
"May all stories find their best endings." "Depersonalization" is an anthology-style game featuring standalone chapters and diverse story genres. We continuously collect and create a wide variety of stories, ultimately housing them in a library that transcends the flow of time.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In the game, you will find yourself in a timeless library beyond the river of time. As the creation of Yog-Sothoth and the embodiment of Her will—the Star Key, you will cross the Gate on Her behalf to various worlds to mend shattered timelines.
Currently, the game has successfully launched 4 exploration modules, 1 text module, 1 rules module, and the highly anticipated large module "Cursenday's Black Carnival", with a total game text volume accumulated to 450,000 words.

Moreover, the game's main interface features a creation mode, allowing players to use the editor to create and publish original modules.

In each module, you will play as an investigator, collecting clues, rolling dice for success in checks, triggering events, and gradually approaching (or distancing yourself from) the truth of the story. If you are a novice player, "Depersonalization" can help you quickly familiarize yourself with the tabletop role-playing process and experience the unique joy of randomness.
Our story draws inspiration from the Cthulhu Mythos, which may be bizarre, thrilling, and intriguing, but it is not solely designed to bring about fear.
You can bribe, steal, trade, or appease the characters in the story, and the different actions you take will lead the story to different directions.
Why must victory be achieved through combat? Try stealth, delivering a fatal blow to the target, or using intimidation to make the target flee.
If you learn some forbidden knowledge, magic will be the key to defeating your enemies.(But there might be additional side effects (lmao), so use it cautiously!)
Our collectible content includes module endings, character traits, spells, companions, and mythos items.
Exploring forbidden knowledge in the modules will allow your investigator character to harness the power to cast spells.
Throughout the story, you will encounter many new characters and unlock their unique stories. As the story progresses, they will become your companions, standing by your side and fighting with you.
Additionally, each story hides unique mythos items. Collecting and skillfully using these items will bring extraordinary power-ups to your character.
Each module has different endings, and once you achieve these endings, all your characters can inherit these experiences, thus unlocking exclusive collectible content unique to that ending.

Your investigator character will undergo unique adventures, and these experiences will transform into traits, granting your character special abilities.
The game features a powerful story editor, allowing creators the freedom to craft all content within the game.
If you are passionate about writing, you can use the editor to create text modules in the style of visual novels.
If you are skilled at building game mechanics, then crafting rules-based modules will be an excellent way to showcase your design talents.
If you yearn to create a more free and open game world, then making exploration modules will fulfill that desire.
Currently, there are over 50 playable modules available in the Workshop, and regular module co-creation events are being held on an ongoing basis!

Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6.9Kreviews | 93% | — | $2.6M |
| $19.99 | 202ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
垃圾游戏 个屁
好玩
好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Korean
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
面白い作品だと思う。 探索兼ターン制コマンドRPGで、メインストーリーの分岐やサブシナリオが豊富な様々な短編ものが楽しめる。 間接的ではあるがこれら短編すべてにつながりはある。 調査員と言われるプレイアブルキャラのカスタマイズを行い怪異の存在する奇妙な事件に関した様々な短編のストーリーにもぐりこませる作品で 気になる箇所を調べる際に調査コマンドが発生、その成否で調査に結果を様々なもたらし (イベント進行に関わる肝心な調査コマンドで失敗しても限りある幸運を消費して再調査できたり、あえて失敗する事で手に入る貴重品もあるっちゃある) 調査コマンドは確率の運だが、操作キャラの持っている強みのステータスをうまく活かすと成功率をあげられる調整位はできる。 例えば身を隠すときの調査コマンドが発生した際に隠密のステータスが高いキャラを使っていると成功しやすかったり、周囲を調べる際には観察のステータスが高いキャラを使っていると成功しやすかったりね。 けっこう隅々まで調べてストーリーを進めると手に入る強力なアイテムがあったり(一応親切設計として調べられる箇所を表示させることも可能)アイテム素材を使った装備品のクラフト 哀しい結末を変えるためにあえて最初から敵対相手のいる部屋に押し入りいきなり戦闘、倒して展開を少し変えたり メインストーリーとは外れた箇所で意外な怪異と戦闘する事になったり 手に入ったアイテムを調べる事で更なる手がかりを見つけたり。 探索によるストーリー分岐やサブストーリーまで豊富な分実績が多く、探索のやりこみが好きな人には特に合うと思う。 戦闘もただ攻撃・特技・防御・逃げるみたいな単純なものではなくて、攻撃手段には装備した武器(装備した種類によってさらに行動択増える事も)・素手・捨て身(どれも成功確率の数値が表示される。筋力が高ければ成功率も上がる)など、調査系には周囲から突破口を見つける・弱点看破・士気を高める・攻撃準備・骨折させる・取り押さえるなど そして魔術には一部装備やステータスに応じた魔法攻撃や状態異常付与技が使えて ドラクエで言うMPの概念は正気度・時間経過で溜まる魔術・神秘学などが関わり (物理的な攻撃手段だと関わってくる成功確率を無視して攻撃が出来必中する)魔術攻撃には欠かせないものとなっていて特に正気度は魔術以外にも消費する場面が多い。 だからこそ無数に回復アイテムやお金が手に入らない分、ステータス管理をする面白さもあるね。 筋力をあげて探索手に入った素材を元に武器作成しコストの少ない物理で攻めるか、消費するステータスの種類が多くコストはかかるが必中で怪異に有効な魔術を使うか... 敵が束の時に敵1人倒すと他の敵の取り巻きたちが状態異常恐怖を受けたり その時のイベントや戦闘に応じた専用の戦闘コマンド枠もあったり(他にも省略しているものがたくさんあるが戦闘コマンドの選択肢が本当に豊富) 話せばどんどん理にかなっていて興味深い戦闘システムで少し複雑だけどその分の面白さがある。 他にも話せる相手から調査コマンドを発動させ盗みを働きアイテムを手に入れたり、魔術を使って精神に影響を与えたり、わざと関係をこじらせて無理やり戦闘に持ち込み戦利品を獲得したり(お金・回復アイテムだけでなく手掛かりとなるメモを落とすことも)、調査員の職業・性格によって会話の選択肢が変わったり、交渉し調査コマンドを成功させれば所持品をくれたり、戦利品で得た手掛かりの情報を相手に渡す事で別のキーアイテムがもらえたり、信頼関係が得られればそのストーリー限定で仲間として調査に同行してくれたり、賄賂を贈ったり、怪異を治療・慰めたり。 一連の短編ストーリーが終わるとその時の探索で得た特殊なアイテムや実績などからスコア換算が行われ、周回プレイ前提だけど飽きさせない作りになってる。 とにかくこの作品はやり込み要素・ストーリー分岐・会話、その他システムといいやり込める方向性で際限がない点がかなり魅力的。 だからこそ勿体ないと思う点は他のレビューの方の言う通り日本語訳が完全に進んでいない事。せっかくほかの人にも薦めたいのだけどね。 翻訳した日本語部分も深読みすればその言い回しの意味を理解する事が出来るような表現や独特な文がたまに見られたりもする。 他にも面白そうなシステムや収集要素がたくさんあるのにそれに対する説明がなくてせっかく面白そうなんだけど仕組みがわからない状況になるのが惜しい! DLCも日本語訳してくれたら真っ先に買いますよ運営さん。 とにかく日本語化が完全に進んだら本格的に遊ぶために今は寝かせておくかな。 だからこそ!! 少ししか触れていなくても期待が持ててレビューに面白いと書きたくなる位 海外インディーRPGの中ではおすすめできる部類といえる、確実に悪くはない作品。
好玩!泡泡很可爱
好丸
有泡泡,有会自己长出更新内容的创意工坊,还有时不时发癫的制作组,难得的跑团游戏,buff叠成这样了我还能说什么
傻福
好玩,目前最符合我口味的COC跑团游戏。
好玩爱玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $2.6M | 7K | 89% | $11.24 | |
| $2.6M | 9.6K | 81% | $9.99 | |
| $2.6M | 4.1K | 50% | $29.99 | |
| $2.6M | 3.2K | 92% | $19.99 | |
| $2.6M | 10.9K | 74% | $8.99 | |
| $2.6M | 7.7K | 96% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $7.2K | 30 | 87% | $10.99 | |
| $15.1K | 51 | 96% | $9.99 | |
| $758 | 14 | 100% | $2.49 | |
| $196 | 3 | 100% | $2.99 | |
| $259 | 6 | 33% | $1.99 | |
| $0 | 25 | 80% | Free |