
"May all stories find their best endings." "Depersonalization" is an anthology-style game featuring standalone chapters and diverse story genres. We continuously collect and create a wide variety of stories, ultimately housing them in a library that transcends the flow of time.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In the game, you will find yourself in a timeless library beyond the river of time. As the creation of Yog-Sothoth and the embodiment of Her will—the Star Key, you will cross the Gate on Her behalf to various worlds to mend shattered timelines.
Currently, the game has successfully launched 4 exploration modules, 1 text module, 1 rules module, and the highly anticipated large module "Cursenday's Black Carnival", with a total game text volume accumulated to 450,000 words.

Moreover, the game's main interface features a creation mode, allowing players to use the editor to create and publish original modules.

In each module, you will play as an investigator, collecting clues, rolling dice for success in checks, triggering events, and gradually approaching (or distancing yourself from) the truth of the story. If you are a novice player, "Depersonalization" can help you quickly familiarize yourself with the tabletop role-playing process and experience the unique joy of randomness.
Our story draws inspiration from the Cthulhu Mythos, which may be bizarre, thrilling, and intriguing, but it is not solely designed to bring about fear.
You can bribe, steal, trade, or appease the characters in the story, and the different actions you take will lead the story to different directions.
Why must victory be achieved through combat? Try stealth, delivering a fatal blow to the target, or using intimidation to make the target flee.
If you learn some forbidden knowledge, magic will be the key to defeating your enemies.(But there might be additional side effects (lmao), so use it cautiously!)
Our collectible content includes module endings, character traits, spells, companions, and mythos items.
Exploring forbidden knowledge in the modules will allow your investigator character to harness the power to cast spells.
Throughout the story, you will encounter many new characters and unlock their unique stories. As the story progresses, they will become your companions, standing by your side and fighting with you.
Additionally, each story hides unique mythos items. Collecting and skillfully using these items will bring extraordinary power-ups to your character.
Each module has different endings, and once you achieve these endings, all your characters can inherit these experiences, thus unlocking exclusive collectible content unique to that ending.

Your investigator character will undergo unique adventures, and these experiences will transform into traits, granting your character special abilities.
The game features a powerful story editor, allowing creators the freedom to craft all content within the game.
If you are passionate about writing, you can use the editor to create text modules in the style of visual novels.
If you are skilled at building game mechanics, then crafting rules-based modules will be an excellent way to showcase your design talents.
If you yearn to create a more free and open game world, then making exploration modules will fulfill that desire.
Currently, there are over 50 playable modules available in the Workshop, and regular module co-creation events are being held on an ongoing basis!

Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6.9Kreviews | 93% | — | $2.6M |
| $19.99 | 202ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好游戏啊
개꿀잼
อ่านเหมือนอ่านนิยาย
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 8.6K | 89% | $11.24 | |
| $2.6M | 9.6K | 81% | $9.99 | |
| $2.6M | 4.1K | 50% | $29.99 | |
| $2.6M | 7.7K | 96% | $14.99 | |
| $2.6M | 3.2K | 92% | $19.99 | |
| $2.6M | 10.9K | 74% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.2K | 30 | 87% | $10.99 | |
| $15.1K | 51 | 96% | $9.99 | |
| $758 | 14 | 100% | $2.49 | |
| $260 | 4 | 100% | $2.99 | |
| $173 | 4 | 25% | $1.99 | |
| $0 | 25 | 80% | Free |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Korean
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
和线下跑团的区别还是比较大的,体验感肯定还是线下的好,但是还是那句话,有单人团玩就不错了,要啥自行车。线下跑一次70~260不等,这个44,没得喷。
当做带有一定coc跑团要素的像素rpg来玩的话是好玩的,但是真想用这个游戏来达到体验参与跑团的目的的话只能说确实还有差距。 官方的模组故事都还算不错,但是毕竟玩法在这摆着就不可避免地有些同质化(毕竟电子游戏没有kp或者dm跟玩家吹水),而且可能要对得上电波才会很喜欢coc跑团背景的故事(另一方面,创意工坊小程度弥补了这一点)。 个人玩下来觉得属于是有潜力但是...算不上惊艳的游戏,可以给好评。
真的很好玩
[h1]白毛美少女加独特的跑团玩法是如何吸引我的[/h1] 如果你问我最近我个人最喜欢的游戏是哪一款,我一定会回答人格解体。其实从各方面来看,我们对于这种跑团游戏再了解不过了,特别是对于我这种经常会去线下玩桌游的人。 但人格解体选择了一个非常特别的媒介,那就是通过游戏中独特的交互让这款原本看起来很单调只有美术优秀的跑团游戏焕发了别样的光彩。 今天我就带大家简单来看一下这款游戏究竟有哪些有意思的地方。 [h2] 游戏背景[/h2] 首先看到游戏的美术,大部分玩家的第一印象可能是优秀,像素风,但非常精致。 但实际上游戏讲述的故事却是我们要扮演一名调查员,收集线索,通过投掷骰子进行判定,再触发各种各样的剧情来接近每一个模组的真相。 你可能会好奇调查员是什么职业?实际上整个游戏的故事都来源于克苏鲁神话游戏的整体风格是偏精神恐惧类的,并非单纯的原创无根基的故事。而调查者在整个游记中充当了一个非常重要的媒介他可以探查游戏中的各种事件发生,又是这些事件的观察者。 [h2] 独特的故事编辑器[/h2] 游戏中故事是一个非常重要的存在。但是游戏中同样有一个非常有意思的内容,那就是我们可以用这款游戏制作属于自己的故事,通过故事编辑器,我们可以打造属于自己的故事,而且创意工坊中已经有非常多有意思的内容可以去体验。游戏制作组对这方面也非常重视,创办了非常多的活动,让我们可以去发挥自己的创造力。 [h2] 游戏玩法[/h2] 说回游戏本身,我一开始就说过了,这款游戏它最重要的地方在于非常有意思的交互在游戏中我们的调查员会学会使用各种非常强的法术或者说是力量,其中更是不乏一些能够直接干扰他人的法术。 但游戏的核心实际上还是骰子。这些检视事件让游戏的随机性变得非常之高。而且因为游戏中使用的是十面骰,一个代表10位数,一个代表个位数,游戏的随机性会比想象中高尚不少。但是如果你有一个非常高的观察属性,又能让游戏变得更加简单。 整体而言,这款游戏虽然有高随机性,但是也做了一些平衡,让整个游戏并不会偏离主线太远。 当然更重要的是游戏中我们可以快速的从一个地方到另一个地方,而不像桌游,我们需要所有人坐在一起。 即使是在桌面上移动也没有。场景切换带来的震撼感强,即使你玩的是非常高端的桌游,有非常多的摆件,可以让你提高沉浸感,但是这依旧很难和游戏中的场景切换进行比较。 而且游戏在跑团这个部分自由度也非常之高,整体操作也比桌面跑团要方便很多。虽然游戏最终组合而成的效果并没有太好,但是依旧是一次非常好的创新。我也很愿意多加尝试。 [h2] 结语[/h2] 对于这样一款比较冷门的游戏而言,能把游戏性以及自己的创意做到这个地步,我已经相当满意了。而且游戏保持更新已经非常长的时间了。在未来希望游戏中有更多的故事以及更高的可玩性,能把二者之间的平衡也把握的更好。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
算上创意工坊的内容,就挺值得
超脱时间洪流,跨越究极之门,修补破碎时空……作为犹格索托斯的造物与意志寄托体,你感觉良好。《人格解体》是一款以克苏鲁神话为背景的COC跑团角色扮演游戏,独特机制,自由探索,便是本作的特色。 [h1]独特跑团元素[/h1] 游戏中含有大量跑团相关元素,如经典的掷骰子来判定行动结果、主持人口述故事背景与场景、SAN 检定以及玩家口述角色行动等特色。基于骰子的投掷,很多时候都可以以小博大,甚至能出现只靠运气,不靠收集装备就能通关副本的情况,随机性的乐趣和以小博大的刺激将跑团游戏的特质无限放大,因此吸引了不少爱好者。 [h1]神秘的克苏鲁神话背景[/h1] 本作中含有丰富的克苏鲁元素,不可名状的恐怖与超出人类理解范畴的神明和怪物潜藏在迷雾之中,“人类最古老而强烈的情感便是恐惧,而最古老和强烈的恐惧,则源于未知……”本作并不只是为了带来恐惧体验,很多时候探索未知、迎接黑暗才是游戏的真实目的,揭开真实后便不再恐惧。怪诞惊悚之吊诡,不择手段之随意,或许就是克系故事带来的吸引力吧。 [h1]结语[/h1] 在这款游戏中,玩家将与众多人物邂逅,解锁独特剧情,同时揭开故事背后隐藏的神话物品,试图窥视幕后邪神的一角。四个探索类模组,一个文字、规则模组,量大管饱,值得细细探索。值得一提的是,本作的配音是电子音,对于喜欢的人来说要的就是这个味,而对于一般人来说不一定能够接受,因此请谨慎考虑。 [quote] 雅中有俗真意趣,俗里藏雅见真游 [url=https://steamcommunity.com/groups/yasugongshang][i]欢迎前来关注 [/i]「雅俗共赏鉴赏组」[/url] [b][u] 以雅会友,以俗近人,共赏之间,品味游戏人生。[/u][/b]
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.