
Deck of Ashes is an adventure game with tactical card combat. One character at a time, lead the cast of antiheroes on a quest for redemption. Explore the cursed fantasy world and hunt down powerful cards. Forge a unique Battle Deck, and crush your foes! Can you rid the world of the Ash Curse?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Замечательная игра! Однако не могу отрицать её минусы, такие как: Сломанный баланс некоторых карт и врагов (но таких минимум и на это можно закрыть глаза) и сильная зависимость персонажей от скорости. На высокой сложности игры твоя скорость имеет большое значение, если не успеешь её вкачать, то враги будут ходить раньше тебя и ты быстро проиграешь. А ещё мне ужасно не понравилось то что если ты прошёл одну из кампаний на самой высокой сложности (как сделал это Я) - Тебе не дадут достижение за то, что ты прошёл кампанию на предыдущих сложностях. То есть, Я, когда запустил игру в первый раз - Сразу выбрал самую высокую сложность и победил, получив соответствующее достижение. Однако не получил автоматом за более низкие уровни сложности как это обычно бывает в подобных играх. Это не прям уж критично, но мне это расстроило. В остальном, потрясающая игра - Советую к обязательному прохождение тем, кто любит карточные рогалики. P.S. Как по мне, сюжет в этой игре намного лучше и интереснее чем в Slay the Spire, но это моё мнение.
有深度,但烧牌很恶心
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Simplified Chinese, Japanese, Korean*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
所有职业都是靠消耗生命来重置弃牌堆,没20年脑血栓想不出这设定啊。
Не зашло
Пока это лучший представитель жанра rogue-like, в который я играл в текущем году. Что же в Deck of Ashes такого замечательного? Расскажу только о самых отличительных особенностях: 1. В этот rogue-like играешь с теми же ощущениями, что и в боевую сюжетную игру! Удивительно, но это так. После прохождения финала для одного из выбранных игроков хочется узнать историю каждого из них, хотя сперва я относился весьма скептично как к героям, как и к отличиям между ними. Думал, что разница только в способностях и некоторых атакующих действиях. Но отличия гораздо глубже, потому что... 2. Разнообразие, весомое разнообразие. В целом ряде аспектов игрового процесса. Не просто разные методы нанесения физического урона, но и проклятия, наложенные статусы, вспомогательные персонажи и временные двойники, магические предметы, изменяющийся облик, а также много чего еще. Игра постоянно снабжает чем-то новым или хотя бы просто интересным. 3. Подсистема прогресса одна из самых лучших в жанре! Не приходится совершать десятки забегов с самого начала для того, чтобы сделать героя более сильным и устойчивым к атакам врагов в бою. Нет того самого ощущения "тягомотины", которое возникает, когда требуется "делать одно и то же по 50 раз", чтобы достичь хоть чего-то. Всё, что Вам нужно будет сделать для получения сюжетной концовки одного героя - правильно выработать стратегию его прокачки, принципы наиболее эффективного использования колоды и выгодный метод хождения по текущей местности. На подобное продумывание нужно не более 4 - 5 последовательных забегов и желание немного поэкспериментировать. И тогда до сюжетного конца выбранного персонажа можно пройти с одного захода, при этом "рогалик" трансформируется в сюжетное приключение. 4. Есть и недостатки, но я их не привожу. Положительные эмоции и впечатления от Deck of Ashes перекрывают желание гундосить о небольших тонкостях, которые с некоторой натяжкой я бы назвал недостатками. ------------ Итог: ------------ Десть (10) из десяти (10) козырных тузов в волшебной колоде. Многим авторам игр жанров ККИ и Rogue-like я бы советовал поучиться у студии AY Games тому, как из "рогалика" сделать сюжетное, интересное и насыщенное событиями приключение!
Есть много рогаликов получше.
Deck of Ashes takes the deck-building roguelike formula and gives it a much darker identity by combining card-based strategy with survival mechanics and long-term resource management. While many games in the genre focus almost entirely on building powerful combinations and defeating increasingly difficult enemies, this game attempts to create a stronger sense of danger and consequence. Victory is not determined only by winning battles but by whether players can survive an entire journey through a world consumed by corruption and decay. The experience feels less like a sequence of isolated encounters and more like a dangerous expedition where every decision can affect future progress. The world itself immediately establishes a darker tone. Instead of placing players into the role of ideal heroes fighting for noble causes, the game follows antiheroes who are flawed, damaged, and often driven by personal motivations. This approach creates a different atmosphere compared to traditional fantasy adventures because the characters themselves feel less predictable. Their stories revolve around redemption, survival, and struggle rather than simple heroism, giving the narrative a rougher and more mature tone. One of the game's most interesting features is its approach to deck management. While the mechanics may initially resemble other card-based roguelikes, Deck of Ashes introduces its own system that changes how players think about every move. Cards do not simply rotate endlessly through a standard cycle. Instead, using cards can gradually remove them from immediate availability, creating a situation where players must think beyond the current battle. Powerful attacks may provide short-term advantages but can create problems later if important resources become unavailable. This system gives combat a different type of tension because players constantly need to balance efficiency with conservation. Every turn feels connected to future encounters, forcing players to think beyond immediate damage output. Instead of focusing entirely on creating overwhelming combinations, the game encourages planning and careful decision-making. Battles become less about reacting to current situations and more about managing long-term survival. Character variety also adds significant depth to the overall experience. Different playable antiheroes possess unique abilities, card sets, and approaches to combat that can completely change how a run unfolds. Rather than feeling like simple visual replacements, these characters encourage entirely different strategies. Some focus heavily on aggression and direct damage while others rely more on status effects or alternative mechanics. This variety creates strong replay value because each new character changes the overall rhythm of gameplay. Exploration and progression outside combat are equally important. The game does not allow players to simply move from one battle to the next without considering preparation and recovery. Managing resources, upgrading cards, crafting items, and maintaining camp systems become essential parts of staying alive. Survival becomes an ongoing challenge because players are constantly balancing risk and reward. Progress requires preparation just as much as combat skill. The visual style also contributes effectively to the atmosphere. The hand-drawn artwork supports the dark fantasy setting and creates a world filled with unsettling creatures and ruined environments. Enemy designs often feel threatening and strange, while the overall presentation reinforces the sense that the world itself has been consumed by corruption. The visual identity may not completely redefine the genre, but it succeeds in creating a world that feels bleak and dangerous. The game's difficulty can become one of its more divisive elements. Deck of Ashes often punishes mistakes heavily, and the survival systems can occasionally feel unforgiving. Poor decisions made early may continue affecting players much later, creating situations where recovery becomes difficult. Players who prefer more forgiving progression systems may find certain moments frustrating, especially when long-term planning mistakes become increasingly noticeable. Despite these occasional frustrations, Deck of Ashes succeeds because it tries to introduce ideas that separate it from many other deck-building games. Instead of relying solely on addictive card combinations and familiar progression systems, it adds survival mechanics and strategic resource management that create a greater sense of pressure throughout the journey. For players who enjoy roguelike card games and appreciate experiences that reward patience and thoughtful planning, Deck of Ashes delivers an engaging and challenging adventure. Beneath its harsh mechanics and dark atmosphere is a game that rewards experimentation and asks players to think several steps ahead at all times. Rating: 7/10
Отвратительно работает на стим деке, обучение баганное, управление для стим дека кривое, часто удается нажать что-то до того как скрипт обучения сработал и все, игра зависает пока не перезапустишь.
picked up 5 years late for a few quid and im happy with it at that price, wouldn't be paying £16 quid for it, anything over a 10er is way too much for such a game. If you're into the card battler deckbuilding games this is a nice one picking up for a few quid. only 7 hours into it but i do see myself going back putting a lot more hours into it at some point.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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