
“Probably the best downloadable title on the market right now.” 9/10 – Eurogamer.se
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
**Deadlight**, c'est un peu le **Walking Dead** en 2D, et j'ai vraiment accroché. La patte graphique est bluffante. Les arrière-plans sont magnifiques et l'ambiance fonctionne vraiment bien du début à la fin. L'histoire est sympa, même si elle reste assez courte : comptez environ **2 heures** pour terminer le jeu. Si vous le trouvez à petit prix, je vous le recommande sans hésiter. 😉
Great game, but I have a beef with the jump design. In most games, pressing the jump button results in jumping straight up, and the jump forward, one must push the stick forward, then press the jump button. This game's set up backwards, where pressing the jump button causes a jump forward, and to jump up, one must push the stick upward, then press jump. It is annoying because of all the muscle memory we gamers have built up over the years. When in a high-stress situation, I found myself jumping forward right into the crowd of zombies rather than up to grab the ledge right above me. Thankfully after dying, the nearest checkpoint was just one screen back. But really, this game would be perfect if it followed the convention for jumping.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Japanese*languages with full audio support
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
★★★☆☆ Moody atmospheric run through zombified 80s Seattle in form of a scroller with highly detailed backgrounds and rotoscope enhanced handmade animations (no mocap). Like a good movie, short and intense, and leaves you wanting more. Sadly we never got something like this, still.
Bem Legal!
Falar curto e grosso, esse joguinho é maneiro demais e é bem curtinho então da pra jogar bem tranquilo, só que você precisa pegar as páginas do diário pra história fazer muito mais sentido. eu li o diário todo depois q terminei o jogo e recomendo que façam o mesmo, é uma boa forma de você chorar lendo o que ele escrevia. peguem as páginas e leiam o maldito diário depois q acabar o jogo
Bom jogo mesmo sendo pequeno.
good game but too short i finished it in no time
Very fun to play and engaging game, definitely recommended. The story is good and unfolds well.
olm ana çar kyle crane den daha seri parkur yapıyor ama 2 cm suda boğuluyor delircem
Good Game. Well detailed environments the controls response could have been better but the combat and movements feels smooth. Story can be completed in less than 4hrs.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $539.5K | 6.7K | 88% | $3.74 | |
| $33.5K | 876 | 73% | $1.79 | |
| $25.6M | 62.7K | 95% | $19.99 | |
| $28.5K | 141 | 58% | $8.99 | |
| — | 197 | 76% | $2.99 | |
| $17.6M | 62.1K | 92% | $12.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 4.7K | 68% | $20.99 | |
| $5.1M | 4.7K | 79% | $34.99 | |
| $5.1M | 8K | 97% | $12.49 | |
| $5M | 4.5K | 78% | $39.99 | |
| $5.1M | 19.2K | 96% | $9.99 | |
| $5.1M | 10.7K | 89% | $19.99 |