
An Open World Survival Shooter blending hardcore PVP and PVE action. Secure precious loot in safe zones or build your own fortress in the wild. With intense gunfights, stunning visuals, and performance smooth enough for any system, the challenge awaits!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 14 → 1.6/day in the week after.
About
DEADSIDE blends your favorite Survival Shooter elements in a fast-paced open world where progression is swift and loot is plenty. Obtain valuable gear, and store it in a safe zone. Or build your own fortress in the wild, securing it with turrets, making it cozy while boosting your stats, and use it to store your vehicles and loot. Traverse the world by foot, car, motorcycle, boat, or a Quick Travel metro system. Make friends or enemies. Join PVP or PVE servers. Explore the vast open world filled with challenging events, and raid your enemies.
We have 3 main types of servers in DEADSIDE 1.0: PVP, PVE, and PVP scheduled raids
Note on all 3 types of servers your player disappears when offline with all loot on your body
PVP servers provide an intense hardcore experience where players can engage in fights, and can raid each other’s bases with no limits.
PVE servers are a more chill experience where you can interact with other players, and can’t fight each other or raid/steal each other’s bases. We recommend this mode to learn the game’s mechanics.
PVP scheduled raids have specific times on the server when raiding is allowed
Nobody likes running forever in open world survival games. DEADSIDE has boats, motorcycles, cars, and a Fast Travel System to easily get around the map. Secure your vehicles with codelocks and use them for storage.
Build a secluded shack or a secured fortress. We made it easy to build with an intuitive tool, and added plenty of comfort items which are useful for gameplay boosts. Secure your base with passive defenses such as turrets and traps. Store your vehicles, and keep your hard earned loot safe from raiders.
Explore the forests, rivers, and settlements of this post-soviet apocalypse. You can build anywhere outside of settlements. Challenging NPCs patrol the map, and your progression is solely decided by your own skill. There are no levels or bars. Your level is your skill and the equipment you acquire.
It's all about the ballistics and variety of weapons. Choose from 32 firearms, and modify them with scopes, expanded mags, flashlights, silencers and other modules. Feeling tactical? Setup tripwire traps, respawn bags, use smoke grenades for cover. The combat system is designed to be hardcore. Combine this with an intuitive missions system with clearly marked objectives on the map and you have the perfect hardcore survival shooter.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 40.5Kreviews | 76% | — | $19.8M |
| $24.99 | 3.6Kratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I bought the GAME to have fun. What a FN grind man. Terrible A.I. and f*ck your lame-ass fragments (someone should be fired for that shi) and y'all just decided to stop spawning food in or what? Transportation is terrible, you get pennies for the stuff you sell yet the basic bare minimum CAN OF FOOD cost $4,000. If you think you might like this game; go buy rust.
Хрень полнейшая. Одному не возможно развиваться. Купить прицелы и оружие нормальные нельзя. Надо добывать, а это та еще проблема. Все чертежи находят в сложных миссиях, скажите как одному их пройти чтобы развиваться. Две недели играю, нервов не хватает. Для чего купил игру, чтобы нервничать? Свое тело залутать времени не хватает в серезных миссиях. Одним словом это не отдых, а одно расстройство. Сначала понравилась но одному нет смысла играть. Не будете развиваться.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.8M | 23K | 84% | $39.99 | |
| $19.8M | 19.8K | 89% | $29.99 | |
| $19.8M | 45.9K | 94% | $24.99 | |
| $19.7M | 16.4K | 75% | $39.99 | |
| $20M | 32.3K | 88% | $24.99 | |
| $19.7M | 96.4K | 96% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 3.1K | 72% | $5.99 | |
| $0 | 1.9K | 68% | Free | |
| $30.3K | 527 | 57% | $1.79 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $6.4M | 13.8K | 72% | $13.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 6 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Latin America, Simplified Chinese
| $24.99 |
| 2.3Kratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
С дополнениями игра становится все более и более интересной. Появляются новые моды. Короче развитие идет.
Ни одной нормально реализованной механики.
харошая атмосферная игра в каторую можно поиграть с друзьями и хорошо провести время
в последнем обновлении игра стала гринд дермищем
Наиграл суммарно 5к часов, пока игру не продали первые разрабы, было 10/10. Сейчас просто кал для PVE людей.
I was planning on hopping back onto the game, but then I saw the 1.9 update video and damn. They are forcing a needlessly more complicated crafting system onto players. Which forces the players to focus on crafting or get left behind while simultaneosly making it way harder for new players or people new to a server to get gear that allows them to compete with people who already have a fully setup gear production. The loot system got changed for the worse and armor can now be upgraded to higher tiers, so new players will always have worse armor until they can set up for crafting than people who already played on the server for a while.
THEY WILL NEVER BE ♥♥♥♥ JUST CHEATERS ALWAYS WILL BE WORST EXP DONT WAISTE TIME THEY WOULD NEVER BAN THEM MOST HAVE 2K+ HRS RAN AND DESTROYED BY CHEATERS AS EVERY PVP GAME LOL SAD TIMES
good game... not spacial but has its unique mechanics overall worth playing if you like this genre!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.