
Depths of Providence is a turn-based roguelike JRPG through 100 procedurally generated floors. Your party enters at level 1 with empty pockets. Fight down through instant-death depths and escape with rare loot before you lose it all. Bank blue-chest relics forever and climb the daily leaderboard.
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About
Depths of Providence is a roguelike JRPG inspired by the Ancient Cave of Lufia II. Every run drops your four-hero party at floor 1, level 1, with nothing but the relics you've banked from previous descents. One hundred procedurally generated floors stand between you and the Guardian of the Depths. What you carry out is yours forever, but only if you make it out.
Every run is a gamble. Red chests hold run-only gear, consumables, and spell scrolls to keep you alive right now. Blue chests hold rare named equipment; escape with them and they're banked in your vault forever, ready at the start of every future run. Somewhere on floors 15–24, a single glowing Providence chest lets you end the run from anywhere and keep everything you've found. Cash out early and bank little, or push deeper and risk it all. Die, and everything you found this run is gone.
The deep floors are unfair on purpose. Instant-death gazes, petrification, and full-party nukes await the greedy. Death wards, white magic, and knowing when to run are the difference between a full vault and an empty one. Every tenth floor a mini-boss guards the stairs, and floor 100 belongs to Chrono-Lord Aiful himself: slay him and your haul is banked and forged into a super-blue, a relic with a unique, randomly generated affix all your own.
Secrets run deeper still. Rumor speaks of eight Ancient Key shards scattered through blue chests. Complete the key and bring it to the cave's depths, and something older opens
Compete on the Daily. Everyone descends the same seeded cave each day. Same floors, same chests, same formations, and races for depth on a global leaderboard. Every run is replay-verified, so the board is real.
100 procedurally generated floors with escalating, deliberately punishing depths
Persistent vault: bank rare blue-chest relics across every future run
The Providence mechanic: a genuine risk/reward "cash out or push on" decision every run
Turn-based JRPG battle with classes, spells, elemental affinities, and 11 equipment slots
Two fully supported art modes, 8-bit style or 16-bit style
Named super-blue relics forged with unique procedural affixes
Hidden Ancient Key questline and an unlockable custom Party Builder
Daily seeded runs with a global, replay-verified leaderboard
Full controller support, Steam Deck ready
The above is all accurate, but it's ostensibly the typical marketing hype one might read for a game. I wanted to tell you the brutally honest truth about why I made this game, and why I think you might enjoy it. I really enjoy JRPG's. My biggest complaint about them has always been that they're too easy. Some might have moments that are challenging, others may start a bit difficult but pretty soon the player just stat checks everything and it's a snooze. The game I always have wanted is a turn based JRPG with a high skill cap, near infinite replayability, and a competitive aspect. That game, as far as I am aware, does not exist, so I set out to make it.
The story mode of the game is cool. One basically tries to go as deep as possible to acquire as many powerful blue chest items as they can before they escape the Depths via Providence. There's real tension between pushing deeper or getting out with what you can. The player is not supposed to make it to floor 100 on the first run. I think this mode is fun, but it isn't really the primary mode I built this game for, though if you are someone who loves meta-progression, stacking mountains of obscenely powerful items, then you might love this mode forever.
The other mode is the daily challenge run. This run has no meta-progression. You start from level 1 on floor 1 with no skills and no banked items. You and everyone else face the same procedurally generated Depths on any given day; same enemy formations, same chest contents, same skill drops, and same blue chest items. This mode is fine-tuned with increased blue chest occurrence such that with near perfect play, and a little bit of luck, a player might hope to make it deep, but the overwhelming majority of players will probably die off at floor 20-something. There's a daily leaderboard to track who makes it the deepest on any given day and there's server side replay validation of every submitted run so that players can be assured of fair play. This mode is why I built this game, and I promise to always tune this to be fiendishly difficult so that if you can pull off a deep run, it'll be something to really be proud of.
Anyway, I truly hope you enjoy this game as much as I do. I'm honestly not expecting huge commercial success from this endeavor; I just want to share my work with others in the hopes that some of you might enjoy the game as much as I do. My heartfelt thanks for considering purchasing my game.
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Reviews
Fun playthrough - made it to lvl22 so far on 3 playthroughs and gotten a few good items for warrior and bmage. reminds me of early Final Fantasy. Needs more Goobert*
Great old school JRPG action!
Every once in awhile for years, I think back to renting Lufia II from Blockbuster (Yup, I feel old. Am I?). While this isn't a review for that excellent SNES game, it is certainly about a certain segment of that game which has lingered with me ever since I have played it: the Ancient Cave. This game, as the developer clearly explains, is inspired from that. That alone and the very cheap price point made it an instant buy-to-try decision and I wasn't disappointed. It's not the kind of game I jumped at because of retro or flashy visuals, elaborate soundtracks and unique never been done before mechanics. No, I came for an old style game mode that I have personally not run into much over the years: Party RPG, turn-based mechanics, risk/reward choices for some overall progression via special blue items you can take with you in newer runs (as explained on the store page Daily Challenge Runs are not counted in this progression), and a little luck and gameplay knowledge that could help you out depending on how far you're willing to go to exploit game mechanics for survival (What kind of player are you?) in your quest to race to the bottom of the dungeon to reach the top of the skill cap. Will you use every advantage afforded to you by say switching special trinkets or rings around when healing your team to preserve every shred of MP you have? Will you take extra turns in combat to let a regen finish it's turns? Rest/Guard your black mage longer in battles to get back MP? (Yes, this one you better!) There's clearly a lot of ways you can increase your odds of making it through the floors and it's mostly going to depend on each player to decide what they want to do. Otherwise, jump in and spend some time playing the 'Story Mode' or try the dailies for a leaderboard to test your runs versus others facing the same circumstances, and just have fun with a relatively simple entry level (but not necessarily easy to master due to RNG and procedural generation) to enjoy some old school JRPG vibes that gets you into some action and for me personally tests my urge to never use consumables because what if I need them later even if it is a boss fight addiction? Loot hoarding? The game may not be for everyone due to mechanics that can be punishing such as not getting/having certain items in every descent, but if you're the kind who enjoys it for the replay value it can add then this is probably for you. Seriously, buy it. Show it some love if anything on the store page or the other reviews makes you think you might enjoy it. I hate the "price of a coffee" type taglines, but seriously, I don't think you need to wait for a Steam sale. I'm very curious to see where this development could ultimately go and I'm here for it. I don't normally write reviews but for something that I feel is fairly niche nowadays I felt it's only fair for the generous price to offer some more support by way of an actual review.
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Languages: English**languages with full audio support
Very nice JRPG roguelike that is challenging and fun, especially resource management and loot.
Came for violence; stayed for Goobert.
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