
Deck-building meets monster catching in this turn-based roguelike. Recruit enemy cards to your party as you dive into the depths of the abyss. Will you kill them or will you tame them?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 23 → 10/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Deck-building meets monster catching in this turn-based roguelike. Recruit enemy cards to your party as you dive into the depths of the abyss. Will you kill them or will you tame them?
In Decktamer, you'll encounter creatures that have adapted to their strange environment: the abyss. Rumor has it that anyone brave enough to reach the bottom of the giant crater will find great fortune. But watch out, as you dive deeper, the creatures only get more and more bizarre and dangerous...

In this game, cards are not simply handed out to you, you have to tame your enemies to add them to your deck!
But be careful, when one of your creature dies, the card is gone forever!

Every turn, each one of your cards can use a move. Try to think about the optimal play to win your battle in this turn-based combat system! Will the turn plan out as you expected?

The Abyss is filled with mutant creatures that possess abilities they shouldn't normally have. Use that to your advantage and transfer abilities from one creature to another to create unique and devastating combos!
Only one question remains...
Do you have what it takes to reach the heart of the abyss?

Genres
Engagement
Reviews
Themes across 375 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Карточная игра здорового человека
好玩,更新也很快,很有诚意
好玩捏!!! 标准9把全通 直接把流程打完了 希望多加点内容 这样就有动力打高难度了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese, German, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 378 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
太好玩了!我需要更多生物!
来自深渊相似的背景设定,优秀的美术,怪物对战的战斗形式, 玩法也很优秀,美中不足的的就只有玩法深度有点低了。期待后续更新,希望能从探险家方面下手,加入一些局外养成或初始物品之类的
不赖
宝藏游戏,一开始确实劝退,但上手之后简直就是闲庭信步,最高难度sl也能随便通关
An entertaining run-based + Pokemon + JRPG combination with a need to sacrifice on the fly. Liking that the deck stays clean when getting rid of the cards is so effortless. For a player familiar with these mechanics, it doesn't seem provide enough challenge for longer experience, but nice experience for a couple of nights. I'll continue until all bosses are done. Compared to many other games in the genre, this is in the easier side. With 4 bosses I have defeated so far, none of them proved to be any kind of problem (I played demo first so true playtime is higher). I could have beaten each of them again right after without healing, that far I was from losing these fights. With other games I would need to retry bosses before winning. So far I was paying with the standard difficulty, so maybe I need to ramp it up - I just don't see the point of adding modifiers to make things artificially harder.
乐趣有余深度不足
难度还可以 boss卡设计的很好
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $199 | 0 | — | $6.99 | |
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| $875K | 2.8K | 94% | $19.99 | |
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