
Sam – with companions by his side – sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From legendary game creator Hideo Kojima comes an emotionally charged evolution of this genre-defying experience. In bringing this title to PC, KOJIMA PRODUCTIONS worked with Nixxes Software to deliver the definitive version of the critically acclaimed console release.
In the expansive open world of DEATH STRANDING 2: ON THE BEACH, countless areas with vastly different terrains and environments are seamlessly connected, and the changing time, weather and nature itself provide a variety of landscapes and challenges.
There are various obstacles that will prevent Sam from completing his mission. Face them head-on, sneak around, or completely avoid dangerous areas. Choose your approach to any situation.
Eleven months after the events of the original DEATH STRANDING, rejoin Sam and his companions on a new journey to save humanity from extinction and discover the answer to this haunting question: Should we have connected?
Join Sam for the next chapter of his journey as he attempts to connect Australia to the Chiral Network. Navigate a living environment through day and night cycles, natural disasters – including earthquakes, sandstorms and forest fires – and Timefall, a rain that instantly ages everything it touches.
To traverse this dangerous landscape, you’ll need to build new types of infrastructure, master specialized equipment and confront (or evade) the otherworldly creatures that roam the fractured world.
Face enigmatic Mech soldiers, as-yet unseen BTs and new boss types that will push Sam to his limits. As you prepare for each journey, you’ll be able to fabricate weapons like machine guns, shotguns and grenade launchers to deal with threats. Or, choose to avoid confrontation altogether with stealth – using decoy holograms, silent takedowns and long-ranged gear.
Through APAS enhancements, Sam can learn new skills that will improve his odds of survival, like enhanced weapon fire-rates or reduced movement noise to help him stay hidden.
The iconic Social Strand System of DEATH STRANDING returns to encourage asynchronous connection across the globe. Your in-game actions affect how other players interact with the world and vice-versa – so connect, collaborate and help your fellow Porters on their journeys.
Leave a “Like” on a useful bridge, donate resources to community projects, store field ware in shared lockers and finish incomplete deliveries as you stumble upon dropped cargo from other Porters. As you support other players on their journeys, your own reputation will grow, giving you access to valuable resources and new gear.
Full integration with NVIDIA’s DLSS, AMD’s FSR and Intel’s XeSS and upscaling and frame generation technologies, allowing you to reach higher output resolutions; enjoy crisp, high-fidelity visuals as you navigate and explore an expansive and unpredictable open world.¹
Benefit from the option of higher framerates as well as tailored graphic settings, for a wide range of hardware – supporting every delivery with solid performance.¹
Witness even more of this incredible world with panoramic, super-ultrawide (32:9) support for gameplay, with standard ultrawide (21:9) support for in-game cut scenes.²
Take control with full mouse and keyboard support to suit your play style. Personalize your gameplay further by mapping custom keybinds.
Feel the action with full DualSense controller integration. Seize the thrill of combat through haptic feedback, or maintain cargo weight distribution – and steady yourself – using innovative adaptive trigger functionality.³
- - - - - - - -
¹ Compatible PC and graphics card required.
² Compatible PC and display device required.
³ DualSense® controller and wired connection required to experience the full range of in-game controller features.
⁴ Supports 3D Audio via Dolby Access or DTS Sound Unbound, or Windows Sonic for headphones.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 27.6Kreviews | 95% | — | $26.3M |
| $69.99 | 52.5Kratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2783 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really dont know how this game didnt recieve game of the year. Absolute gem of a game and hit me in my feels. Along with an interesting story the gameplay is really fun. Can feel commonality with mgsv, still its own thing though.
This game is beautiful. This game is amazing. This game is absolute cinema.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.4M | 99.6K | 84% | $12.49 | |
| $26.4M | 52.8K | 94% | $19.99 | |
| $26.3M | 50.4K | 87% | $29.99 | |
| $26.2M | 25.3K | 67% | $59.99 | |
| $26M | 20.7K | 90% | $69.99 | |
| $26.6M | 29.8K | 77% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 68.7K | 92% | $9.99 | |
| — | 0 | — | — | |
| — | 3.5K | 86% | — | |
| $53.2M | 136K | 90% | $29.99 | |
| $45.2M | 72.7K | 93% | $39.99 | |
| $44.7M | 55.6K | 91% | $49.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek, Japanese*, Korean, Polish* +6 more
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
8.5/10
Breathtaking game, even more polished than the first one. A lot of improvement on movement and vehicles. Absolute Kojima
Absolute masterpiece
Лично мне понравилась первая часть, поэтому вторая зашла на "ура". Здесь есть все, что цепляло в предыдущей части.
还没玩完,体验挺糟糕的,不如一代。
I spent days thinking about how to start this review. It was complicated because I was very fond of this game, and the problem was accepting that it had a couple of flaws. I shouldn't have expected this since it's a sequel, and game developers have trouble making sequels. But first, I'll start with the errors I encountered: 1: When you first start the game, the controls are all mixed up, and there are no options in the settings to make them the same as the first game. So it can be a bit tedious at first, but you obviously get used to it over time. 2: The gameplay is practically the same. There are different mechanics and new tools and weapons that save it, but basically, the gameplay in terms of walking, using vehicles, and deliveries is the same. However, the new monorail system, which is completely new, is fun. But getting to the point that the gameplay is the same today, I can't complain. It already happened with God of War Ragnarok, Marvel's Spider-Man, Batman: Arkham, etc. Ultimately, creating a sequel is a challenge for the creator, but at least the game remains as beautiful and entertaining as ever, and that also applies to the games I mentioned. 3: The story can feel somewhat repetitive, just like the first game, but at least the story is still just as beautiful, and most importantly, it makes sense within the narrative. Those were the only flaws I could find in the game from my perspective. Now i'll move on to what game positives are or well the game itself 1: Graphics. The game's intro alone left me speechless; I even stood still for minutes just to appreciate the realism. The improvement between the first game and this one is truly noticeable, and I genuinely believe that to this day, Death Stranding 2: On the Beach is the most realistic game so far. We'll have to see if Rockstar can surpass it. A small nod to GTA VI. 2. Soundtrack: The soundtrack remains just as beautiful, also featuring scenes from the first game, and this time it's mostly composed by "Woodkid". 3. Online System: The online system remains the same, asynchronous, this time with new structures. You share new structures, signals, and aids through the Chiral Network as you progress. 4. Acting: I could say that the acting of the cast improved considerably, and yes, the game made me cry again. There's really not much more to say more than say congrats to the entire cast and the least i can do is praise them: Norman Reedus "Sam", Léa Seydoux "Fragile", Guillermo del Toro "Deadman", Darren Jacobs "Heartman", Troy Baker "Higgs", Tommie Earl Jenkins "Die-Hardman", Elle Fanning "Tomorrow", Shioli Kutsuna "Rainy", George Miller "Tarman", Fatih Akin "Dollman", Luca Marinelli "Neil Vana", Debra Wilson "The Doctor". Thank you Hideo Kojima for making this beautiful project that also had the opportunity to become my favorite game and i hope you continue making more projects in the future.👍
Кодзима гений!
Yes
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.