
Flip, trick and grind your train in a fast-paced, off-the-rails ride through a colourful Japanese dystopia. Outmatch rival gangs, wreck a shady megacorp, and take back the tracks with nothing but skill, speed, and style.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Hop aboard your custom gravity-defying train and embark on a hectic quest to defeat the sinister Miraidō corporation, alongside a vibrant pack of outcasts.
Ollie, kickflip, and grind your way through Japan's biggest cities, as well as a world of meadows, volcanoes and oceans. Rack up points and chase that sweet high score as you flip, trick and stick the landing in your customisable ride.
Face off against a lineup of reimagined Japanese trains, gain the respect of an underground network of gangs and rebels, and turn rivals to allies as you master your skills. Journey from naive beginner to seasoned pro as you strive to race the fastest train in existence and become a legendary Denshattacker!
From mecha magical girls to moving castles, and mechanical worms to a Denshattacker army -- face a flurry of madcap bosses that get wilder and wilder the further you get. Use what you’ve learned to stop them in their tracks.
Travel from the countryside of Kyushu through the metropolises of Osaka, Tokyo and more, now sealed under domes by Miraidō. Venture across Japan to the snowfields of Hokkaido... and beyond! Each new region holds fresh challenges to beat and rules to break.
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.5Kreviews | 98% | — | $1.6M |
| $19.99 | 855ratings | 98% | — | not modelled | |
Engagement
Reviews
Themes across 1779 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
let me drunk drive. PLEASEEEE
Jet Set Sonic Taxi Absolute banger game holy
666头回玩这么过瘾,玩的时候感觉肾上腺素往上一直涌的感觉懂吗,评价为手柄神游,年度最佳预定
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Catalan, Korean*languages with full audio support
| $19.99 |
| 784ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Denshattack is a game that continues to escalate and build upon itself right til the very end. Its gameplay is fast-paced, fun, and has more room for experimentation than you may think. The soundtrack is absolute lightning as well; it's a serious contender for the best, ever. There are many fun homages, and the game wears its inspirations on its sleeves. But this is not a bad thing; on the contrary, Denshattack feels like a proper love letter to the media it takes pointers from. 10/10
I didn't know I needed a game like this. The trick system behaves somewhat like the Skate games in which your right stick movement directly influences your train's aerial movement, so you'll end up tasked with fighting game-esque inputs to do tricks; this system is tuned to be extremely forgiving though and you'll be rewarded for doing literally whatever with the right stick. Now set the rest of the game on a track-switching, rail-grinding, wall-running, tether-swinging rollerocaster. Denshattack does not pull its punches with how frantic the pace can become, and additional stage mechanics learned through the story progression add to the stack of abilities and obstacles, enough that I felt like I was just about at my limit by the time the game established its last gimmick for the tail end of the game. The story is simplistic and charming; your protagonist is essentially Goku if they had train autism instead of fight autism, and as your crew grows in number, more and more characters give you [mostly] encouraging one-liners during the 1-second-long reset screen that happens whenever you fall off course. Additionally, the OST for this game is absurdly stacked with skilled contributors. What do Sonic Mania, Sonic R, Jet Set Radio, Splatoon, Mario Kart, Persona, Ridge Racer, Tekken and Daytona USA all have in common? Core creators for each of these games OSTs have been brought together to give Denshattack its stellar soundtrack. Hideki Naganuma must've been busy working on music for the upcoming Jet Set Radio, because his sound would've fit right in amongst the rest of these greats. My only legitimate complaint is that some slopes combined with the dimensions of some of the trains you can ride can end up obscuring upcoming hazards given the fixed camera angle, but this isn't a frequent issue. If this looks even slightly interesting to you, give the demo a try. Also its only 20$, that's less than it would cost to feed yourself at a sitdown restauraunt.
Is this... Is this what joy feels like? I haven't felt this since Hi-Fi RUSH...
Não precisa de muito pra perceber que esse jogo é exatamente o que precisamos hoje, um jogo simples, divertido, muito único, extremamente criativo e que com certeza merece a sua atenção
Trilha sonora divertida com uma gameplay caotica e agitada, daqueles que você entra em um "flow", ou ritmo, e so segue jogando. Muito divertido, subway surface ao contrario com tony hawk e cheio de exageiros e maneirismos.
Unironically my game of the year, this is a game that oozes the passion and fun that the devs had making it. Its gonna make you go "WHAT" repeatedly throughout the course of playing it, and there's tons of replayability in going back and gold-medaling all the stages and finding all the pickups both for unlocks and deep train lore. Its fast paced but not unplayable for a casual or someone unused to a game like it (there aren't many like it, to be fair) and has tons of room to master every stage and score higher and higher. Also the waifu quality is through the roof, legitimately. I FORGOT TO MENTION THE MUSIC THE MUSIC IS THE BEST PART OF THE ENTIRE THING HOLY LORD ABOVE THE SOUNDTRACK IS BACKED BY SOME OF THE BEST GAME COMPOSERS EVER AND MUSIC GUESTS PLEASE LISTEN TO IT ON SPOTIFY OR SOMEWHERE IF NOT IN GAME Bright, loud, energetic, very fun and unapologetically a video game being a video game instead of a quick over-corporatized soulless cashgrab and I one hundred percent recommend it to literally anyone. If you don't like Emi I sincerely hope you get well soon.
Where I'm going and where I've Been, I dont Need Multi-Track Drifting Denshattack on top of feeling like a love letter to Japan i think, and the games that definitely influenced it. "Thomas The Tank Engine's Initial Pro Skater Radio Featuring V-Tubers from the twitch streams" is probably the correct way of summarizing it. Tones of sick flip tricks, a lot of mechanical depth for a two ton hunk of metal on rails, a BANGER of a soundtrack with some very punk roots, over the top ♥♥♥♥♥♥♥♥, and about 8,000,000 Rainbow Roads along the way. I think my only complaint apart from having to mash skip through stage intros may be length. It's perfectly lengthed for a story i think but I want more Denshattack to put my skill to the test with. maybe more train colors. Possibly... something else. i dunno ...I kinda love this game t his might be a top 10 of the year for me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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