
"May all stories find their best endings." "Depersonalization" is an anthology-style game featuring standalone chapters and diverse story genres. We continuously collect and create a wide variety of stories, ultimately housing them in a library that transcends the flow of time.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In the game, you will find yourself in a timeless library beyond the river of time. As the creation of Yog-Sothoth and the embodiment of Her will—the Star Key, you will cross the Gate on Her behalf to various worlds to mend shattered timelines.
Currently, the game has successfully launched 4 exploration modules, 1 text module, 1 rules module, and the highly anticipated large module "Cursenday's Black Carnival", with a total game text volume accumulated to 450,000 words.

Moreover, the game's main interface features a creation mode, allowing players to use the editor to create and publish original modules.

In each module, you will play as an investigator, collecting clues, rolling dice for success in checks, triggering events, and gradually approaching (or distancing yourself from) the truth of the story. If you are a novice player, "Depersonalization" can help you quickly familiarize yourself with the tabletop role-playing process and experience the unique joy of randomness.
Our story draws inspiration from the Cthulhu Mythos, which may be bizarre, thrilling, and intriguing, but it is not solely designed to bring about fear.
You can bribe, steal, trade, or appease the characters in the story, and the different actions you take will lead the story to different directions.
Why must victory be achieved through combat? Try stealth, delivering a fatal blow to the target, or using intimidation to make the target flee.
If you learn some forbidden knowledge, magic will be the key to defeating your enemies.(But there might be additional side effects (lmao), so use it cautiously!)
Our collectible content includes module endings, character traits, spells, companions, and mythos items.
Exploring forbidden knowledge in the modules will allow your investigator character to harness the power to cast spells.
Throughout the story, you will encounter many new characters and unlock their unique stories. As the story progresses, they will become your companions, standing by your side and fighting with you.
Additionally, each story hides unique mythos items. Collecting and skillfully using these items will bring extraordinary power-ups to your character.
Each module has different endings, and once you achieve these endings, all your characters can inherit these experiences, thus unlocking exclusive collectible content unique to that ending.

Your investigator character will undergo unique adventures, and these experiences will transform into traits, granting your character special abilities.
The game features a powerful story editor, allowing creators the freedom to craft all content within the game.
If you are passionate about writing, you can use the editor to create text modules in the style of visual novels.
If you are skilled at building game mechanics, then crafting rules-based modules will be an excellent way to showcase your design talents.
If you yearn to create a more free and open game world, then making exploration modules will fulfill that desire.
Currently, there are over 50 playable modules available in the Workshop, and regular module co-creation events are being held on an ongoing basis!

Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6Kreviews | 93% | — | $2.6M |
| $19.99 | 202ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
感觉不错开始玩吧
喜欢跑团嘻嘻嘻嘻
재미있는데, 공식 시나리오가 더 많으면 좋겟다
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Korean
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
오랜만에 굉장히 빠져든 게임 마치trpg하는 기분이었다. 모드든 공식이든 시나리오만 추가되면 즐길거리가 늘어나는거라 기대가 크지만 아쉽게도 인지도가 낮아서 아직 한국쪽은 모드가 거희 없음
Imagine playing the Call of Cthulhu TTRPG solo. That's basically what Depersonalization is. Although most of the fan content is in Chinese, there is a pretty understandable English translation for all of the official modules. The game encourages investigation and exploration, and the stories are overall pretty well written.
好玩爱玩
러브크래프트의 크툴루 신화에서 묘사되는 이미지와 괴리감이 있는 미소녀 아우터 갓들만 뇌에서 어떻게 잘 넘기면 됩니다. 어차피 모에화 보는 게 하루 이틀도 아니고... 메인 스토리의 대부분이 탐색이라서 개인적으로 재미있었습니다. 그리고 스토리에 엔딩이 여러 개라서 수집하는 재미도 있고, 여러 아이템 같은 걸 모을 수도 있습니다. 도전과제가 많아서 다회차 플레이를 하면서도 성취감이 있었습니다. 다만 장르 자체가 러브크래프트+trpg라서 둘 중 하나라도 장르가 마음에 안 들면 게임이 재미가 없을 것 같네요. 그리고 다른 단점으로는 중국 게임이라서 창작마당 스토리가 대부분 중국어이고, 가끔씩 메인스토리에서도 번역이 오류나서 영어 텍스트나 중국어 텍스트가 막 나옵니다. 하필 중국어 번역 오류를 메인스토리 클라이막스에서 겪어서 좀 빡쳤습니다. 그리고 equip은 오류인지 아닌지는 모르겠는데 주구장창 영어 텍스트로 뜨고 게임을 진행하다가 보면 어느 순간 선택지에 take 뭐 이딴 식으로 뜹니다. 알아 먹을 수는 있어서 크게 문제를 느끼지는 못했지만 메인스토리에서도 영어 텍스트가 출력되는 오류가 있었어요. 다음에 추가된다는 메인 스토리가 멀티라고 하던데 빨리 나왔으면 합니다.
最后想了想……还是给这个游戏了一个二星,说实话…这游戏哪都挺好的……就剧情这一块,一开始序章的时候我看到主角有小艾咪这个暗恋者…我还挺开心的……但是玩到后面你告诉我主角只是一个工具人,然后就直接把主角的存在给抹除了……然后我还想找小艾咪回去赴约的,结果你就告诉我我已经跟这个世界没有任何联系了,我最讨厌的就是这种你给我希望,然后你又给我绝望的剧情,唉…所以说白了……我可能就是不太适合这种跑团游戏吧,就是感觉……心里难受得很。
游戏是好游戏 , 但是手柄的适配做的太差了,时不时还要搭配鼠标操作
어서 100작품을 더 내놔라
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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