
"May all stories find their best endings." "Depersonalization" is an anthology-style game featuring standalone chapters and diverse story genres. We continuously collect and create a wide variety of stories, ultimately housing them in a library that transcends the flow of time.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In the game, you will find yourself in a timeless library beyond the river of time. As the creation of Yog-Sothoth and the embodiment of Her will—the Star Key, you will cross the Gate on Her behalf to various worlds to mend shattered timelines.
Currently, the game has successfully launched 4 exploration modules, 1 text module, 1 rules module, and the highly anticipated large module "Cursenday's Black Carnival", with a total game text volume accumulated to 450,000 words.

Moreover, the game's main interface features a creation mode, allowing players to use the editor to create and publish original modules.

In each module, you will play as an investigator, collecting clues, rolling dice for success in checks, triggering events, and gradually approaching (or distancing yourself from) the truth of the story. If you are a novice player, "Depersonalization" can help you quickly familiarize yourself with the tabletop role-playing process and experience the unique joy of randomness.
Our story draws inspiration from the Cthulhu Mythos, which may be bizarre, thrilling, and intriguing, but it is not solely designed to bring about fear.
You can bribe, steal, trade, or appease the characters in the story, and the different actions you take will lead the story to different directions.
Why must victory be achieved through combat? Try stealth, delivering a fatal blow to the target, or using intimidation to make the target flee.
If you learn some forbidden knowledge, magic will be the key to defeating your enemies.(But there might be additional side effects (lmao), so use it cautiously!)
Our collectible content includes module endings, character traits, spells, companions, and mythos items.
Exploring forbidden knowledge in the modules will allow your investigator character to harness the power to cast spells.
Throughout the story, you will encounter many new characters and unlock their unique stories. As the story progresses, they will become your companions, standing by your side and fighting with you.
Additionally, each story hides unique mythos items. Collecting and skillfully using these items will bring extraordinary power-ups to your character.
Each module has different endings, and once you achieve these endings, all your characters can inherit these experiences, thus unlocking exclusive collectible content unique to that ending.

Your investigator character will undergo unique adventures, and these experiences will transform into traits, granting your character special abilities.
The game features a powerful story editor, allowing creators the freedom to craft all content within the game.
If you are passionate about writing, you can use the editor to create text modules in the style of visual novels.
If you are skilled at building game mechanics, then crafting rules-based modules will be an excellent way to showcase your design talents.
If you yearn to create a more free and open game world, then making exploration modules will fulfill that desire.
Currently, there are over 50 playable modules available in the Workshop, and regular module co-creation events are being held on an ongoing basis!

Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6.9Kreviews | 93% | — | $2.6M |
| $19.99 | 202ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏其实蛮好玩的hhh,抛开居然能有泡泡做后台的我们,以及各位人均超雄的调查员们不说,本体的几个剧本也是相当有趣的,相当适合萌新从TRPG这一游戏模式去了解跑团(当然也可以理解为风味跑团吧xddd),总而言之,如果对克系跑团感兴趣或者单纯想换换口味的话,绝对值得入手
交互界面的设计,标新立异(贬义)匪夷所思(贬义)。 进入游戏,在【标题界面】里居然【没有】【读取存档】的选项。 (绝大多数支持存档读档游戏,都会在标题界面里设置读取存档的选项,实在理解不了制作组为什么就不肯沿用这种成熟设计) 想要读档,就得先选择“开始游戏”,再控制角色从“时空神殿(大厅)”移动到“穷极之门”,切换画面后,再从台阶往上走几步到大门,才能“开始时空旅行(读取存档)”,把原本只需简单点击的【一个】操作硬给拆分成【五个】操作,强行增加这几秒的额外耗时,【繁琐】且毫无意义。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Korean
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
全成就留念!还没有玩梦的解析,但是前面几个模组是真好玩啊…………作为一个跑团类游戏还是很不错的,探索分支也很多。有些成就能让人会心一笑,不过收集全成就的难度确实很高有不少抽象的()不得不说创意工坊给人带来的体验是真的很不错,我会一直跑团的…………
初中时候玩到测试版,当时玩得比较浅显,但仍然对于这个游戏有很深的印象,一些设定和观念对我来说都是全新且有想象力的,多种多样的模组也让我眼前一亮。现在看到手游限量测试,可惜没抢到测试资格,听到steam早就推出PC版本,遂马上买下来玩。目前玩了九个小时,除了玩的时候信息量太大我可能没法捋清事情的来龙去脉这一点我不太适应以外,整体感觉良好,致敬我们少有的coc电子游戏,愿喵法自然能坚持以这个水平创作新的内容。
喵法伟大,无需多言
好玩捏
I like it, it plays really well on controller as well especially if you cast it to your phone.
期待联机
24年入库并游玩,很有吊子风味,女调查员衣不蔽体,外神娘化衣着各种小巧思,有没有可能零个人爱看你那天命大男主?
我要跑联机!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 25 | 80% | Free |
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| $2.6M | 9.6K | 81% | $9.99 | |
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| $2.6M | 3.2K | 92% | $19.99 | |
| $2.6M | 10.9K | 74% | $8.99 | |
| $2.6M | 7.7K | 96% | $14.99 |