
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 3 → 7.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22.2Kreviews | 93% | — | $8.5M |
| $19.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1049 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不愧是获得过年度最佳独立游戏荣誉的作品。游戏类型集合类魂和塞尔达解密要素,boss最难的是门大人,跳跳乐那里打了十几遍才过,其余boss一般两三遍或者初见就打死了,作为手残觉得这个难度真ok。小兵战也很爽;最喜欢洪荒要塞的地图,色彩比较舒服。雪山地图压迫感最强,真的怕掉下雪山,沉浸感拉满。地图是真的绕,跟迷宫一样,不是太痛苦,但也不得不看攻略打,动作游戏爱好者真没太强探索欲望。瑕不掩瑜,真的是非常优秀的作品。
有点难,但关键是打晚也没啥奖励正反馈啥的
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.88/day in the week to Jul 21 → 16.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 4.5Kratings |
| 90% |
| — |
| not modelled |
| $4.99−75% | 226ratings | 90% | — | not modelled |
| $19.99 | — | 94% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A really fun adventure game with lots of neat lore and gameplay.
Hat mir echt gut gefallen. Das Kampfsystem ähnelt dem aus Hyper Light Drifter (was durchaus etwas gutes ist). Entsprechend machen die Kämpfe (sowohl im Feld als auch die Bosse) richtig Spaß. Das Charakter-Design ist durchweg gut gelungen (mein Favorit war die Urnenhexe; die war echt gruselig :D) und der allgemeine Grundtonus (Warum machen wir das hier? Wie gehen wir mit unseren 'Gegnern' um?) war erfrischend Nicht-Einfach-Nur-Gut-Böse-Schwarz-Weiß. Musik, Optik, Level-Design, Erkundungs-Faktor + Geheimnisse, alles tip-top. Richtig gut.
Really charming game with a banger soundtrack, good sense of humor and cool as ♥♥♥♥ titlecards, though I found the combat to be just okay and exploration a bit of a drag because of how slow you move. I'm not one to care about "quality of life" features but a fast travel back to the hub would be better than having to quit back to the start screen so I can respawn back into a door.
BIRD UP!!
我不行了,反复装两三次了,硬是玩不下去,本来是看着画风买的,结果关卡指引差的离谱,不是锁门就是意义不明的回到重复的房间。
だいたい8時間でクリア。収集要素はほとんど回収しておらず、レベリングも全くしていません。 セール中に500円程度で購入しました。 「おすすめする」評価にしていますが、2300円で買うとすると、本編のボリュームはやや物足りないと感じます。あくまでセール中に買ったという前提の上の評価であることをご了承ください。 見下ろし型のやや難易度高めアクションゲーム。 道中の雑魚敵で戦い方を学び、ボス戦で総復習、という流れがしっかりしていた為、 学びの多い負けを繰り返しながら進んでいる感覚が他の高難易度アクションと比べ強かったように思います。 一方、道中が冗長に感じる場面もあり、(⚠以下終盤までのネタバレ含みます⚠) [spoiler]特に序盤は個性豊かなキャラとのささやかな会話と目標意識をもって動きやすいステージ設計のお陰で ワクワクしながら前に進めましたが、中盤~終盤にかけてはあまり道中で会話が発生しない上、ステージが広く何度か迷子になってしまったり、今どこに向かっているのか分からないままただ道を進んでいったら目標についた、というような何ともスッキリしない・楽しめない進行が何度かありました。 また、キャラクターは魅力的でしたが、だからこそストーリーについては先に述べた道中の長さと比較しても薄く、また物足りなく感じてしまい、個人的にはイマイチでした。 追記:「広大なマップであるのに地図がなく足が遅い」という他レビューで見受けられた点は実際私も遊んでいて不満でしたが、かなりの頻度でショートカットが開通されていくのでまぁギリ許容範囲でしたかね..。[/spoiler] 終盤は何度かボスに敗北する場面も増えていきましたが、「もう1回やったら勝てそう」という高難易度アクション特有のいい意味でのストレス・楽しさ、突破した時の心地よさはしっかりあった為、上記不満点を鑑みても(かなりギリギリではありますが)「おすすめする」に入れたいと思います。
Even with the cute design, the atmospheric setting and the satisfying environmental puzzles, all I can say is - God I hate souls-slop. I can't stand this loop of getting your ass delivered to you until you overcome the uncomfortable movement and weave enough single attacks in-between rolling around trying to dodge, after walking the walk of shame fifty times after every defeat. Nothing personal, I would complain, overcome with passionate hatred, even if the game was free. Hell, I would probably demand to be paid as moral compensation if that was the case. If the upgrade tree actually looked exciting, I might've stayed, but flat stat bonuses as meta progression made discovering the hidden areas and collecting big bucks feel that much more boring and unrewarding. I owe my gaming setup an apology for falling for the environmental puzzle routine despite hating the souls-like genre and giving this game another try. Won't make the same mistake again.
Изумительная игра. В ней все сделано очень добротно. Графика. Очень красивая картинка - локации разнообразные, детализированные. Управление очень отзывчивое, что критично для такого жанра. Ни разу не было ситуации, когда нажал кнопку, но получил урон из-за задержки. Очень приятная музыка. Боссы несложные, но интересные, хоть их и немного. Неплохой, на мой взгляд, сюжет. Чего в игре очень много, так это всяческих секретов. Есть несколько интересных головоломок, которые решаются хоть и быстро, но приятные. Обычно рядом всегда есть какие-то намеки или подсказки. Исключение составляют горшки на шахматной доске. Потратил минут 15, на перебор. А потом выяснилось, что есть коллекционный предмет-подсказка, но только игра на это никак не намекает. Вердикт - изумительно.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $11.4M | 18.6K | 91% | $29.99 | |
| $19.6K | 202 | 72% | $4.99 | |
| $86.4K | 293 | 80% | $10.06 | |
| $84.7K | 242 | 89% | $14.99 | |
| $53K | 204 | 82% | $12.34 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.5M | 12.3K | 93% | $19.99 | |
| $8.5M | 32.1K | 85% | $9.99 | |
| $8.4M | 73.9K | 85% | $5.99 | |
| $8.5M | 18.3K | 89% | $21.99 | |
| $8.5M | 38.2K | 96% | $14.99 | |
| $8.4M | 14.2K | 80% | $19.99 |