
A desktop companion that grows with you while you work! Complete real-life work sessions to send your hero traveling, collect loot, explore dungeons, and carry accumulated progress into the next timeline.
Modeled estimate, not a reported figure. How we estimate →
About
Deadline Savior is not a traditional RPG. During focus sessions, your hero travels and explores automatically while you work. When you take a break, battles, rewards, and decisions unfold. Your role is to plan tasks, prepare builds, collect rewards, and grow stronger across timelines.
Deadline Savior is a desktop idle RPG that turns your focus sessions into fantasy adventures.
Create a real-life task, start a focus session, and let your hero explore the world while you work.
When the session ends, return to collect loot, gain experience, adjust your build, and prepare for the next journey.
Whether you are studying, working, drawing, writing, coding, or handling daily tasks, each focused session moves your adventure forward.
Your real-life focus time becomes your hero's travel time.
During each session, your hero explores the map, encounters enemies, finds treasure, and pushes closer to the destination. When you take a break, you can review what happened, manage your inventory, equip new items, upgrade skills, and decide how to prepare for the next run.
You can use Deadline Savior as a structured focus tool, or simply keep it running as a desktop idle RPG companion.
Work hard and reap the rewards!

Choose your class, equip weapons and gear, prepare consumables, and create a strategy that fits your play style.

The full version includes 12 playable classes and over 4,000 equipment and item variations. Experiment with different builds, collect rare items, and make each timeline stronger than the last.

Battles play out automatically, but preparation matters.
Your equipment, skills, items, hunger, and long-term upgrades all affect how far your hero can go. A good focus session gives your hero more chances to explore, fight, and return with better rewards.
Between sessions, make decisions that shape the next adventure.
Progress does not end when a timeline resets.

Register items in the Codex, earn Time Sand, unlock Goddess Blessings, and carry permanent progress across timelines. Completed collections can grant extra rewards, and registered items can be materialized again in future timelines by spending Time Sand.
Each run leaves something behind.
The current version focuses on item collection, but the world of Deadline Savior is designed to grow.

Future systems are planned to expand the Codex with more categories.
Collecting is not just for completion - it is part of your long-term progression.
Visit different areas of the village between adventures.

Buy useful items, check your collection, unlock blessings, prepare your build, and discover new systems as your journey expands.
Future updates will add more ways to grow your team and customize your adventure.

Deadline Savior does more than count your focus time.
Your focus history is summarized as an adventure report, showing your total focus time, average session length, focus ratio, peak efficiency, and daily rhythm.

The game also reflects your habits through playful titles, classes, and personality-style stats based on how you actually worked.
It is a work summary, but presented like part of your RPG journey.
Deadline Savior includes a task list and focus timer to help you keep track of your real-life work.

Complete sessions, review your progress, and turn your daily effort into visible RPG growth. It is not just about watching a timer count down - it is about giving every focused session a sense of adventure and reward.
Use it as a focus companion.
Use it as an idle RPG.
Use it as a small desktop adventure that grows beside your daily routine.
Work in the real world.
Adventure in another timeline.
Return stronger every time.
P.S. Even if you don’t use the task list feature, you can still enjoy this as a casual idle RPG!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有中文 有成就
將放置和RPG要素跟專注工具結合在一起,出乎意料的好玩。隨著遊戲進行解鎖越來越多東西裡面也是滿滿的驚喜與彩蛋。從試玩版到現在每次打開都會有新發現,開發者更新勤奮的同時,修復 bug 和增加 QoL 選項也很積極。
非常有趣的番茄钟放置RPG,养成机制很简单也很有画面感,正好可以覆盖番茄钟的休息时间,上班的时候当个挂机游戏玩也很合理(x)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, German, Japanese, Simplified Chinese, Traditional Chinese, Korean, Russian, Portuguese - Brazil, Spanish - Spain, Italian, Spanish - Latin America
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Deadline Savior is shaping up to be my personal favorite "productivity" game. It touts itself as having a deep rpg system, which I find to be true, and haven't found in other games of the productivity genre. The combat itself is akin to an autobattler, with 0 thinking or attention required. Progression affects the combat via your stats, equipment, items, and the like, but otherwise you don't interact in combat at all. Considering the productivity purpose of the game, I find this a positive choice, but you may not think so. It's quite light on computer resources, which is a big plus in my eyes. Highly recommend you give it a try if you're looking for a little more "game" in your productivity tool, even at this stage of early access. Only thing I'm hoping for is Mac compatability in the future!
I spent several thousand hours in demo. I played through the whole playtest phase. I bought the full (EA) version as soon as it was possible. So yes, I CAN recommend this game - and I PROUDLY do so 😁 Deadline Savior delivers exactly what it promises to do: It is quite fun idle RPG focused on boosting your productivity. And it works. Honestly, I can't imagine working without it anymore 🙂 (Well, I can, but I don't want to). And since I track my productivity anyway, I can confirm that my daily output has increased by some 20-30 %. I was kinda shocked how MUCH I used to procrastinate on lazy days 😁 The game loop is quite easy and straightforward, but still rewarding. And what is important - instead of forcing you to spend lot of time in the active phase, you are rewarded for focusing on your real-word work, with short regular breaks. If you are looking for an idle RPG as a way how to stay sane during work, look no further. Deadline Savior is your... well... savior 😁
前来支持了 立意颇为新颖的一款RPG,剧情很有日轻的味道 作为工作时的陪伴是个不错的选择
最有耐心的 传统回合制自动RPG
[h1] 当番茄钟与RPG进行结合,会发生什么 [/h1] 本作是一款将番茄钟与RPG进行有机结合的作品。玩家在冒险前,需要设置好番茄钟的专注时间以及休息时间,随后开始专注事项,在玩家专注期间,游戏角色会自己开始冒险,专注时间结束后则会根据玩家专注时间长短,随机触发一场战斗,专注时间过短可能会遇不到战斗,而战斗结束后即可获得大量物资和道具。战斗结束后的休息时间,就是玩家的整备时间了,玩家可以补充体力继续冒险,也可以在城镇中补充道具购买装备来提升角色,以此为下一次冒险做准备。自此就可以得出本作优秀的体验循环:玩家在专注时间工作,角色自动冒险→专注时间结束,玩家在休息时间为角色进行整备工作→继续开始专注和冒险。另外本作有着丰富的道具系统和职业系统,玩家收集的道具可以录入道具图鉴,玩家通过转生系统切换地图和职业后仍可以从图鉴中直接召唤出来,玩家游戏时间越长体验就愈加丝滑。 本作的循环逻辑非常充分,但在体验上还是有一些考虑不够充分的地方,比如本作中的体力系统。本作中角色的冒险会消耗体力,1分钟消耗1体力,体力耗尽继续冒险不会产生任何收益,而玩家在专注过程中,如果心流来了可以续钟延长专注时间,在游戏前期很容易出现延长专注时间导致体力耗尽,长时间没有收益,一款融合了番茄钟的RPG游戏,反而因为体力系统惩罚了过于专注的玩家,这种挫败体验实属不应该。不过好在角色等级提高后,体力上限也会随之提高,越往后就越不容易出现体力耗尽的情况。 综上所述,本作是一款将番茄钟与RPG进行完美结合的游戏,有着一套独特的体验循环:玩家设定专注与休息时长,专注时角色自动冒险,计时结束触发战斗获取奖励,休息阶段玩家整理装备道具备战下一轮冒险。但游戏前期的体力机制存在一定缺陷,冒险时会消耗体力,体力归零后继续专注将没有收益,玩家延长专注时长反而容易空手而归,惩罚了玩家高度专注的状态,好在角色升级会提升体力上限,游戏后期不太容易遇到这种情况。 [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
[h1]《死线勇者》简评[/h1] 很有建设性想法的一款桌面伙伴和专注工具类游戏及软件,其核心功能其实就是番茄钟这种已经很常见的专注工具,只不过本作很有建设性的将番茄钟工具和日系角色扮演玩法结合起来,这一点就非常的有意思了。 要知道番茄钟本身的功能就是帮助玩家工作时候专注以及提醒玩家工作之余该放松一下了,缓解精神疲劳便于更好的更持久的工作,而在番茄钟专注结束之后出现的角色扮演玩法也确实能够放松一番换个脑子,以及能够将角色扮演自动挂机探索过程的精简过程当做桌面挂件也是很不错的。 而且角色扮演玩法的内容本身就比较充实,番茄钟专注的时候用于跑图,番茄钟结束的那一刻触发随机事件(多数为战斗),战斗胜利之后获得金钱、装备、素材、道具等各种奖励,并且能够在营地/城市休息补给一番,然后继续踏上冒险者的冒险之旅。除此之外,游戏也有局外成长,即消耗时之沙升级时光沙漏技能树获取各种实用性强的功能效果。 日系角色扮演游戏基本上都非常的肝,但是本作的大部分内容都是番茄钟挂机,虽然一样需要熬时间(超大地图了解一下),但是这个时间愿意熬,挂机嘛,不需要玩家操心和操作太多,也不需要玩家全程盯着,这就非常悠哉,很适合上班族“摸鱼”的挂机小游戏,毕竟谁愿意朝八晚九盯着屏幕一直给老板打工。顺带一提,系统给予的建议,50分钟专注、10分钟休息的节奏,对于996打工仔而言还是很不错的节奏。 最后,游戏目前还只是抢先体验阶段,很多内容并没有实装到游戏中,玩家当下是无法体验的,就目前的内容来看,还是非常期待正式版本的。 [quote] 我的游戏真的有那么好玩吗? 关注[url=https://store.steampowered.com/curator/34823631/]“我的游戏不可能那么好玩!”鉴赏家[/url],这是你从未体验过的船新版本~ [/quote]
画面有点淡淡的幽默,题材有比较强的驱动力和仪式感,不错的番茄钟
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