
Fight what should never wake. Deliria is an infinite multiplayer sandbox with no cubes and no grid: carve the world smooth, build a town people actually move into, and hold it against blood moons, invasions and nine Lovecraftian gods.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Sep 4 → 9.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This game isn’t finished, and it isn’t going to be. Deliria gets free content updates for as long as I can keep making them. Already on the list:
And plenty more beyond that. No dates promised — each update ships when it’s actually good.
Deliria is a world you cut open.
It is an infinite multiplayer sandbox where the building has no blocks. Ride mounts, command pets and summons, switch between swords, guns, bows and magic, and push your style rank up while the soundtrack goes enormous behind you.
Over 17 biomes with their own weather, light and wildlife: deep forests, deserts, frozen ridges, ruins.
Build a house and someone moves in. Build a few more and you have a town

Deliria is better with people in it. Explore together, build enormous arenas, gang up on bosses, hold the town through an invasion. Or flip PvP on.
Nine bosses, hundreds of ordinary nightmares in between, and a bestiary that fills itself in as you go.
Your attacks build a style rank, letter by letter, the way character action games do it. Keep the chain going and it climbs. Get hit, get sloppy, or lean on one button and it falls. Can you win against legions of spears, and hundreds of arrows?

Smooth terrain, spheres, ramps, overhangs, caves you dig out by hand. Creative mode for when you just want to build, plus a grapple and a set of wings for when the ground stops being interesting.
The Necronomicon tracks what you have found, what you have killed and what you have not met yet, chapter by chapter, with missions pointing you at whatever you should be scared of next. 70 achievements too.
There is another dimension under this one. It is dark, it is sealed, and getting into it is a puzzle of its own.

Carve the world. Face the horror. Bring your friends. Survive Deliria.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 124 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had trouble right from the start. first it would not let me make a avitar then world and it would just crash. then I finaly do them and get into the world and my game crashes. I have been wating for the game for 6 year them telling us it would be free then i had i paid money for a game the cant even run. im very disapointed
надо сделать тебе русификатор на русский язык
- Dümenden terraria. - Ekran sürekli titriyor. - Her yerden glitch ve bug fışkırıyor. - Textureler çok sıkıntılı. Her yer parıldıyor. - Optimizasyon bok gibi. - Terrariadaki gibi boss dodge'lama veya taktik yapma pek yok. 3d de ne kadar olabilirse. - Her yer AI generated texture dolu. + Tek artı yönü Terraria 3D olsa neye benzerdi diye bakabilmeniz.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 125 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра прикольная но так как только вышла еще много багов и недочетов. Например с блинком от снежного босса можно сквозь стену телепортироваться и под карту провалится
The game is a bit buggy because it just came out, it is a really good game however and it has great potential, give them a chance to to update and fix things, I promise it gets better, even in the shape its in, its really fun and intruiging, 8/10 rn, with room to be even better.
всем советую мне очень понравилось классный проект не зря купил это того стоит
Do I think this game is perfect? No, but I DO think everyone gets a different experience. It's a new game and honestly I didn't expect it to be 100% right off the bat. I've read a lot of the reviews and the one consistency I see is that it needs polishing, which I heavily agree on. But I also have not experienced some of the issues some of these other people have. As a long time terraria player and as someone who's been following this project since the first video, I know this game has extreme potential. Here's a few things I can recommend that I think could help improve the game: - The UI might need a few changes, I like that you can walk once you open your inventory, but if you're already walking, it makes you stop until you start walking again. I also think there should be a "Sort inventory/bag" button in your base inventory, I tried looking for one, but couldn't find one. - The combat is great, but I think the perspective and/or hitbox needs slight improvement, sometimes I swing at an enemy and think it's gonna land and end up completely off, but knowing me, that could just be user error. - Trees. I think this needs a huge adjustment due to some areas I couldn't walk near until I realized there was a big tree underground that I needed to mine. I think the hitbox could be adjusted there. - Mining/Cave exploration could use a bit of change, honestly I haven't gotten too far into it yet, but I think if you can adjust it so that it's easier to travel through them could be a big help. So far those are some of the bigger issues I've encountered in terms of gameplay, there's definitely some smaller bugs here and there that I may come across, but overall this game definitely has huge potential.
I played online with my brother. I absolutely love the game so far. There is so much to discover and to explore. We've managed to kill I think around 4-5 bosses so far with more to go. Imagine playing Terraria but in a 3D world. Once you get the idea of what you're doing it is so much fun. Make sure to read your Necronomicon, and make sure to read the Mission log when you press Escape. It will basically guide you in the "chapters" of about where you should go or what you should be doing just have to read it. Things we've done so far.. been invaded by around 200 Yellow desert people.. check... Did a huge Worm that filled both our screens show up... check. Did we scream, run around and die.. check. We had to plan on what to do. We still died. Did we giggle and make a "Hellavator" why yes we did. Note that riding the Slime mount negates fall damage. Note you change the shape of your buildings, or your pickaxe digging by having the item in hand and pressing right click to rotate to the shape or style you want to use. Please give the developer some love. I very much look forward to more content and can't wait to get back into the game to discover more. I can't wait to see what kind of content the developer will come out with and release.
a little buggy but a lot of fun. cant wait for updates
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $4.6K | 12 | 50% | $14.99 | |
| $2.6K | 19 | 42% | $4.99 | |
| $1.5K | 28 | 75% | $4.99 | |
| — | 367 | 52% | — | |
| $0 | 0 | — | Free |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $38K | 1.2K | 79% | $1.99 | |
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| $38K | 149 | 90% | $14.99 | |
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| $38K | 173 | 86% | $8.99 | |
| $38K | 62 | 87% | $24.99 |