
Deck-building meets monster catching in this turn-based roguelike. Recruit enemy cards to your party as you dive into the depths of the abyss. Will you kill them or will you tame them?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 23 → 10/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Deck-building meets monster catching in this turn-based roguelike. Recruit enemy cards to your party as you dive into the depths of the abyss. Will you kill them or will you tame them?
In Decktamer, you'll encounter creatures that have adapted to their strange environment: the abyss. Rumor has it that anyone brave enough to reach the bottom of the giant crater will find great fortune. But watch out, as you dive deeper, the creatures only get more and more bizarre and dangerous...

In this game, cards are not simply handed out to you, you have to tame your enemies to add them to your deck!
But be careful, when one of your creature dies, the card is gone forever!

Every turn, each one of your cards can use a move. Try to think about the optimal play to win your battle in this turn-based combat system! Will the turn plan out as you expected?

The Abyss is filled with mutant creatures that possess abilities they shouldn't normally have. Use that to your advantage and transfer abilities from one creature to another to create unique and devastating combos!
Only one question remains...
Do you have what it takes to reach the heart of the abyss?

Genres
Engagement
Reviews
Themes across 375 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun game if you like getting clapped by spooky monsters
Fun over all. Unique twist on the card rogue like games I get the point people make about having to abandon what you find early but I think that makes it an interesting twist on this type of game.
Brooo, what a game you guys have here, absolutely amazing, great world construction, a cool history that i'm loving to follow, i just beat the Prision breaker and dawn, you really know how to make a boss fight, i love how the plants in it arms really nerf it, i can imagine a scene on my mind while fighting, if a had the oportunitty i'd like to have a conversation with the developers, i'm in love with this game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese, German, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 378 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
深渊宝可梦游戏,不论是画风还是笔记本内的生物趣知识都深得人心,对战中的生物养成也很有意思,不过也有很多缺陷,比如更新后增加了许多生物与词条,但没考虑到本来卡组的构筑难度偏高,混入新词条后非但没有改善构筑难度,反而增加了。部分生物间的平衡也做得不好,比如毒龙,每次更新都能喝汤,目前主流玩法最多的一个,构筑难度也低,进化后不仅能走毒转攻,也能走盾转攻,甚至可以毒转速再转攻,强度明显高于其他初始生物。(话说回来,什么时候能加强探测?)还有自噬鳗,放对面就很强,抓了就很弱,强度不太合理,实际上也不好抓。最后还得谈回boss,原来的模拟玩家对战只给对面优势我就不说什么了,这次更新的五个boss机制性又太强,动不动就是连打机制杀,大部分还防睡眠,前面要求大力出奇迹,后面又要防毒减伤清dot,最后打外科你又要我三回合内大力出奇迹(这个和前面不同的是不能靠给对面叠dot增加伤害),抓失败品还要看脸前面刷过实验室材料。我只能说如果这些放boss连战的话我不知道该怎么玩。(以上都是基于先驱难度讨论)不过我还是很喜欢这款游戏
Can you pls check something wrong in endless mode my creature I build keep getting disappeared I know they not dead yet they disappeared in next wave I play and I lost two creatures I carefully build😅😭
good
O boss final é completamente ridículo e sem sentido, um bicho que fica imune a tudo? nada ver essa balanceamento dos devs
太好玩了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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