
From legendary game creator Hideo Kojima comes a genre-defying experience, now expanded in this definitive DIRECTOR’S CUT. As Sam Bridges, your mission is to deliver hope to humanity by connecting the last survivors of a decimated America. Can you reunite the shattered world, one step at a time?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.43/day in the week to Sep 11 → 59.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 68.5Kreviews | 92% | — | $10.7M |
| $13.99−65% | 11.8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2473 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ils ne sont plus ces jours que point mon cœur n'oublie Et ce cœur aujourd'hui, sans le brillant du bel Konami, Ne sent plus que l'ennui !
Просто спробуйте, вона того варта. Неймовірні пейзажі, шикарні музичні треки і купа купезна доставок
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #31, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek*, Hungarian, Japanese*, Korean +8 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
是真TM傻逼游戏,射击驾驶手感稀烂, 和浣熊市行动坐一桌,剧情不能说一坨,但也很难看的入眼, 送货本质和那些罐头开放世界又臭又长的支线任务有啥区别, 唯一优点就是玩家共创UGC内容,在你被傻逼小岛喂了一坨大的时候,发现有玩家已经给你建好的安全屋或者道路
Boring game, dated graphics, the one is pure "consolittis".
与众不同的一次游玩体验,游戏并非如某些媒体描述的那样“单纯只是个送货游戏”,异步联机玩法很有意思,一上线看到自己放的东西修的路被其他玩家点赞被其他玩家喜欢,下雨下雪去其他玩家的雨亭躲雨,去其他玩家修的安全屋休息,或是在雪山一筹莫展的时候看到山顶上共享的高空滑索,boss战的时候其他玩家的投影奋力地给你丢装备,这游戏的意义就不只是表面上的送货游戏了,另外说一句偷老乡东西也挺好玩,一开始都没解锁卡车是老乡让我体验到了天翼3g网络的速度。总的来说是个很有趣的游戏
★★★★★
50 лайков за утилизацию ядерки. В следующий раз вы об этом пожалеете
一款艺术品,但作为游戏不够爽
Absolute Kojima On to the next game
之前ps4玩了第一遍,pc现在全收集。 这个游戏类型是很新奇,问题是这个游戏和人的当下处境相关。如果一个人缺乏长连贯的游戏时间是没法玩进去这个游戏的。 死亡搁浅2的问题也是这样的,经济下行期这种慢节奏游戏很难真正的获得高销量。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.2M | 27.5K | 95% | $69.99 | |
| $138.8M | 143.8K | 96% | $59.99 | |
| $14.2M | 86.3K | 71% | $10.49 | |
| $97.1M | 270.4K | 96% | $19.99 | |
| $68.1M | 127.3K | 94% | $29.99 | |
| $49.1M | 45.4K | 94% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 7.2K | 70% | $59.99 | |
| $10.7M | 19.7K | 85% | $19.99 | |
| $10.7M | 2.8K | 40% | $69.99 | |
| $10.7M | 16.6K | 97% | $39.99 | |
| $10.7M | 10.7K | 79% | $29.99 | |
| $10.7M | 24.1K | 79% | $14.99 |