
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 3 → 7.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22.2Kreviews | 93% | — | $8.5M |
| $19.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1049 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you like short easy Zelda like games then this is quite enjoyable. Isn't like something insanely unique or special but it's alright.
If Zelda met Souls ( kinda ). Great atmosphere and fun gameplay. Challenging at times but overall pretty balanced
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.88/day in the week to Jul 21 → 16.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 4.5Kratings |
| 90% |
| — |
| not modelled |
| $4.99−75% | 226ratings | 90% | — | not modelled |
| $19.99 | — | 94% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
解密冒险还算凑合。但是,主要是但是没小地图就算了,想打出真结局要点亮全部花盆是不是有的逆天了?这种设计不是纯恶心不看攻略的玩家?到了后面又得找全部种子又得找全部花盆,就这个设计直接差评
[i][b]Грою року для багатьох поціновувачів інді-ігор у 2021 році став пригодницький екшен Death's Door у Steam, розроблений студією Acid Nerve. Це дивовижне поєднання медитативного дослідження світу в стилі класичної серії The Legend of Zelda та чесного, але вимогливого ігрового процесу, що нагадує полегшену версію Dark Souls. [/b] [/i] [h2]Сюжет та атмосфера: [/h2] Казка про невідворотнеВи граєте за маленького, але дуже відповідального ворона, який працює звичайним офісним жнецем у Комісії зi збору душ. Ваша рутинна робота переривається, коли велетенську душу, яку ви мали забрати, викрадає старий ворон. Тепер, щоб повернути своє і закрити контракт, вам доведеться відкрити загадкові Двері Смерті. Для цього потрібно здолати трьох могутніх босів, які переросли свій природний вік і відмовляються помирати.Атмосфера гри — це щось середнє між похмурими казками Тіма Бертона та меланхолійними світами Хаяо Міядзакі. Попри тему смерті, гра не відчувається депресивною. Вона напрочуд легко, з дотепним чорним гумором та філософським спокоєм, розкриває тему прийняття кінця життя як природного порядку речей. Ігровий процес: Простий, чесний та захопливий [h2]Бойова система: [/h2] Тут немає перевантажених комбо-атак. У вашому арсеналі є зброя ближнього бою, перекати для ухилення та магія (лук, вогняні кулі тощо).Чесний виклик: Базово у героя всього 4 поділки здоров'я. Звичних «аптечок» немає — лікуватися можна лише біля спеціальних горщиків, саджаючи туди знайдене насіння. Проте гра не карає за смерть відбиранням досвіду чи валюти, що робить її комфортною для гравців.Дизайн рівнів та головоломки: Світ гри побудований настільки майстерно, що ви постійно відкриватимете зрізки (шорткати) до головного хабу. Загадки локанічні, приємні та не змушують годинами ламати голову.Епічні боси: Кожна велика битва — це унікальне випробування з чудово збалансованими таймінгами атак, яке триває в середньому 3-4 хвилини та вимагає максимальної концентрації. [h2]Візуальний стиль і музика:[/h2] Графіка зачаровує своєю мінімалістичною 3D-ізометрією, де монохромні офісні коридори жнеців контрастують із яскравими, деталізованими локаціями живого світу. Окремо варто відзначити розкішний, меланхолійний саундтрек, виконаний переважно на фортепіано, який ідеально підкреслює настрій. [h2]Мінуси: [/h2] 1,Немає української мови(хоча є прекрасний українізатор який не ламає ачівки і тп) 2.Не дуже висока складність. PS:Рекомендую дану гру і на знижках в стімі вона дуже дешева.9/10
This is a AAA version of indie games. For the better and worse. The presentation is top tier, it takes ideas that have been done before and polishes them into a pretty package, but it doesn't go half as far as it could've gone with them. I didn't hate the game by the way, I almost decided to finish it before dropping the review - but I realized right now that I just... didn't want to. While the map is beautiful, it feels like a chore to navigate it. You know exactly what you need to do the second you step into an area - and what remains is climbing stairs, lighting lamps, and clearing a room full of enemies. You play as a bird character, yet can't enter places an half an inch higher than where you're standing - which I get is not exclusive to this game, but I suppose it depends on how it's done. It does the metroidvania thing where early areas have gated portions before abilities you get later, but gives no reason to return to those areas as they're pretty separate from each other. A character gives you three choices of where you can go in the beginning, but in truth, there is a fixed sequence you need to follow. While I like the synergy between melee attacks recharging the ranged ones, it doesn't feel satisfying to fight these enemies. The movement and rolling were sluggish, even after several upgrades which didn't seem to make a difference. The variety of enemies in there wasn't , and it felt that the only way you will take damage from enemies is if you're overwhelmed by sheer quantity and roll away from one enemy's attack into another enemy's attack. I think the game could've benefited from more pace. Whether it comes to walking speed (which is still super slow with the upgrades that's literally all I upgraded) and in the speed of how fast you can dispatch enemies. It would've made the gameplay loop a lot more fun because a lot of it revolves around retracing steps around the same areas, fighting a bunch of enemies together, and using their attacks against them. While the boss fights had cool title screens and I like replacing a health bar with visual cracks on the boss itself, but the difficulty of the fights (ones I did) solely come from it giving you 4 charges of health (upgradeable if you find 4 hidden shrines) so if you roll out of the map that's one charge gone, one more unlucky roll dodging one attack into another and now you're playing with 2 health. Granted, the bosses are very clearly telegraphed and slow enough that 2 health is actually enough to beat the ones I played, but it didn't change the fact that it didn't feel intense and engaging, only like busywork repeating the same pattern with the boss. Another thing that bothered me was that my camera kept getting stuck in the top half of the boss arena again and again, rather than following where I wanted to see with my stick, or even following my character. My character would often roll off the visible area of the screen, which is crazy when I'm staring at 30% of the screen where nothing is happening. I still think anyone who likes the look of it should give it a shot, because a lot of people will enjoy it, but it just wasn't for me because of all these reasons and some. And I don't think in this case, giving it a few more hours and finishing it was going to change that for me. It is a beautiful game, just not a remarkable one. [b]Rating: 2.5/5[/b] [url=https://docs.google.com/spreadsheets/d/1hU-EeIPXVLoEmwcIPggkGa5bfc3ykvTxWwgTty-7Unw/edit#gid=0] Full List of Rated Games [/url] | [url=https://docs.google.com/document/d/1G6DYfwBDOCzxcNXJm13Z7ksSjH5qv1P0BbfJ_e1IjSc/edit] Rating Scale [/url] [b][i]Not gonna regret checking this out: https://www.youtube.com/Raymando
Very pretty, nice atmosphere. I was looking forward to it! But it's way too difficult... There is no adjustable difficulty level. I just die, die, die. It's frustrating and no fun at this point. The lack of navigation doesn't help to enjoy the levels, although they are well designed. An unpleasant experience that really could have been solved with an adjustable difficulty.
This game is just painfully boring. The weapons (except for the daggers) all share the same swing animations making the playstyle pretty much the same with all weapons. Lack of variety on the enemies. The puzzles were lacking a lot in being interesting or challenging. The game also feels very stiff and clunky Art style and music are good but beyond that I cant say this game is engaging in anyway.
[quote=Барбара, бард] Пьяный ворон влюбился в красавицу Бетти! Но оказалось, она — мохнатая йети! У истории мог быть счастливый финал, Но меч твой бедняжку сразил наповал. Теперь не ловить нам невесты букетик! [/quote]
中评 首先是优化,玩起来电脑滚滚烫,CPU 100 ℃, 不知道是我一个人遇到的问题还是都有 内容还可以,但是过于平庸的一款2D俯视动作游戏。没有泰坦之魂那么有创意,画风相似的 TUNIC 更加几乎是将其碾压了
게임 자체는 괜찮다. 수작 수준은 된다. 다만, 몇 가지 인내심을 가져야 하는 요소가 있는데 이게 문제다. 1. 메트로바니아 장르인데 지도가 없음 지도가 없다. 말 그대로 인겜에서 제공하는 어떠한 지도도 없다. 있는 건 표지판뿐인데, 그건 그냥 방향만 알려주지 어떻게 가고 어디로 가야 하는지는 내가 직접 뺑뺑이를 돌아야 한다. 2. 한 지역내의 풍경이 비슷비슷하다 1번 문제와 어울려서 사람 대환장쇼 벌이는 요소. 내가 여길 갔었는지, 어디다가 지름길을 뚫었었는지, 아니면 안 갔던 장소인지 분간이 가질 않는다. 제일 첫 번째 맵인 잊혀진 묘지에서 보통 30분은 헤멜 것이다. 여길 가면 막히고 저길 가면 막히고 여긴 가 본 것 같아서 뒤로 후퇴가 일상이다. 3. 비밀은 있다, 그러나 기억나지 않는다 이게 왜 문제냐면, 메트로바니아 장르라 나중에 얻은 능력으로 앞에 있던 장소에 가면 뭔가 얻을 수 있는 기회가 생긴다. 문제는 그게 어디였는지 도통 기억나질 않는다. 거미줄도 이 모양인데, 훅은 내가 어딜 가면 걸 수 있었지? 에 대한 것조차 아리송하다. 이 능력을 얻었는데 어디서 사용해야 했는지 기억이 나지 않는다는 소리. 1, 2번과 합쳐서 맵을 말 그대로 구석구석 다녀야 한다. 4. 다른 것도 아니고 힐링이 시크릿이다 이 게임의 힐링 시스템은 맵에서 얻은 씨앗으로 빈 그릇에 심어서 열리는 열매를 먹어서 피를 채우는 건데, 문제는 이 씨앗이 '숨겨져' 있다. 문자 그대로, 이걸 다 찾는게 도전과제 중의 하나다. 난 이게 진짜 뭐하는 짓인지를 모르겠다. 5. 강화 노가다가 거진 불가능할 정도로 어렵다. 업글을 뭐든 하려면 기본 400부터 시작인데 필드 몹들이 10을 준다. 40마리면 잡으면 되잖아? 이 겜에서 필드 몹은 그리 많지 않다. 기믹 사용용까지 합하면 그 수는 더더욱 적다. 그러면 큰 에센스나 보스를 잡으면? 100 준다. 400 - 600 - 1000 - ....인데, 이건 죽었으면 그냥 다시 해라다. 조금이라도 세질수가 없다. 6. 일관성이 없는 기믹들 가장 큰 예시가 상자인데, 우리가 맨 처음 상자를 꺠면 빈 상자다. 그럼 다음 상자는 깨든 말든 자기 취향이라는 거다. 문제는, 그 다음 상자를 깼더니 씨앗이 나온다는 거다. 그럼 이제 놓쳤던 상자를 다시 되돌아가서 모조리 깨봐야 한다. 7. 낙사(개인취향) 게임의 주요 기믹중 하나인데, 떨어지면(계단 아래나 이런 데 말고 구덩이) 피가 한칸 닳는다. 이게 뭐가 문제냐면, 몇몇 보스가 이 기믹을 아주 잘 이용하는데, 아레나가 상당히 좁고 밖으로 나가면 낙사 판정이다. 문제는, 업글 중에 회피가 있는데 이게 회피 거리도 늘린다. 아무리 봐도 이런 건 기싸움 같은데, 왜 좋은 게임을 만들고 기싸움을 하는 걸까.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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