里很容易做完可是结合千禧操作系统ui就有些反人类的谜题。倒是确实是有几个还可以的谜题,有那么两个也还算沾到操作系统解密了,不过其余的呢,挂着本作的噱头真的是名不副实了。 第三章也可以用凄惨来形容,想复刻dos命令行游戏但是成品效果确实比较失败,尤其是因为可能砍掉流程的缘故,刚玩了个开头就直接走过场快进到结局了,好歹有第一章谜题的体量吧?哪怕第三章的命令行游戏有个八九个关卡,都不会这样嫌弃狗尾续貂。而且第二章结束也已经能把故事猜的差不多了,第三章兔尾巴长的解密搭配着让人昏睡的解释真相,让人究极无语。 还有屏幕保护程序,到底在干嘛,直接要吐了好吗,你走格子也比现在这个操作好吧,第二章直接来了晕3d下马威,差点直接无法游玩申请退款
If I had a penny for every GOATed desktop-esque game i'd had 3 pennies. Which isn't a lot, but its weird that it happened thrice. Anyway, out of every similar vibe style games this one re-creates old Win9x experience the best. The artwork in this game is almost perfect, apart from music player's ui (too modern for some reason) and imo using painted pictures for irl photos is lil bit weird, this can ruin the immersion for someone (it did for me a lil :P) Some problems of this game i've encountered: 1. While the OST is VERY good, music player inside the game is too useless tbh. You either give player a choice to pick the track that's playing rn, or just make them act like a bgm and allow to turn it off in settings. 2. Game is VERY linear - only one ending (which imo is a BIG problem for a game like this), no deviations from the path/secrets/etc is available. There are some secret achievments but you earn ALL of them through the standart playthrough 3. Puzzles are scattered too strangely. What I mean by this is that you can spend an hour trying to solve one of them [spoiler] e.g the clock puzzle in the 1st section almost ALL have problems with (see game's discussions) [/spoiler] only to encounter baby mode puzzles later on, till another 1hr puzzle appear :D 4. Game's trailers spoils like 1/4 of the puzzles and lore... just why...? :D 5. No multiple save slots. Which IS a problem because [spoiler] this game has several achievments you cant earn anymore if you miss them during the playthrough [/spoiler] Other than that, great game! I've enjoyed it a lot [strike]and it filled my brainsettle's cancellation hole[/strike]
This is a really fun game from my point of view, the puzzles are fun, the retro aesthetic is amazing and the music is wonderful. If you wanna try a spooky puzzle game that gives a good challenge, it's a must buy. 10000/10
前期还算是符合预期,中期Max的章节有点拖沓了也比较容易卡关,最后收尾有丶仓促但也算是在耐心耗尽之前结束了… 剧情、文案比较一般没太多记忆点,比较可惜的是恐怖元素没想象中多&劲,纯体验创意解谜的话可以尝试下√
以OS为表现方式是惊艳的,但离开第一章后脱离了OS。 文本不能复制、没有Ctrl键的交互等等直接打断了心流 可以看出作者想表达的点很多,但平衡游戏性、操作性和故事性有很大问题,许多谜题过于抽象,且没有提示,看似能给提示的NPC没有实际作用,在主线中还必须记住剧情中人物的信息,整体体验是失望的,望多打磨细节
後面謎題太難了,提示也不太夠,除非很喜歡深重度解謎,否則不太推薦。 我自己比較適合全網公敵這種程度的,這款太艱澀了。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $344.2K | 2K | 96% | $14.99 | |
| $25.2K | 63 | 75% | $9.99 | |
| $10K | 57 | 84% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 2K | 85% | $27.99 | |
| $1.4M | 2.4K | 88% | $29.99 | |
| $1.4M | 2.6K | 73% | $19.99 | |
| $1.4M | 5.3K | 86% | $9.99 | |
| $1.4M | 1.3K | 93% | $39.99 | |
| $1.4M | 4.7K | 91% | $15.99 |