
A missing person case straight out of 1995. Search the early internet, dig through emails and dusty floppy discs, and uncover the secrets behind the disappearance of Victoria Mason.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As the newest hire at the Gumshoe Detective Agency, you’ve been assigned your very first case, and all you’ve got to go on is a clunky desktop, a dial-up connection, and a handful of suspicious files.
You'll dig through emails, websites, chat logs, and glitchy software in search of the truth. With every document you decrypt, every clue you drag into your evidence folder, the story will shift. And what started as a simple disappearance will soon unravel into something much, much bigger.
Who took Victoria Mason? And what were they trying to hide?
You’ll need to think like a detective. Or at least… click like one.
Gumshoe Detective Agency: The First Case is a modern homage to detective games of the past. As a solo developer passion project, the game blends vintage computer aesthetics with narrative-driven puzzles to create a wholly unique experience. Made for fans of the Nancy Drew PC games, The Roottrees are Dead, and anyone nostalgic for the 90's.
Key features include:
An immersive point-and-click interface that recreates the charm and quirks of a ‘90s desktop computer
Interactive puzzles hidden inside emails, chat logs, websites, and forgotten files
A persistent mystery file system, where you collect, sort, and piece together your evidence
Easter eggs, red herrings, and that perfect mid-’90s paranoia vibe
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was a gigantic disappointment. Gumshoe Detective Agency is clearly inspired by The Roottrees are Dead but fails to understand many of the aspects that makes it actually umm..... good. So lets go through them. First U.I, the roottrees has a plain text editor notes app that allows you to copy any text into it and I believe in the remaster search through highlighting making it easy to search for items that have differcult spellings. It also would occasionally prompt you if you were on the right track but were missing something. for instance in the tutorial of roottrees one of the first puzzles is finding out a characters actually first name. Putting in there given name gives you a hint instead. This game to the best of my knowledge does not have a notes app despite the instructions clearly referencing one. If it does exist I apoligize. There were several times were this became frustrating as I would have to search things multiple times do to slight spelling errors. wow copy and paste would help there. Of the various pages you had to unlock through a password several of them required you to login every single time. which was annoying and janky especially because it was not consistant. Some puzzles like the shape one seemed incomplete or at least the logic was not as tight as the game designer assumed it was. Maybe thats player error on my part but I'm usually pretty good at those kinds of logic games. One of the amazing things about The Roottrees is its expansiveness not only do you have this giant corkboard to discover but the number of prompts you can type in are well staggering. The first time I played it I spent the first 20 minutes reading around an ad campaign for a chocolate bar and sitcoms from the 80s and you would think that this is just pointless fluff but no. The way the game is written and designed these seemingly disparate details do fit into the mix. They are relavant you just don't have the context yet. In Gumshoe there is a lot left on the table. Somethings can be searched up like the 'white gull cafe' and yet others can't what is relavant to the story and what isn't honestly feels kinda arbitrary and I didn't feel good exploring. The whole mystery in general is quite linear, very short, and not particular clever. This isn't a game where you really have to think about the mystery. Its a lot more like I was taking a Lexile Quiz at the end for reading comprehension. Which as a Roottree-lIke is not a good thing. The ending segments of these games should take time to figure out. another inspired game 'a case of fraud' (2025) does this well. is the story as deep as roottrees ... no. but it took pondering the evidence it felt like an actually puzzle that I had to break down and consider. This game does not require that. It gives you a few soft ball puzzles to solve, (here I mean literally one of them is a slider puzzle), writes the barest bones of a story and calls it a day. It feels really cheap from the graphics to the story to the art assets, which they have not listed as A.I Generated and I know that can be a bit of a witch hunt but the paintings that are used as character portraits in this game are done in a style thats popular in generative AI models. I'm not trying to be a 'wokescold' or something but as a consumer I would like to make an informed choice when I buy a product and something like that gives me pause. I'm not going to buy a game if I suspect its using AI assets and so it benefits the developer if there upfront and transparent about ther artistic process. especially if an asset feels incongruent with the rest of the artistic direction of the game. Overall this game is way overprice for what you get, which is a bare bones story and maybe 1.5 hours of gameplay if were being generious. It lacks a lot of the actually puzzle mechanics that makes the genre enjoyable and the narrative itself lacks the conplexity that more story-driven players can enjoy. There are not deep character here but there is a cute dog. They bring him up a lot. Also this is a nitpick but the game is inconsistant on the name of the main character. In different sources he is listed as either Chris or Michael Karadec and no you can't look up either of those names.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While I did enjoy this game, with just over 90 minutes of playtime and no replay value, the list price is just too high. It's unfortunate timing for Gumshoe Detective Agency that The Roottrees Are Dead released this year with top-notch UI, hours more content, and inside jokes that rewarded searching the wildest tangents. I hope this developer continues to work on this concept and expand their skills because I do believe the audience for this type of game exists and is hungry for more.
Honestly, softly not recommending this. The feel of hunting down clues and putting together can be satisfying, but the system put together in this game is unpolished enough to make it fall apart for me. The in-game notes system was close to completely unusable, where I could enter text into it but could not select anything on it or even move between the lines. I ended up having to open an external program to keep notes on. This could have been some issue completely on my end somehow because I don't know how that would have gotten past testing, but it was something that impacted my playthrough so I need to bring it up. Adding to that issue, the implementation of the in-game ui is very basic, to the point of being almost counter-intuitive. For example: I have the browser open to a web page, I open the email. The email window completely covers the web browser and cannot be moved. To navigate back to the web browser I can either hit the "x" at the top of the email, or press the web icon in the navigator. Well, you better hope you either hit the "x" or weren't doing anything too important, because if you press it in the navigator it will send you right back to the main search page. Roottrees (which this game directly compares itself to in the about section) had a very polished, very put-together design for its search function, a convenient notes system, and enough extra information to look through that it built up the titular family while simultaneously planting several red herrings for your main quest. This game bills itself as "the first case", but even then it feels almost entirely empty when it comes to information not related directly to the mystery. The computer feels like a stage, a set, for the story, rather than a world you're peaking into to solve the mystery. I commend the devs for what they're aiming for, but I would definitely advise people think about what they want out of the game before they buy.
Great premise, but not in the same league as it's Roottrees inspiration. The game overall was too short for the price point, beatable in under 2 hours. What drew me into purchasing was the 1995 PC aesthetic, but the execution is frustrating. There is no web history in the navigation to be able to jump back to previously entered sites easily; you have to remember each search every time. You can't copy and paste by highlighting and right clicking, although Crtl+C does bypass this. The puzzle games were too safe (think sliding tile puzzles), and the story overall simplistic. The puzzle solutions don't always save so if you need to backtrack, you better have written down your previous answers. I see promise in this series though, with small quality of life improvements to the UI and an expansion in the storytelling (larger cases with more twists and turns).
I cannot believe how short this game is i am not impressed and wish there were more levels
I love the concept, but oh my GOD the UI is unbearable. Closing a window closes all windows. You can't move windows. Back-button in the browser doesn't send you 1 page back, if you followed links: it sends you to homepage. I can't save the page I opened in a browser: the game decides which pieces of information are "evidence" that can be pinned on the board. And there's no way to access already found pages! The windows where you have to enter something are reset when you reopen, and you have to close and open again because you can't move windows to the back/foreground. The 1990s computer systems the devs are trying to emulate weren't half as bad as this!
I solved the Gumshoe Detective Agency's first case, and I'm looking forward to being assigned another! I loved this atmospheric game in the style of Orwell and Roottrees are Dead and was totally immersed in the 1990s internet, the great foley sounds (You've Got Mail and the typing/clicking), and the excellent soundtrack (two thumbs up!). I miss the 1990s internet so much, which this game faithfully recreated and brought me back to things I'd forgotten (the visitor counters, guestbooks, text heavy sites, AMAZING backgrounds). That being said, my main complaint is that the game is too short to justify the $13 price tag. Since it's an indie developer, I'm telling myself it's for a good cause, but I can't help feeling a little disappointed by the price tag after finishing the game in ~1.5 hours. The ending felt a bit abrupt too and I wish there were additional rabbit holes and websites to snoop around in. I liked the game, which is why I didn't want it to end! Still, it's a cozy, immersive, nostalgic, and overall fun game that I very much enjoyed and has all the makings of a perfect franchise that I will continue supporting and playing. GDA is a perfect quick escape from the current world/internet.
As someone that remembers 1995, this game provided some fun nostalgia. There's even a tribute to Altavista, which I enjoyed. I'd forgotten about all the user counts and browser buttons on webpages back then. There are some bugs; midway through, my keyboard input stopped working in either the Browser or the Notepad. I saved and quit and reloaded my game and it worked fine again. The puzzles are somewhat challenging--I didn't struggle much except for the ones related to the disk and shape puzzle. Part of the second one was my own fault; I got pentagon and hexagon confused and then couldn't remember if I'd switched the colors appropriately or not. So I did check the guide for assistance once I got tired. (In my defense, I'm sick.) I liked the variety of puzzle types even though I didn't enjoy those particular puzzles. I also got tired of the sliding puzzle; I'm OK at those in general but don't really enjoy them and the way this one is designed, I struggled to know which white tufts went where, so I had to move things around again after I thought I'd solved it. As mentioned, I did consult a guide for a couple of puzzles and kind of wish there were hints built into the game, like if you emailed your colleagues with the puzzle maybe they could respond with subtle hints. (Not the answers obviously, as the mystery wasn't solved until the end, but if they could give hints like "maybe there's a clue on that website they were chatting about" or, for the shape puzzle, maybe they could work out the color of each shape and feed them to you a line at a time if you email them repeatedly. Anyway, I may be the only one that struggled with those particular puzzles and of course I am sick so maybe wouldn't struggle with them in other circumstances, so it might not be worth the developer's time and effort to create an email hint system. Despite a few challenges with the interface and certain puzzles, I enjoyed the game and would recommend it to those that enjoy this style of game.
If you're coming here after playing the Roottrees are Dead - or Emily is Away...you will be so disappointed. I bought this on sale for $9 and finished it in a little over 2 hours, the main reason it took that long was because of one puzzle that I didn't cheat on that was massively hard for no reason. My criticism comes from the story line - even at the end of the game, I didn't really fully understand the entire plot - it has a lot of holes in it and there's not really a lot of clues to bring the story line together, you're made to fully make up a connection on your own - which is very easy to miss minor clues for. I feel that $9 was massively overpriced for the value of this game - skip this one unless it's less than $4 or so. I do hope that in the future the writing and storyline is a bit better, this could be a fun series someday!
I feel like the game has potential to be great, but falls under the category of solidly okay. I'm debating between saying Yes I recommend this game, and no i don't...we will see which one I click after I finish typing this...The mystery was fun, the deductions were tricky, but there just wasn't enough there to keep me interested. I wish there were more articles to read or clues to follow, even if they ended up being red herrings. The game just felt too short for me and felt like it was missing something. There were also A LOT of glitches and I kept having to save and restart the game to get it to work properly (it wouldn't let me type in the search bar half the time which is the only way to look up clues in the game). I had fun though so it is worth trying IF you can get it on sale. I saw potential in this game though so if they ever made a sequel I'd try it for sure.
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