
"May all stories find their best endings." "Depersonalization" is an anthology-style game featuring standalone chapters and diverse story genres. We continuously collect and create a wide variety of stories, ultimately housing them in a library that transcends the flow of time.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In the game, you will find yourself in a timeless library beyond the river of time. As the creation of Yog-Sothoth and the embodiment of Her will—the Star Key, you will cross the Gate on Her behalf to various worlds to mend shattered timelines.
Currently, the game has successfully launched 4 exploration modules, 1 text module, 1 rules module, and the highly anticipated large module "Cursenday's Black Carnival", with a total game text volume accumulated to 450,000 words.

Moreover, the game's main interface features a creation mode, allowing players to use the editor to create and publish original modules.

In each module, you will play as an investigator, collecting clues, rolling dice for success in checks, triggering events, and gradually approaching (or distancing yourself from) the truth of the story. If you are a novice player, "Depersonalization" can help you quickly familiarize yourself with the tabletop role-playing process and experience the unique joy of randomness.
Our story draws inspiration from the Cthulhu Mythos, which may be bizarre, thrilling, and intriguing, but it is not solely designed to bring about fear.
You can bribe, steal, trade, or appease the characters in the story, and the different actions you take will lead the story to different directions.
Why must victory be achieved through combat? Try stealth, delivering a fatal blow to the target, or using intimidation to make the target flee.
If you learn some forbidden knowledge, magic will be the key to defeating your enemies.(But there might be additional side effects (lmao), so use it cautiously!)
Our collectible content includes module endings, character traits, spells, companions, and mythos items.
Exploring forbidden knowledge in the modules will allow your investigator character to harness the power to cast spells.
Throughout the story, you will encounter many new characters and unlock their unique stories. As the story progresses, they will become your companions, standing by your side and fighting with you.
Additionally, each story hides unique mythos items. Collecting and skillfully using these items will bring extraordinary power-ups to your character.
Each module has different endings, and once you achieve these endings, all your characters can inherit these experiences, thus unlocking exclusive collectible content unique to that ending.

Your investigator character will undergo unique adventures, and these experiences will transform into traits, granting your character special abilities.
The game features a powerful story editor, allowing creators the freedom to craft all content within the game.
If you are passionate about writing, you can use the editor to create text modules in the style of visual novels.
If you are skilled at building game mechanics, then crafting rules-based modules will be an excellent way to showcase your design talents.
If you yearn to create a more free and open game world, then making exploration modules will fulfill that desire.
Currently, there are over 50 playable modules available in the Workshop, and regular module co-creation events are being held on an ongoing basis!

Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6.9Kreviews | 93% | — | $2.6M |
| $19.99 | 202ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
无中评,转差评. 100小时小玩家 创造一个百花齐放的平台,但是包含大王花 既然官方发声说明了作者的事情,那我也修改一下评论。说到头,官方的公关和商业运营能力简直灾难。如果官方真的有能力做好那咱开心花钱你们开心运营赚钱,如果真的这不行那不行,还是早点开放本体的退款吧。
期待联机,单人虽然也挺有意思的,但感觉多人的话会更好玩
신화생물을 합법적으로 팰 수 있는 COC게임 시스템이 대신 해줘서 게임으로 할 수 있다는 게 가장 편하고 엔딩도 레일로드가 아니라는 점이 좋은듯 몇몇 시나리오에 글이 길어지면 안 보이는 오류가 있던데 기록으로 다시 볼 수 있어서 괜찮았습니다.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Korean
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
神作,我愿意把它列为此生必玩的游戏之一,我很少见到如此良好的社区环境和怀抱着如此激情的创作者们以及官方,谢谢你们带来了这么好的游戏。 非常好跑团游戏,让我这个没跑过几个团的人也能玩得津津有味,内容量大管饱,甚至本体玩腻了还有创意工坊。 比较推荐卡森德拉的黑色嘉年华,谎言与欺诈,万物归一者,还有必不可错过的——逆转召唤!
Necesitamos traducción al español por favor. We need a spanish translation please. 我们需要西班牙语翻译,谢谢
8.1/10 制作组确实一直在努力把这个游戏做好,好评给官方一直以来的持续努力和社区建设。 总体来说游戏探险解谜的玩法算是有趣的,但是COC要素的设计其实不是特别有趣。初始build很重要,导致有的build进了模组就是受气包,有的build可以数值崩坏,无视模组机制直接一路杀杀杀。 官方的模组都真的挺用心的,分支设计了很多。但比较尴尬的点是,玩一遍很可能有相当多的内容还没有体验,但是如果没有攻略的话,又很难玩得下去第二、第三遍。看着攻略直接一条一条线推又会失去很多乐趣。想要体验官方模组完全的剧情需要有耐心。
Adventure/RPG game that desperately needs translation. from what little wasn't ruined with bad AI voice overs and awkward gameplay and no explanation on what to do, there's so many unique mechanics and branching stories here. buy on sale.
游戏体验有不少优化空间,得加个倍速播放,快速骰子,文本本来就多看着有点疲倦
我们COC有自己的废墟图书馆 推荐点给敢为人先的跑团独游和创意工坊,也算是为跑团扩圈添一把火了。高难度解密战斗还是有点阴,下次等联机更新再继续玩吧,,,
신화적 존재들이 왜 총에 맞고 죽는거냐-X 아 총이 존나 쎄구나-O
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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