
From legendary game creator Hideo Kojima comes a genre-defying experience, now expanded in this definitive DIRECTOR’S CUT. As Sam Bridges, your mission is to deliver hope to humanity by connecting the last survivors of a decimated America. Can you reunite the shattered world, one step at a time?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.43/day in the week to Sep 11 → 59.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 68.6Kreviews | 92% | — | $10.7M |
| $13.99−65% | 11.8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2543 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
неплохой симулятор курьера додо пиццы
"Meu nome é Fragile, mas eu não sou tão frágil assim"
Played the game twice, both on very hard difficulty. The story is fine and the message is great, lines are sometimes cringy but that's Hideo Kojima's style, the part about Higgs and Amelie makes no sense and are kind of the low points of the narrative. The combat kind of sucks, Sam is sluggish during these scenarios and the UI is really slow compared to the fast-paced combat, all of these shortcomings are exacerbated during story-forced boss fights. The vehicle controls are clunky and often overshadowed by ziplines. Despite all of these shortcomings, the delivery gameplay is extremely addicting and forces you to plan ahead, the game is both beautiful and atmospheric, plus the game is extremely optimized courtesy of the Decima engine. All in all, great game. Just don't play it at very hard difficulty.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #30, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek*, Hungarian, Japanese*, Korean +8 more
| $9.99−75% |
| — |
| 97% |
| #16 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a fun game, but different. You will be delivering packages a lot, but the story is good. It has action parts later in the game, but doesn't rely heavily on that part of the gameplay.
al principio no entendi nada, al final tampoco, pero como me envicio este juego asqueroso, literalmente solo voy repartiendo pedidos como un enfermo, estresandome como un idiota, pero incapaz de dejar de jugar el juego hasta terminar un pedido y recibir las mejores puntuaciones, maldito kojima, es un genio
Um jogo que impressiona pela proposta do início ao fim. Deixando claro, esse jogo NÃO é pra todo mundo, mas eu recomendo que todos tentem ao menos o começo, pois esse jogo está longe de ser aquele famoso rótulo de "simulador de carteiro", ele é bem mais que isso e seria diminuir demais uma experiência que não é apenas um jogo qualquer. Ele é profundo em muitos aspectos, tanto na história quanto na gameplay. A gameplay torna algo "básico" da maioria dos jogos que é andar em um verdadeiro puzzle, você precisa traçar a melhor rota, a mais segura do ponto A até o B levando os mais variados tipos de cargas, o que muda completamente cada trajeto e faz tudo muito memorável. Que armas/equipamentos levar? Seria melhor eu subir por aqui ou dar a volta? Alguém deixou uma construção que pode me ajudar? São essas perguntas que tornam algo simples como andar em algo muito mais complexo. É um jogo sobre conectar pessoas, uma experiência que foca bastante no emocional e nas nuances do ser, além de criar um universo rico em detalhes. A melhor parte é que... O jogo é estranhamente relaxante. Grande parte é apenas você, seu BB, sua carga e o mundo, enquanto sobe montanhas e admira horizontes feitos à mão. Você joga no seu tempo, viaja no ritmo que quiser, cada jogador vai ter uma jornada única por onde passou, assim estimulando a criatividade e o planejamento. Como dito anteriormente, não é um jogo pra todo mundo, mas se você tentar e gostar, pode se tornar uma das experiências mais memoráveis em anos de jogos consumidos.
Don't Be So Serious
何为慢热?死亡搁浅给了我答案 死亡搁浅是小岛秀夫工作室的代表作品,玩单机游戏的玩家很多都有所耳闻,但是细究其内容玩法等却难以讲清,不仅是因为这个世界观下很多设定晦涩复杂,更是因为其是一部实打实的慢热作品,与当下快节奏的游玩方式和理念背道而驰。 第一点便是游戏的主要玩法,便是修路送快递,不像其他快节奏游戏,死亡搁浅的奖励机制需要在快递送达后才能触发,而这种奖励机制却不是以具体的形式展现的,而是抽象为点赞数,评价,前期用处不是很明显的资源形式产生的,玩家就会产生疑问:我送这个快递是为了什么?从而丧失游戏的热情。 而在接通开罗尔网络后,你的设施便可以和其他玩家共享,回头看你走过的路,到处都是其他玩家的身影:当你需要下山时,看到其他玩家的攀岩柱,当下时间雨时,路过别人的避雨亭,当你出发时,看到其他玩家对你的鼓舞,都会让人觉得:我并不是一个孤独的人,还有其他人在默默鼓励我,支持我。于是自己也投身桥梁和其他设施的修建工作,因为点赞数会告诉你,你切切实实帮助到了别人,这是一种内心的感动,鼓舞着玩家自发投身这种事业。 第二点便是游戏的关卡设计,也是十分地反逻辑,因为它是前后期质的飞跃,前期可以说是窝囊到了极点。死亡搁浅的难度其实有三个方面,分别是自然路程,米尔人和bt。自然路程贯穿游戏始终,就是翻山越岭。米尔人则是在特定区域内巡逻抢劫快递,bt只在时间雨期间出现,以灵体或者化形的方式出现。在初期,应对米尔人,我们只能潜行用绳子或者手打脚踢。而面对bt,前期则是一点办法也没有,只能一边憋气一边看探测器显示的大体位置,被缠上了基本上挣脱不了,物资撒一地,又打不了只能跑,这是十分令人气恼体验。而到了游戏的中后期,各种载具和传送设施让我们在崎岖地形如履平地,手榴弹,枪支的出现使得米尔人和bt的威胁程度大大降低,这有利于我们在游戏中掌握主动权,征服和战胜曾经的困难也让我们更有成就感。 最后便是游戏有些让人摸不着头脑的剧情,在游戏的初期交代极少,但是谜团极多,我们是谁,这个世界为什么会变成这个样子,其他人是谁,干什么的,这些内容在初期交代极少,而是集中在中后期爆发,于是我们可以看到steam序章成就的获得率为93.1%而从第五章开始剧情的通过率稳定在20%左右,它的剧情慢慢展开,留下的人才能看到细腻的角色塑造和剧情演绎,这对导演的剧情设计功底有着极大的考验。玛玛姐妹情深,deadman对bebe看法的转变,heartman对于妻子孩子的执着寻找以及克里夫对bebe的愧疚和爱等剧情都能让我们深刻的感受到,不虚此行。
KOJIMA DEIDAD
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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