
The Gardens Between is a surreal puzzle adventure that follows best friends, Arina and Frendt, as they fall into a mysterious world of beautiful garden islands. Manipulate time to solve puzzles and discover the secrets of each island.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Gardens Between is a single-player adventure-puzzle game about time, memory and friendship.
Best friends Arina and Frendt fall into a series of vibrant, dreamlike island gardens peppered with everyday objects from their childhood. Together they embark on an emotional journey that examines the significance of their friendship.
Manipulate time to solve puzzles and reach the apex of each isle. Follow the duo as they unpack and explore their precious moments spent together, lighting up constellations and illuminating threads of a bittersweet narrative.
Vibrant, storybook-inspired art style
Dreamy tale of adventure, friendship and growing-up
Gorgeous single player experience with a meaningful personal story
Bespoke ingenious puzzles require the manipulation of time to solve
Accessible design; simple controls, and no text, speech, time pressure or complex UI
Relaxing, ambient soundtrack by feature-artist Tim Shiel
Play in full detail on your gorgeous 4k screen
"Magical moments."
- GameSpot
"Incredibly clever."
- Nintendo Life
"Every element works in unison."
- Shindig.nz
"A magical journey."
- Polygon
"You really need to play it."
- Engadget
'Excellence In Art' Winner IMGA 2020
'Apple Design Award' Winner 2019
'Best Puzzles' Winner Webby Awards 2019
Apple 'Mac Game of the Year' Winner 2018
'Game of the Year' Winner at the Australia Game Developer Awards 2018
'Most Innovative Game' Winner by Game Two 2018
'Best Technology' Winner at Sense Of Wonder Night 2018
'Best of MIX' Winner at MIX Seattle 2018
'Game Design Excellence' Winner BIC Fest 2017
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.8Kreviews | 94% | — | $875.4K |
| $19.99 | 10.3Kratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Под небом голубым есть город золотой С прозрачными воротами и ясною звездой, А в городе том сад, все травы да цветы, Гуляют там животные невиданной красы.[/h1] На окраине одного далёкого города, в скромном районе, в небольших домах, жили двое детей. Девочка Арина и мальчик Френдт были большими друзьями. А за домами был пустырь, на котором росло старое, раскидистое дерево. На этом дереве, из досок и палок был построен домик, в котором друзья встречались вечерами, и, при свете фонаря вспоминали свои приключения. Воспоминаний у них много. Вот Арина только въехала в дом с родителями и пришла знакомиться, вот дети смотрят телик и играют на приставке в палатке на диване, а вот они с классом отправились в музей и что там случилось. Нельзя забывать и о таких важных вещах, как постройка домика на дереве и приключенческий поход к канализационным стокам. Каждое воспоминание – это круговая диорама с вещами, связанными с этим воспоминанием. Например, видеокассета, видик, телевизор. Наши герои идут по спирали с фонарём, с целью добраться до самого верха и зажечь фонарь вместе. Игрок может пустить время вперёд, отмотать назад и активировать некоторые точки. В общем-то, вся игра и есть отправление друзей туда-сюда, да нажимание нужных кнопок, пока они не доберутся до цели. Первые уровни настолько примитивные, что разочаровывают, но, уже ко второй трети игры, приходиться подумать над решением, хотя простая механика и не меняется. Процесс затягивает, а красота и проработанность уровней заставляет запускать сразу следующий, чтобы узнать, что ещё придумали разработчики. https://steamcommunity.com/sharedfiles/filedetails/?id=3422967830 Выглядит всё действительно очень красиво. Каждая диорама тщательно наполнена интересными деталями и узнаваемыми моментами. Иногда приятно просто помотать время вперёд-назад, чтобы полюбоваться плавностью анимации героев и окружения. Цветовая палитра мягкая, спокойная, с выделяющимися пятнами предметов. Музыка – атмосферный эмбиент, создающий нужное настроение, но не запоминающиеся. В итоге имеем игру на три, четыре часа. Приятную, умиротворённую, с грустным концом. Очень рекомендую попробовать и брать сразу [url=https://store.steampowered.com/bundle/11220/Secret_Gardens/]набор[/url], там все игры классные.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Portuguese - Portugal, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese +1 more
| $19.99 |
| 2.7Kratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not really a game. Not really a puzzle. Bland storytelling. Bad puzzle design (left, right and interact are the only options available, easy to bruteforce). The worst part is that there's no button to go faster and the game is built around going back and forth multiple times.
Хорошая головоломка на вечер про ценность дружбы и безвозвратно уходящее время. Двое друзей собираются вместе в домике на дереве и по крупицам собирают воспоминания о крутых совместных приключениях. Но вскоре их ждет неизбежная разлука из-за переезда одного из них и, возможно, дружба без совместных взаимодействий рано или поздно неизбежно сойдет на нет. Игра оставляет горькое послевкусие от мысли, что однажды от дружбы останутся лишь руины воспоминаний, а со временем будут утрачены и они. Невольно переносишь эти мысли на реальную жизнь, вспоминая утраченную с кем-то связь. Грустно. https://steamcommunity.com/sharedfiles/filedetails/?id=3772657069 В геймплейном плане в игре всего несколько действий: перемотка времени и взаимодействие с окружением, которое тоже сводится к управлению временем. В общем вся игра завязана на времени. Казалось бы, всего несколько кнопок, но порой головоломки кажутся слишком заковыристыми, иногда не сразу догадаешься, что делать дальше, куда перемотать и на каком этапе остановиться. Долгие застревания на одном месте для не слишком разнообразного геймплея, скорее, могут вызвать негативные эмоции, но любителям неоднозначных головоломок, наверное, понравится. Мне же игра понравилась посылом, который она в себе содержит. https://steamcommunity.com/sharedfiles/filedetails/?id=3772657268 Да, время – мощная стихия, неизбежно бегущая вперед. Совместные воспоминания быстро ускользают в прошлое, поддерживать связь становится все сложнее, а со временем общие моменты начинают убывать. Но может именно в этих мгновениях, когда время словно замирает, стоит ценить каждую минуту, проведенную вместе, ведь именно это делает дружбу и память о ней такой яркой и настоящей. https://steamcommunity.com/sharedfiles/filedetails/?id=3772657326
A short game (between one and two hours) with a story we all know: Friends who have lived next door to each other saying goodbye as one moves away. A story about the past, the present, and the future, and how reluctant we can be to let go of something that was joyful. But just because a story has been done doesn't mean it doesn't have value in each telling. We're taken through the story of Arina and Frendt's friendship through surreal but whimsical settings that hold fragments of their memories, without a single word spoken, and we learn why it is so sad to see them parted. At the same time, we see the value in what they shared - simple, everyday adventures that children have made into larger than life recollections. Add in a deceptively simple set of mechanics based on time and some puzzles that grow tricky but still achievable, and you have a game that's worth your time. P.S. The lantern-holders are my favorites. Especially the ones with headphones.
Fun puzzles without being too difficult, which I think is a good thing in this case. The time rewinding mechanic would make it a bit tedious if they were. They struck the right balance here imo, so it's a chill experience. Also, obviously, very cute artwork.
cool concept; boring gameplay.
Recommend on the basis of getting it on sale. This is not a long game, and while I enjoyed the overall vibe, the levels didn't introduce enough difficulty to recommend the game at full price. It is cute and novel though.
Since this is a short game, I’ll try to be more concise with my thoughts. Since this is such a short game, there’s bound to be spoilers and I think this game is better played blind as you can then piece together what’s happening yourself as you go along. The Gardens Between is a beautiful game about reliving and reframing your memories with a loved one that you’re going to miss due to some kind of life transition/change. Gameplay The gameplay is pretty simple. You solve puzzles to complete memory fragments that then combine to form a memory to add context to the relationship. Memory fragments are set up with a few different puzzle mechanics, and are set up as a hill to climb that has a shrine at the top. Lighting your lantern and moving the lantern to the shrine completes a fragment. Within these fragments, you can see glimpses of what the fragment might represent, some looser and easier to piece together than others. I enjoyed the simplicity of the mechanics, easy to get a grasp on but not so easy that you don’t need to pay attention. The mechanics are set up in a way that encourages players to assess their environment, leading to the player noticing more of the implicit storytelling than they would have otherwise. I tend to have trouble with environmental storytelling but this game’s gameplay loop made it so much easier to pay attention. Although simple, the puzzles do still increase in difficulty over time. They add more mechanics that feel cohesive with prior ones the farther the game goes. I only had trouble with maybe 2 or 3 of the puzzles, the rest were smooth sailing. I found the puzzles to be sheer fun to get through. The only criticism I’d have here is that I wish it was a little longer. The last section in particular felt like it could’ve been much more detailed with its puzzles. Story The story is relatively simple. Your best friend is moving away, and you’re reliving all of your best memories together. None of the memories were particularly unique, but I found the grandiosity of how they appeared in the garden memory fragments to really emphasize the imagination of kids. They’re able to see even these simple ideas as larger than life and can glamorize & romanticize them in ways adults fail to. There’s so much love in the small moments. In a picnic. Building a tree house. Playing in the playground. All of these moments felt heavily special due to the kids’ viewpoints. It’s not even that adults fail to see the beauty within those moments, I just think we’re too distracted to do so. We’re too preoccupied. There’s so many excuses I can find, but I ultimately think it’s also because of how special, intimate and important this friendship is for kids. I think adults, jaded and chipped away at by the real world, sometimes struggle to have the kinds of emotional intimacy and depth that children can have. Before they think it’s “weird,” before they’re taught to be afraid. That kind of openness opens up not just the relationship but the whole world. Yes, this game’s story itself is quite simple. I find it beautiful that the game concludes by the characters having a stargazing picnic in which they reminisce about the different memories by seeing them in the constellations. There’s a certain poetic beauty to that. But what I appreciate about this game’s story the most is the kind of thoughts it left me with when it comes to reassessing my own life. Remembering my childhood friendships and wondering if the importance I placed on them went both ways. Reminding myself as to how even though I’ve separated from some of those friends, some of those moments and memories are still special to me. I hope they feel the same way but unless we ever talk about it we’ll never know. Long distance friendships can be extremely hard to maintain but it doesn’t mean they don’t or didn’t matter. It just means they changed and that kind of change always comes with some sort of grief. I’m just lucky to be able to acknowledge that it doesn’t always have to mean the end. Despite enjoying the game thematically, I still wish their relationship was explored a little further with more memories that felt unique to them. A stand out memory fragment was the one with the jacket because it felt like something that would really happen in real life. I wish we had more personal ones like that. Visuals The game is visually very simple and clean. I think it gets the job done. The simplicity adds to both the theme and to the purpose of the game. It helps you focus more on the messaging rather and the implications of the memories rather than the overall beauty of the visuals. It IS a pretty game though. I think the only thing I could complain about here is that I wish there were a few more hints in the environments about emotional queues. Yes I liked looking at it but a lot of the environments lacked emotion. The rain ones though were great at setting tone. Soundtrack Beautiful, stunning, gorgeous. Such an intimate and cozy soundtrack. It felt extremely inviting and allowed me to keep playing, hooked until the end. I don’t know if this game would feel anywhere near as special without this OST. It has a an honest, indie sound to it.
Gioco molto carino, tematica interessante e un po' fuori dagli schemi attuali. Mi spiace per un gameplay a tratti un po' troppo ripetitivo e lento, ma non posso lamentarmi, ho fatto un'ottima esperienza.
Juego original, muy agradable de jugar.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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