
Deathsmiles is CAVE's bullet-hell shoot-'em-up where you take the role of one of five Angels to defend the magical land of Gilverado from an invasion by Hell itself! Eradicate this devilish assault!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the most stylish games I've ever played. I was already vibing hard with the aesthetic, but when I beat my first level and got that level clear screen? I knew I was in love. If you even slightly think this game looks interesting, get it on sale. It took me like 35 minutes to beat my first playthrough. Not a big shmup guy but I still had a great time just witnessing what was happening on screen and blasting stuff to bits.
She's 11 ? ZAMN
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Japanese**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
FRICKIN awesome
I love this game's aesthetics.
死亡微笑系列,CAVE继能源之岚后的又一作横板卷轴射击,CAVE制作的横板射击算是较少的。 这个系列我是先于街机机台上玩的2代,算是白月光,因为这个系列的机子不多,所以甚至会出现排队玩的情况,记忆里只有两台可以玩到。其他卷轴射击倒是挺多。 1代玩起来也相当不错,正常难度下哪怕是新手也很容易通关,对于老机师来说稍加练习,想要破高难也并非难事。 似乎CAVE登录steam的移植版游戏都有成就无法解锁的问题,可上次一玩又能解锁成就。 无论怎么样,这游戏也算是回忆之一,不去街机厅时也会拿出来品鉴。 好游戏,黄昏时代的横板卷轴射击佳作,推荐。
Great arcade shooter, kinda reminds me of Sengoku Ace. The game can be really tough with all those bullets flying around (and causing slowdown). I wish the game screen is truly "fullscreen" not a window with borders. The game's soundtrack and voice acting (although very few) are great, especially when it comes to boss battles. The final boss battle even uses Bach's Toccata, real cool. Recommended for arcade shooter fans.
Peam.
The mixed focus this game demands can be very difficult to deal with if you're used to a forward focus, depending on how your mind is, and I don't like how much foreknowledge it demands - you're better off looking up the arbitrary item spawn points and devising an optimal stage & rank order. That said, once you're playing the game with knowledge, it's one of the best shmups you can play on PC. I think it's a little overlong, and would have been better if there were fewer stages but entirely rank 3 stages. It lacks intensity a little too often when playing at a normal difficulty. That said, the final stage is full intensity, no matter what ranks you pick for the earlier stages. I have to be honest, I played with four rank 2 stages and two rank 3 stages, specifically to avoid suicide bullets. I hope to manage a full rank 3 playthrough at some point. I really have to say, the story presentation is the best I've seen in a Cave shmup. Each character has two unique endings! It really makes you want to keep replaying to see each ending. The game has a very vague story and setup, and feels like you're getting a limited view into a wider world, which I'm a huge fan of. Some of the characters are harder than others. The game has a good scaling difficulty system that goes by both character and which ranks you pick... if you play as Rosa and pick the right ranks, it isn't too hard, but it is hard enough that you'll struggle a little as you learn the game. If you pick Casper, you'll find it a little harder. I like this, because it allows you to step up the difficulty by gradations while still feeling meaningful, and each character having unique endings makes it feel meaningful. A key point about any good shmup is that an earnest player can find a level of difficulty that is good for them, and this game nails it. Maybe I'll come back to this once I'm able to give a better critical analysis. Overall I think this is one of my favourite shmups.
Great horizontal shmup with very questionable artwork about little anime girls
its peak. also their outfits are adorable :3
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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