
After returning to the quiet streets of Paris to pursue a life of painting, Gus Macpherson could not escape his true art…
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 18 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 22 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ПОСМОТРИТЕКА ОПЯТЬ ЭТОТ ЯНКИ Я ВАМ КОЕШТО ПОКАЖУ ВЫ УЗНАЕТЕ ЭТОГО ЧЕЛОВЕКА
Нелинейный квест в стиле нуар, сочетающий мистический сюжет, психологическую глубину и новаторские (но спорные) механики диалогов. Если вы готовы мириться с устаревшим геймплеем ради атмосферного шедевра — Гас Макферсон ждет вас в тумане парижских переулков.
Очень даже неплохой для своего времени поинтклик квест, незаслуженно забытый. По скидке само то взять
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Polish, Spanish - Spain
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you’re into detective stories and the occult, this adventure game is definitely worth checking out. It actually makes you think and expects real effort from the player it’s refreshing to play something that doesn’t treat you like an idiot for once. The atmosphere is great too dark, eerie, and immersive. The storytelling is rich and demands your attention, which makes it all the more rewarding. That said, the user interface could’ve been better, and character interactions are one of the game’s weaker points. It’s not entirely bug free either. The puzzles are generally fun and well-designed, though one of them crosses the line into seriously frustrating territory. Still, for the price, I had a blast. By the end, it honestly felt like I’d just finished reading a good mystery novel. Good stuff.
[h1]A Fascinating, Deeply Flawed Relic[/h1] Post Mortem is a relic from a bygone era of point-and-click adventures, and it carries all the baggage that implies. Its gameplay is built on a foundation of obnoxious puzzles and "adventure game logic" clearly designed to artificially pad the playtime. Be prepared to either follow a guide or spend hours trying to figure out why your character can't perform a simple action without triggering a specific, unrelated line of dialogue first. The story begins with a fantastic hook. As private eye Gus Macpherson in 1920s Paris, you're hired by a mysterious, wealthy woman to investigate a brutal double murder. The initial noir atmosphere is thick and engaging. However, the plot soon begins to unravel as the game can't decide what it wants to be. The grounded detective story is hijacked by a supernatural subplot that ultimately goes nowhere, leaving the narrative feeling disjointed. The best comparison is Fahrenheit: Indigo Prophecy - another game that starts with a brilliant premise before veering into a completely different and less compelling direction. This culminates in an ending that feels unearned and completely out of place. [h2]Technical Warning[/h2] Be aware: Getting this game to run on a modern OS (Windows 11) can be a project in itself. I had to read several Steam guides and tinker with compatibility settings just to get it to launch. [h2]Who is this game for?[/h2] Ultimately, I recommend Post Mortem only for gaming historians, design students, or patient fans of the genre who want to see a textbook example of early 2000s adventure game design - both the good and the very, very bad. For everyone else, the frustrating mechanics will likely outweigh the intriguing premise. If you do play, don't try to solve the puzzles on your own. You risk losing your hair.
Much like Dr. Frankenstein's creation, this game possesses too many flaws that are hard to ignore and that prevent from appreciating the enigma it offers. https://steamcommunity.com/sharedfiles/filedetails/?id=3616629220
There are some interesting things going on here, but unfortunately the game as a whole hasn't aged well. There is some serious effort required of the player to even get the thing running on a modern machine, and then once that has been dealt with you still risk the numerous soft locks and dead ends. Various puzzles become unsolvable if you haven't spoken to an unrelated character earlier on and so forth.
I've enjoyed
It's a decent game, especially for it's time. I enjoyed this game although I quite literally can't tab out at all and enter the game again, it'll just crash. So I had to stay playing the game the entire time. No video options help either. I lost data twice both 30 minutes in and 10 minutes in because of this, not realizing it just crashed both times. I like the story and the vibe of the game, although some things are just unclear. Like, how am I supposed to know I'm meant to right click to open my menu and items? Took me almost 40 minutes to figure this out. Other than that, it's decent enough. I'm not sure why people aren't cutting it more slack.
Решил поиграть в предшественника Still Life - оказалось по-другому, но не менее годно, рекомендую
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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