
Dear Princes and Princess, a legendary kingdom awaits your inheritance. Your people eagerly await your wisdom and courage. Yet, this journey is fraught with challenges; obstacles will test your resolve. Do not betray the trust your people have in you. Lead them to true greatness!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




-Succession to the throne-
No one can resist the temptation of power.
In this game, you will play the role of an heir to a kingdom.
Lead the kingdom to greatness!
-Facing difficulties-
The continuation of the kingship is not smooth sailing.
Countless difficulties are coming one after another.
You need to carefully balance all aspects of the kingdom.
Treasury, army, people, resources, diplomacy.
-Make a choice-
Every decision you make will affect the future of your kingdom.
Are you a wise ruler who loves his people like his own children, or one who will do anything to achieve his goals?
Whether you like it or not, you need to make changes.
-Multiple endings-
Each kingdom has its own story.
Will the kingdom fall? Or rise? Or disappear?
It's all up to you to decide!
If you are interested in this game, you may click Add to Wishlist! It will be convenient to receive game releases, discounts, and the latest news at the first time!
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还行吧。
如果是EA,我姑且可以给个好评。但后续没有变动的话,目前的情况可玩性实在不高。 事件之间缺乏联动是一个问题,事件池过浅和缺乏随机性是另一个问题。玩一段时间后选什么有什么结果基本就知道的八九不离十了。再加上本作是即时存档,打多结局需要一遍遍从头开始,游戏内容不足引发的问题进一步扩大。简单地说,作为一款定位是多周目的游戏,支撑重复游玩的内容量和设计,本游一个都没有。 第三个问题是政策设计。真都没什么用。事件翻开之前是未知的,我哪知道双倍是好是坏。第四个问题是低完成度。短短一个多小时的游玩过程中已经发现不少bug,而游戏自发售以来没有一次bug修复公告。第五个问题是设计问题。为什么民心高了会暴动?左上角的lv1是什么意思?资源既然可以超100%为什么还要设计成百分比显示? 最后是AI的问题,与前面的问题相比,我觉得这不是什么大问题。 不推荐游玩。
균형을 잃는 왕의 선택 (매일 업데이트되지는 않으며, 작성자가 원할 때마다 업데이트됩니다.) [1일차] 왕이 되어 왕국을 올바르게 이끌어나가야 합니다. 매년 4개의 업무가 주어지고 중간중간 이벤트 업무들이 주어져 이를 수행하게 되죠. 업무에 따라서 왕국의 자산과 군사력, 국민 여론, 자원, 외교력에 변화가 생깁니다. 업무의 선택 방향에 따라서 해당 속성들이 상승하거나 감소할 수 있고, 만약 0% 미만이 되면 문제가 발생하면서 게임 오버가 되어버리죠. 그러면 반대로 계속 상승하면 좋은건가 할 수 있는데... 군사력과 여론은 어느정도의 통제가 필요합니다. 자산과 자원, 외교력은 아무리 높아도 문제가 발생하지 않지만, 군사력은 너무 높으면 통제가 되지 않아 반란이 일어날 수 있고, 여론이 들끓으면 폭동이 발생할 수 있죠. 업무를 수행할때 어떤 결과가 나타날지 명확한 안내가 되지 않기에 적당히 예측하여 올바른 선택을 하는 것이 중요합니다. 기본적으로 주어진 업무 외에 이벤트 업무들이 랜덤하게 발생합니다. 이벤트 업무에 따라서도 특정 속성에 변동이 발생할 수 있으며, 추가로 영향력을 획득할 수 있습니다. 영향력은 법령을 공포할때 사용되는 자원으로 이를 통해서 새로운 업무를 생성하거나 업무의 영향 제거, 낙제에 따른 패널티를 일시적으로 무효화할 수 있죠. 이벤트 외의 업무를 모두 완료하면 다음 연도로 진행이 가능합니다. 이때, 앞서 언급한 속성의 상태에 따라서 문제가 발생하여 게임 오버를 당할 수도 있죠. 반란이 일어나거나 폭동이 일어나거나 돈이 없어서 망하거나 적국의 침입을 받거나 등등. 물론, 그런 문제가 없다면 안전하게 다음 년도로 진행되어 계속해서 업무를 수행할 수 있죠. 또한, 특정 연도마다 이벤트 사건들이 발생하기도 합니다. 간단한 스토리가 주어지고 2가지 선택 중에 하나를 고르는데.... 딱히 뭔가 메인 게임에는 영향을 주지 않는 듯한...? [아쉬운 점] -왕국 속성 수치가 이미지나 우측에 표시되면 좋을듯 -게임 오버 후, 설정이 초기화되고 각 메뉴를 클릭해도 작동하지 않음 (강제 종료가 필요하며, 재실행하면 저장해둔 설정으로 복구됨) -영향력 일정 수 초과 확보 불가 -초반 선택지 고르기 스킵 안 됨 -문제는 아닌데 어째 배경에 돌아다니는 캐릭터가 죄다 여캐뿐임 -현재 속성 상황에 따라 배경에 좀 더 변화가 있으면 좋을듯
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Russian, French, German, Spanish - Spain, Turkish, Polish, Thai, Portuguese - Brazil +1 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dear His Majesty is an indie strategy and decision-driven simulation developed and published by huiFeng that places the player in the uneasy position of a young ruler inheriting a fragile medieval kingdom. Rather than overwhelming the player with complex systems or dense interfaces, the game frames rulership as a steady stream of difficult choices, each one carrying consequences that ripple across the realm. From the very beginning, the experience emphasizes responsibility over power, inviting players to consider not only how to survive politically, but what kind of monarch they wish to become. The gameplay revolves around a simple but effective decision-making loop. Events are presented as scenarios requiring immediate judgment, and each response affects several core aspects of the kingdom, such as finances, public satisfaction, military readiness, or long-term stability. These choices are rarely clear-cut, often forcing the player to sacrifice one priority to protect another. Over time, this creates a quiet tension where short-term solutions can easily sow the seeds of future disasters. While the mechanics are accessible enough for casual players, there is a subtle strategic layer in learning how different decisions interact and how to anticipate the cascading effects of policies made under pressure. Visually, Dear His Majesty adopts a clean and stylized 2D art direction that favors clarity and charm over spectacle. Characters and environments are illustrated with a light, almost storybook quality that reinforces the game’s approachable tone. The interface is minimal and readable, keeping attention firmly on the choices being made rather than on micromanagement. Sound design and music play a supporting role, gently reinforcing moments of triumph or crisis without ever becoming intrusive. The overall presentation feels intentionally modest, but cohesive and well-aligned with the game’s reflective pace. Narratively, the game leans heavily on branching paths and emergent storytelling. There is no rigid linear plot; instead, the story of your reign unfolds organically based on the accumulation of decisions you make. Compassionate rulers may see their kingdom flourish in goodwill but struggle financially, while harsher leaders might maintain order at the cost of public trust. Multiple endings encourage replayability, as players experiment with different leadership styles and moral philosophies. While some events may recur across playthroughs, their outcomes can feel meaningfully different depending on the context created by earlier decisions. That said, Dear His Majesty is clearly designed as a light strategy experience rather than a deep management simulator. Players seeking intricate economic models or large-scale military systems may find the mechanics too restrained. Certain events can also feel driven more by randomness than by fully transparent cause-and-effect logic, which can occasionally undermine the sense of control. However, this unpredictability also mirrors the uncertainty of leadership itself, reinforcing the idea that even well-intentioned rulers cannot foresee every consequence. Ultimately, Dear His Majesty succeeds by focusing on the emotional weight of governance rather than its technical complexity. It offers a contemplative take on strategy, where success is not measured solely by numbers, but by the story of the kingdom you leave behind. For players who enjoy decision-driven games that emphasize moral tension, replayable narratives, and accessible mechanics, it provides a thoughtful and quietly engaging experience. While it may not redefine the genre, it delivers a distinctive and personal perspective on rulership that lingers long after the final decree is issued. Rating: 6/10
国王日理万机吗 这王休闲挂机啦 中世纪国王模拟器,简洁休闲,摸鱼也不错;现实唯唯诺诺,这里打打沙沙,现实卑躬屈膝,这里呼风唤雨,现实一介草民,这里权倾天下;还行,可以推荐下。主打选择平衡玩法。音效和点击反馈还需要打磨,音乐和场景的配合还要调试。 特有规则或键位备忘: 画面:*** 音乐:** 剧情:** 演出:** 玩法:** 创意:** 手感:** 难度:** 丰富:** 耐玩:** 优化:** 更新:* 热情:* 细节:** 打磨:** 诚意:*** 不足,bug,建议等:有英配那中配还不安排上?成就需要。 爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
Ну что сказать: классический представитель, "ситуация - два решения", балансируем ресурсами. Простенько, симпатичненько, фентезёво. Без изысков, без новшеств.
亲爱的王子公主殿下,一个传奇般的王国正等待您来继承,您的人民们正在心怀期待地等待着您,渴望您的智慧与勇气,但这并非一帆风顺之旅,困难与挑战将不可避免地出现在前行的道路上,不要辜负人民对您的信任,快来带领他们走向伟大吧~
bad UE.
推荐。
经营类小游戏,整体游戏难度不大,通过事件和选择平衡各项资源,目前事件数量还是有限,经常出现重复,希望多多增加
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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