
Use sword and spell combos to slash and blast through hordes of attacking enemies! Guard break a boss's defenses, find an opening, then obliterate them for good with a well-placed super deadly attack! Satisfying 3D side-scrolling action with game-play elements inspired by fighting games!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 192reviews | 77% | — | $83.4K |
| $11.99−40% | 23ratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
奋力一击1-↓→+Z 奋力一击2-Z 终末魇斩-↓→↓→+Z 什么想的 这大招太刁难了吧 想说找点小游戏玩下,谁知道这大招练一个小时都打不来
游戏打击感和战败CG都很不错,就是这个战斗系统连招能不能简单一些,战斗起来太难了,尤其是怪特别多,好不容易挣脱站起来无敌帧都没有,又被撂倒了,本来我血量还是80%左右,对方60%能给我从顺风弄成逆风,尤其是那个史莱姆,我失败了五六次,本来快打败了结果抓取我n次,直接就红温了;多的不说这游戏战败动画虽然没有sinistar2种类多嗑我xp,但是他做到每个小怪都能ccb,肯定比不上sinistar2,sinistar2HCG有连贯性,毕竟修女2是后起之秀,但是这游戏CG做的还行,满分十分最多给5都给到CG了,其他的战斗我真的力竭了,所以sinistar2在我心目中依旧是steam平台 HCG ACT第一梯队,不得不夸赞ErogeJapan,四年研磨成品突飞猛进
[h2]作者真的见过格斗游戏么?[/h2] [h3]先说技能[/h3]技能纯是各打各的,还自以为是觉得有连招教程,你自己看完自己能绷住么?奋力一击接终末魇斩来了,稍微离远点直接给人挑飞出去老远,就那么短小的超必怎么能够到人?你不知道自己做的终末魇斩如果没击飞敌人就没后续直接空大的么🤡?(最搞笑的还是技能名分了一堆必杀技和超级必杀技,我超你雷霆大必)但凡教别的连招呢?还搞一堆衍生源和可取消技能,你取消你大坝呢,有没有用心里没点B数么😅?我方和敌方的防御是全游戏最烂的败笔,基本零帧开盾,除了抓取啥都能挡。(这点我还真得再说两句,我知道女主是剑盾没有抓取,但是有高破防值的技能未免也太少了吧,除了闪电之弧以外找不到第二个。单次破防的必杀是有几个,但无一例外全是击飞大多数都接不上,敌人起来继续有防。俩超必破防值不高,连破防都没有,[u]还有就是俩超必没身后也没对空,跳起来的雷光狂击还是往地上放的,死二来了,火影你来当吧🤡🤡🤡。[/u]而且破盾也只是让敌人无法动作再给自己加点暴击率,基本不增伤,收益太低了)而且普攻能断必杀,必杀能断超必,还有怪从盾里什么都能放,玩家角色搓招手感还烂得一逼,技能都未必能搓出来,放出来还未必不被打断,你还想上取消技能后摇了?怎么不把游戏也取消了呢💩? [h3]再说搓招[/h3]必须按按键顺序来,方向键不能同时按,那摇杆八方的意义在哪里呢?键盘四个独立按键↑↓←→的意义又在哪呢?比如→↑和→↓就必须得老老实实按,为什么不能直接↗和↘或是→+↑和→+↓一笔带过?[b]人家拳皇 街霸 真人快打是他妈1v1,场上就俩人,你打魔物大军一打多还这么搞搓招,而且有时候按快了还放不出来,快别逗我笑了😂。[/b]人性化的一点是知道自己做的搓招系统很烂,加了几个快捷键,但有没有可能手柄除了四个肩键和截图左右两个小键还有右摇杆按下这七个输入键位以外,还可以把左手摇杆或方向按键一个当成方向另一个当成按键呢?还有右摇杆除了按下以外是不是还能转呢?你自己做游戏的真得想想除了↓↓和→→以外还做了几个方向键的必杀和超必,那七个按键能够么?女主都快被群殴🌿死了,你还在这琢磨搓招呢?🥶 [h3]最后[/h3] 大骑兵,CG全🐎出击,开局就来个强制姐弟,你快进军海角吧,已无人能敌了😅
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English, Simplified Chinese, Traditional Chinese*languages with full audio support
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
인디야겜수준의 ㅈ작감에 깨기힘들게 난이도 쳐넣은거 하나떄매 추천을 못하겠다. 그나마 이지모드로 겜하면 어거지로 대충대충 할수는있는데 마지막에 6스테이지 보스는 이딴 조작감에 RPG보스잡는것마냥 패턴으로 피하게 유도하는건 ㅈㄴ 애바라고보는데 "야겜에 단순히 야한요소만 넣기보다는 고난이도 패턴 넣으면 유저가 성취감을 느끼겠지 ?" 뭐 이런느낌으로 추가한거같은데 얘네는 생각이 짧은게 지네 조작감 생각못하고 롤 정도의 반응속도를 요구하는데 맞는건지 모르겠음 시간때려넣어서 몇번하면 어거지로 패턴알고 깨거나 그냥 던전에서 잡몹 잡으며 레벨업해서 강해져서 보스깨는방법 (어거지로 플탐유도) 두가지가 있긴함. 근데 이걸 게임본질의 주제파악못하고 "야겜" 에 쳐넣은게 문제임 참고하다가 빡쳐서 비추준건 6스테이지 보스하나떄문임. 이거할때쯤되면 얼추 2시간넘기기 떄문임 환불타임 딱 넘기니까 "원래 게임 ㅈㄴ어렵게만들어서 고통주고싶었는데 스팀환불떄매 못하니까 2시간넘길때쯤 해야지 ㅋㅋ" 같은 느낌으로 의도한것마냥 ㅈ같은게나옴 이게 ㅈㄴ괘씸함 세일로 만원에 삿는데 6~7천원이면 딱 적당한듯. ( 화나서 7천원이라한게아니라 진짜 7천원정도면 적당함)
这应该是EJ他们发行最好的游戏了,JRPG和FTG相结合,有很多必杀技,属实是惊艳到我了。 打前面几关没啥说的,很简单,搂就完了。后面的boss别放别的,就放一堆魔法球,百试不爽。加点就点满前五行属性,全加攻击力,防御力不用,最好的防御就是进攻,打就完了。 最终boss和其他的不一样,它属实是玩赖,得打头才行,魔法和技能打不到,很费劲,只能空中平x。那怎么办?洗点,重新点技能,关于魔法和sp一律舍弃,把右侧关于攻击力和防御力点满,双重跳和绝对防御点上,boss放波你就放绝对防御,不用担心蓝不够,这个绝对防御很省蓝,一直开就对了,然后有机会就双重跳,一边跳一边平x,对加防御力,能把boss磨死,你会发现这个boss很单调,技能前摇很大,足够你开绝对防御,弄得好你半管血就能磨死它。 果真,规律性的敌人最好打了。 等等,我不是来玩小黄油的么? 算了,什么小黄油,老子要当新boss!
格闘ゲームが苦手でも、レベルアップさせることで、先に進むことができる
工口内容?
玩個色情遊戲可以讓自己快氣炸 什麼史萊姆...
Incredibly mid. No different from any other 3D hentai side-scroller slop, utterly indistinguishable from several of the others floating around. Its not bad per say, just incredibly mundane shovelware not worth price. I expected better fighting mechanics for something good enough to port to the switch on its gameplay alone, but I was unfortunately mistaken.
Censored even with patch.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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