
Destroy demons with the power of forged bonds! Tanjiro Kamado's battle will once again unfold…
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 13 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.7Kreviews | 83% | — | $4.6M |
| $59.99 | 6.4Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 932 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The same method of the first game I don't know why they couldn't just update
vale 10 conto
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 2K | 88% | $99.99 | |
| $4.6M | 9.6K | 88% | $24.99 | |
| $4.6M | 16.7K | 92% | $14.99 | |
| $4.6M | 4.7K | 74% | $39.99 | |
| $4.6M | 5.4K | 94% | $25.99 | |
| $4.6M | 20.8K | 97% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27M | 19.6K | 87% | $59.99 | |
| — | 0 | — | — | |
| $76.7M | 72.7K | 86% | $29.99 | |
| $1M | 727 | 80% | $49.99 | |
| $342.7K | 359 | 60% | $34.99 | |
| $72.2K | 171 | 80% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 937 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
esse jogo é muito divertido, principalmente se você curte o anime, é o melhor jogo sobre kimetsu atualmente, único lado negativo dele é não ter legenda em português-brasileiro 🇧🇷
compre o jogo sabendo q vc só vai jogar a campanha, o online vai ser impossível de jogar devido o lag absurdo. Eu sou player mais competitivo então eu só queria ter conseguido jogar a ranqueada sem ter tanto lag não vale a pena comprar esse jogo no preço cheio, espere ficar a baixo dos 100 reais.
粑
我为了家产花160大洋入了这个号称粉丝向代餐的神作结果进去是火影忍者你们谁给我解释一下?
这款式游戏有几个缺点我要说一下 第一,对战bug有些人物角色技能放出来特效都有了结果还是被连招,比如霞柱的七之型 第二,dlc角色过于超标,一个开斑纹的水柱连招能连起来,直接一半血没了。这让老角色怎么打几个技能下去才打一半血不比人家一个连招。 第三,最重要的是有些人排位打输为了不掉分直接强行退出游戏,这种人就是输不起,建议增加惩罚机制,再强退直接禁赛,太搞人心态了
This game repeats much of the same mistakes as its predecessor, but it's still a good play overall.
매칭 개잣같다
[h3]总体评价★★★★☆[/h3] -首先就是这游戏目前来讲还只能算是纯粉丝游戏,折扣价格如果是大于100块是不建议入的,在剧情全跳的情况下游戏差不多4小时就打完了(是真的很短了)毕竟我自己看过漫画和TV的剧情了也没必要重新看一次播片了,100以下当做个粉丝向游戏只打个一次通关其实也还行吧(跟究极风暴差不多了) [h3]过场还原★★★☆☆[/h3] -这点只能说还行(也是我比较关心的地方)QTE以及过场比原著动漫强的两个地方我个人感觉主要就是TV第10话和日晕之龙那个片段,这两个地方部分视觉冲击是要比动漫强的 -只不过两☆其中一个也是扣在了TV第10话音柱和妓夫太郎互殴那个片段(太便宜了)其次就是最后柱集篇进无限城的片段缩水实在太多太多了,多的让人印象观看体验(制作组这么懒吗)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.