
Dear Princes and Princess, a legendary kingdom awaits your inheritance. Your people eagerly await your wisdom and courage. Yet, this journey is fraught with challenges; obstacles will test your resolve. Do not betray the trust your people have in you. Lead them to true greatness!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




-Succession to the throne-
No one can resist the temptation of power.
In this game, you will play the role of an heir to a kingdom.
Lead the kingdom to greatness!
-Facing difficulties-
The continuation of the kingship is not smooth sailing.
Countless difficulties are coming one after another.
You need to carefully balance all aspects of the kingdom.
Treasury, army, people, resources, diplomacy.
-Make a choice-
Every decision you make will affect the future of your kingdom.
Are you a wise ruler who loves his people like his own children, or one who will do anything to achieve his goals?
Whether you like it or not, you need to make changes.
-Multiple endings-
Each kingdom has its own story.
Will the kingdom fall? Or rise? Or disappear?
It's all up to you to decide!
If you are interested in this game, you may click Add to Wishlist! It will be convenient to receive game releases, discounts, and the latest news at the first time!
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]你以为点点点的治理一个王国很容易?那就来试试哇![/h1] 从小就听闻在曾经的封建王朝里有“帝王术”这种高超的平衡之术,只是作为一个普通人我们似乎永远无法解除此类知识。但今天却在《亲爱的国王陛下》这款小游戏里深深的感受了一回,在这里我们作为一个新上台的年轻国王,面对之下领地里的民众、贵族和大臣的种种质疑。每天大事小事一大堆的批阅政务,在平衡之中寻求生存,从无到有的领悟“帝王术”,最终操纵各种平衡,让直接成为天下第一的好国王! 《亲爱的国王陛下》采用了相当轻松可爱的漫画日式漫画画风,场景和角色的绘制都十分的可爱,加上简单休闲的背景音乐,我们就需要在这歌轻松的氛围内处理政务。 游戏里所有的政务都以卡牌的形式展现,每个回合代表“一个年度”,每次处理完所有的政务就能进入下一年度,。游戏进程会根据我们本年度进行的政务结算,每个政务都会影响国库财政、军队士气、人民民意、资源储备和外交态度,这些数据除了国库财政和资源储备是越多越好的之外,其他三样都需要掌握好平衡,军队士气太低没有战斗力,太高会威胁王权;人民民意太低会民变,太高会脱离我们的统治;外交态度直接影响的是邻国对我们的态度,也是需要妥善处理。讲究的都是一个过犹不及!每几个年度会有一次大清算,哪个数据不对都会引起统治结束,相当考究我们的对各项数值的平衡控制(反正人民民意太高也不行这点俺是没想到的)。 整体而言,《亲爱的国王陛下》算是一款轻松休闲的选择性模拟管理游戏,也许点点点的操作方式会让我们小觑了这款小体量游戏,但游戏的内容却始终在考验这我们身为国王的治国能力,相当有意思了! [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
なんか良く分からない国家運営ゲーム。 5個のパラメータがあり、それぞれが低いとデメリットがある模様。 ただし、人民のパラメータは高すぎると革命を起こされて退場させられるので、30%位をめどに絞る方がよさそう。 定石とか各パラメータの意味とかがもっと分かると面白くなる可能性があるものの、現状では値段相応~やや微妙的な品質に思われえる(25%割引で525円で購入した感想) 一応、内容的には好みなのでおすすめ側としています。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Russian, French, German, Spanish - Spain, Turkish, Polish, Thai, Portuguese - Brazil +1 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Minha opiniao. SE FOR COMPRAR EM PROMOÇAO VALE A PENA. JOGO COM UM CONCEITO LEGAL, NADA DE INOVADOR. SISTEMA BACANA DE PROGRESSAO DE TEMPO. POREM MUITO PADRAO, CARTAS DE DECISAO REPETITIVAS, E QUE PARECEM QUE NAO TENHAM MUITA CONSEQUENCIA NA NARRATIVA PRINCIPAL. PRA QUEM GOSTA DE JOGO DE DECISAO, VAI GOSTAR. SUJESTOES. NAO REPITAM AS MESMAS CARTAS DE DECISAO, AUMENTA A CONSEQUENCIAS DE DECISOES E COLOQUE ALGUM TROFEU DE CONQUISTA. POIS TEM FINAIS DIFERENTES, MAIS SEM CONQUISTA OU OPÇAO PARA PLATINAR O JOGO NAO TEM MUITA GRAÇA, QUERER JOGAR DEPOIS DE TER CONSEGUIDO CHEGAR AO FINAL ALGUMAS VEZES.
还行吧。
i've always liked decision-making games, but not this one. also, the images look like they were ai-generated, or were they?
国王日理万机吗 这王休闲挂机啦 中世纪国王模拟器,简洁休闲,摸鱼也不错;现实唯唯诺诺,这里打打沙沙,现实卑躬屈膝,这里呼风唤雨,现实一介草民,这里权倾天下;还行,可以推荐下。主打选择平衡玩法。音效和点击反馈还需要打磨,音乐和场景的配合还要调试。 特有规则或键位备忘: 画面:*** 音乐:** 剧情:** 演出:** 玩法:** 创意:** 手感:** 难度:** 丰富:** 耐玩:** 优化:** 更新:* 热情:* 细节:** 打磨:** 诚意:*** 不足,bug,建议等:有英配那中配还不安排上?成就需要。 爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
如果是EA,我姑且可以给个好评。但后续没有变动的话,目前的情况可玩性实在不高。 事件之间缺乏联动是一个问题,事件池过浅和缺乏随机性是另一个问题。玩一段时间后选什么有什么结果基本就知道的八九不离十了。再加上本作是即时存档,打多结局需要一遍遍从头开始,游戏内容不足引发的问题进一步扩大。简单地说,作为一款定位是多周目的游戏,支撑重复游玩的内容量和设计,本游一个都没有。 第三个问题是政策设计。真都没什么用。事件翻开之前是未知的,我哪知道双倍是好是坏。第四个问题是低完成度。短短一个多小时的游玩过程中已经发现不少bug,而游戏自发售以来没有一次bug修复公告。第五个问题是设计问题。为什么民心高了会暴动?左上角的lv1是什么意思?资源既然可以超100%为什么还要设计成百分比显示? 最后是AI的问题,与前面的问题相比,我觉得这不是什么大问题。 不推荐游玩。
Dear His Majesty is an indie strategy and decision-driven simulation developed and published by huiFeng that places the player in the uneasy position of a young ruler inheriting a fragile medieval kingdom. Rather than overwhelming the player with complex systems or dense interfaces, the game frames rulership as a steady stream of difficult choices, each one carrying consequences that ripple across the realm. From the very beginning, the experience emphasizes responsibility over power, inviting players to consider not only how to survive politically, but what kind of monarch they wish to become. The gameplay revolves around a simple but effective decision-making loop. Events are presented as scenarios requiring immediate judgment, and each response affects several core aspects of the kingdom, such as finances, public satisfaction, military readiness, or long-term stability. These choices are rarely clear-cut, often forcing the player to sacrifice one priority to protect another. Over time, this creates a quiet tension where short-term solutions can easily sow the seeds of future disasters. While the mechanics are accessible enough for casual players, there is a subtle strategic layer in learning how different decisions interact and how to anticipate the cascading effects of policies made under pressure. Visually, Dear His Majesty adopts a clean and stylized 2D art direction that favors clarity and charm over spectacle. Characters and environments are illustrated with a light, almost storybook quality that reinforces the game’s approachable tone. The interface is minimal and readable, keeping attention firmly on the choices being made rather than on micromanagement. Sound design and music play a supporting role, gently reinforcing moments of triumph or crisis without ever becoming intrusive. The overall presentation feels intentionally modest, but cohesive and well-aligned with the game’s reflective pace. Narratively, the game leans heavily on branching paths and emergent storytelling. There is no rigid linear plot; instead, the story of your reign unfolds organically based on the accumulation of decisions you make. Compassionate rulers may see their kingdom flourish in goodwill but struggle financially, while harsher leaders might maintain order at the cost of public trust. Multiple endings encourage replayability, as players experiment with different leadership styles and moral philosophies. While some events may recur across playthroughs, their outcomes can feel meaningfully different depending on the context created by earlier decisions. That said, Dear His Majesty is clearly designed as a light strategy experience rather than a deep management simulator. Players seeking intricate economic models or large-scale military systems may find the mechanics too restrained. Certain events can also feel driven more by randomness than by fully transparent cause-and-effect logic, which can occasionally undermine the sense of control. However, this unpredictability also mirrors the uncertainty of leadership itself, reinforcing the idea that even well-intentioned rulers cannot foresee every consequence. Ultimately, Dear His Majesty succeeds by focusing on the emotional weight of governance rather than its technical complexity. It offers a contemplative take on strategy, where success is not measured solely by numbers, but by the story of the kingdom you leave behind. For players who enjoy decision-driven games that emphasize moral tension, replayable narratives, and accessible mechanics, it provides a thoughtful and quietly engaging experience. While it may not redefine the genre, it delivers a distinctive and personal perspective on rulership that lingers long after the final decree is issued. Rating: 6/10
Ну что сказать: классический представитель, "ситуация - два решения", балансируем ресурсами. Простенько, симпатичненько, фентезёво. Без изысков, без новшеств.
Deutsch ✔ ✔ Englisch ✔ ✔ Japanisch ✔ ✔ Chinesisch (vereinfacht) ✔ ✔ Chinesisch (traditionell) ✔ ✔ Und was ist , Chinesische Schrift wenn man sich für irgendwas entscheiden soll , oder auswählen .
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Players by region
Where this game's players are, estimated from review languages.
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