
Relive the original MacVenture Series version of Déjà Vu! Play through the Mac and Apple IIGS versions and discover a classic detective mystery adventure.
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Languages: English
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Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
https://youtu.be/5rfKRrIwwa4Remembered as a foundational Noir style adventure game there is greatness to the style and setting. Functionally the game suffers from decades since release making it at best a nostalgia piece.
Déjà Vu is a remarkably innovative game, especially since it was first released in 1985 for the Mac (BEFORE being ported to other systems). POSITIVES Unlike the typical (Infocom-style) text-adventure games of the 80s, this game uses an exclusively graphical interface with action verbs as buttons and a point-and-click method of selecting the object upon which the action is applied. This feature alone is, in a way, more advanced that most of the Myst-style games of the 1990s (that typically lack the ability to interact with environmental objects). Why this approach wasn’t further developed in point-and-click adventure games, I’m not sure. The original Mac version (like all other pre-color-Mac software) is confined to a “film noir” aesthetic, but the other color versions aren’t too bad. The 80s-Mac image resolution is limited but the drawings are still quite sophisticated, inasmuch as they use a true (rather than simplified-isometric) perspective. Another unusual feature is the use of a 2D window for managing the player’s inventory. This is an (excessively) object-rich game, so being able to easily scroll through a graphical array of inventory items is nothing less than brilliant. Again, why this approach wasn’t further developed in point-and-click adventure games, I’m not sure. NEGATIVES On the downside, there are a fair amount of imperfections: • The extreme lack of plot guidance is a questionable game-design approach. More determined players will figure out what can and needs to be done, but less experienced players may get completely lost and give up. • It’s not an especially long game (since 80s microcomputers had very little memory and storage capacity), so that fact that the same solution method is used several times makes the gameplay feel a bit repetitive. • Selecting some of the smallest objects is frustratingly difficult at times. It looks like many of the smallest objects may only be about 2 pixels thick. • Worst of all, one of the few enemies that appears in this game has only one combat method and a 4-hit limit before killing the player’s character and abruptly ending the game. Because several trips need to be made down the same street as the mugger, the probably of encountering the mugger is such that the only way to win this game is to reload from saved games an excessive amount. While I personally believe that games should embrace the realism of no do-overs, I’m willing to accept the use of saves in lengthy and complicated games that are hard or impossible to play in one sitting. However, games that aren’t playable at all without excessive saved-game manipulations are just poorly designed. RECOMMENDATIONS It’s a nice game and worth playing to experience an unusual graphical interface that is years, if not decades, ahead of its time, but having to reload saved games to avoid racking up four hits on the mugger makes the gameplay perfectly dismal.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Déjà Vu is a fascinating relic from the very early days of point-and-click adventures. You wake up in a bar restroom with no memory and must piece together who you are and what happened — all while navigating a desktop-style interface built from several separate windows that can be moved and resized. The pacing is harsh by modern standards: instant deaths, trial-and-error and frequent reloads are part of the experience. Yet the game’s structure is logical, its atmosphere is excellent and the window-based interface is far more coherent than it first appears. It feels both ahead of its time and completely isolated from the direction the genre later took. I can’t say I loved the cliché noir plot, but the design is clever and the historical value of playing this on its original terms is surprisingly rewarding. An unusual retro experience — and worth it if you’re curious about where graphic adventures began.
侦探游戏,一个看似不会掉卡又掉了卡的游戏
Awesome story, excellent humor, and clever thought-provoking puzzles. 10/10
A true classic remains fun to play even 30 years after its initial release. https://youtu.be/clcJFZEnEBk While you can feel this game's age in its graphics and sound design as well as a bit of a clunky feel when it comes to the interface, overall this game has aged pretty well. The game is very open-ended and let's you explore most of its locations in any order you want. You can pick up all kinds of objects and put them in your inventory and sort them however you see fit, and use, combine and examine them in pretty clever ways. This game really rewards you for thinking outside the box. Puzzles are mostly solved by combining clues in your head and not all that often by just bringing the correct key-item to a specific place. There are moments where the game isn't consistent with how you're able to interact with it. At one point you can "open" a corpse to search it, but no other body, dead or alive, can be "opened", and in the same vein only once are you expected to move an object on the "view"-screen to find something behind it. The game also loves to instantly kill you, especially in the beginning, where you have to find an antidote before an invisible timer runs out. But since the game isn't very long, you can save everywhere and not every item is needed for completion, so you can skip entire locations on later tries, this isn't too much of an issue and more of a funny occurance. If you're into classic point and click andventures and don't mind a bit of clunky design, give this one a try!
When I was a screaming little ♥♥♥♥ this game introduced me to the concept of suicide, I believe it was the tender age of 5, I started the game, the game provided me a .38 Special, and within a few seconds it said. "Great Shot! You hit yourself right between the eyes!"
I played through this many times back when it was first released and I can say it hasn't lost anything since then. The story is fun to work through and figuring out the mystery is satisfying.
👍
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