
Death's Gambit: Afterlife is a challenging 2D action platformer with deep RPG elements. As an agent of Death bound to his service, unravel the mystery of Siradon and discover the true price of immortality.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 5.6Kreviews | 81% | — | $1.2M |
| $19.99 | 2.2Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a pretty good 2D dark souls inspired game, not so much a good metroidvania, but that doesn't detract from the experience at all while theres a few odd hitboxes here and there, some odd audio balancing, story explanation that gets thrown on you very rapidly at the start with no breathing room, frustrating boss fights (especially on the rematches) and some lacking areas, death's gambit is a very good game held up massively by death himself as well as the antagonists, some absolutely outstanding stuff in here at points the game gets better as it goes on, with the opening being much weaker than the rest of the game with boss fight quality *generally* improving as the game goes on. the only exceptions being some heroic boss fights, which can be fun but usually feel too overtuned to the point of being obnoxiously difficult or more specifically giving you a very small window to take out a spawned enemy during the fight before the boss returns, which if both are on you at once it becomes basically impossible as the movement and general combat of this game is not equipped for something like that, forcing you to rush down spawns asap which gates you out of doing some of these fights at lower levels, giving you the most blatant form of dps checks i think ive seen which is a bit of a shame. it feels very satisfying to use different builds and classes to blitz through bosses despite being underpowered relative to where the game suggests you should be, so to have some bosses include mechanics and segments that seemingly dont allow for this is a shame, but not a deal breaker as the main contributors to this are at the very end of the game, meaning you'll be as strong as you can be at that point if you can get past some of the oddities and brutal difficulty, death's gambit is a great game that manages to stick out more than i was expecting it to 8/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Aug 3 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Portuguese - Brazil, Spanish - Latin America, Russian, Japanese, Korean, Simplified Chinese, Traditional Chinese, Turkish*languages with full audio support
| $9.99−50% |
| 634ratings |
| 76% |
| — |
| not modelled |
| $9.99−50% | 106ratings | 72% | — | not modelled |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 84 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oh boy, I love this game! I wasn't expecting anything special, but it completely surprised me. I love the world, the music, the lore, THE HUMOR(!) It's a great metroidvania that's quite challenging without feeling unfair. Highly recommended!
Игра крайне не однозначная, в моём случае игра оставила скорее негативное впечатление, у неё интересный посыл, я бы сказал даже хороший, но вот средства повествования хромают на обе ноги ( но тут один из камней можно отнести к моему не совсем удачному выбору класса для прохождения). Складывается впечатление что в игру хотели ввести всё что "попадалось на глаза", и принималось за интересную идею, из за этого очень рваное ощущение, такой же "винигрет" и с игровым миром, некоторые локации пестрят от деталей, проработанных задников, а некоторые как будто "на сдачу" сделали ( [spoiler] я не имею ввиду локации головоломки, или скрытого боса, который имеет крайне гениальную идею со смещением по времени, это кстати единственное место где прям необходима отдельная клавиша пауза [/spoiler], может быть это художественно решение или отсылка к чему то, но я тогда к сожелению не понял этого и не оценил). И да самый главный совет не начинайте первое прохождение за "Волшебника", класс требует уйму свободного времени. Из за того что там где в окно для нанесения урона, другие классы наносят урон атакой или накопив энергию способностью, "Волшебник" готовит себе комбинацию из стихий, что бы воспользоваться мощной способностью, которая наносит урон в течении некоторого времени времени (с довольно медленным кастом, даже с учётом прокачки), и всё это врем персонаж крайне уязвим, с некоторыми боссами поможет только тактика парирования и попыток уворота. Там где любой другой класс потратит пару минут на бой с босом, у волшебника уходит в лучшем случае в двое больше. Есть в данной игре и хорошие моменты, но они очень сильно размываються нигативными,
Dublagem do jogo é tão boa que vale a pena só por isso. A história é narrada pela Morte, e ela observa sua ações durante o jogo, se tu morrer muito ele te critica e fica te zoando, as vezes tenta te dar dicas e comenta sobre o estado do mundo conforme você progride no jogo, A Morte é a estrela do jogo. Recomendo jogar caso goste de um metroidvania ou de um soulslike, o mapa é muito aberto e te permite ir para outras áreas caso esteja preso em algum boss. Duas dicas importantes para novos jogadores é de pensar e escolher bem a sua classe e de comprar pelo menos um item do comerciante após o primeiro boss.
很经典的2D类魂游戏,故事还行,探索点多,打得也挺有意思的,整体能玩的很爽,唯一的缺点就是英雄模式下的Boss太难了,难如登天,前面那些还好,努力努力背版多打几次发现弱点和方法还是能过的,最后那几大天王真不是给人玩的,全是机制怪,一失误就和输了没什么区别,容错率非常低,无尽、阿姆瓦洛、乌鸦死神、塔拉慕斯,这几个机制怪的英雄模式太难了,如同噩梦一般的机制,无尽努力可能还有机会过,其他的就是满屏都是子弹,感觉都不像是动作游戏了,更像是弹幕射击游戏。这些成就只能认同放弃了,不然就开锁血过吧,太噩梦了。
Its a wonderful game loving it so far a must play.
Me adaptare, sufriré, llorare, rogare por morir, me dejaría desmembrar para luego unirme pieza por pieza otra vez todo sea para encontrarte madre...
Game is great! But... but i haven't completed it. Why?! Because it's easy to break. How idk... Bugs ended my two tries with this game.
Soulslike maravilhoso! Não se espera muito no início do jogo, mas cada progresso só torna o jogo mais interessante.
Story is tired, gameplay is average.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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