
“Probably the best downloadable title on the market right now.” 9/10 – Eurogamer.se
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Deadlight es un juego indie de plataformas realmente bueno, que bien merece la pena jugar. En él nos pondremos en la piel de un superviviente en un mundo lleno de zombies. La humanidad se ha ido al garete y deberemos sobrevivir a las hordas de no muertos y. lo que es casi peor, a otros humanos supervivientes que luchan por hacerse con el poder. Todo ello, mientras intentamos recordar qué pasó con nuestra esposa y nuestra hija. No es un argumento muy original pero sí veremos que está narrado muy bien a medida que avancemos. Sus gráficos son excelentes, con escenarios realmente detallados, juegos de luces muy trabajados y la continua sensación de estar en un mundo post-apocalíptico. Su banda sonora es excelente también, y los efectos de sonido no se quedan atrás. Ambos casan perfectamente con la acción y la atmósfera del momento. La jugabilidad es muy buena, con bastantes escenarios que van aportando cosas nuevas, por lo que no sentiremos que se hace muy repetitivo en ningún momento. Los movimientos, que en cierto modo me recuerdan a juegos del estilo Prince of Persia, están bien calibrados aunque a veces es cierto que no responden de manera absolutamente precisa. La dificultad es ajustada y, salvo el logro de pasarse el juego en modo Pesadilla, nos lo pasaremos sin demasiado sufrimiento en unas 10 horas. Sin embargo, pasarse el juego en modo Pesadilla bien puede llevarte unas 20 o 30 horas más, si eres un jugador experimentado. Precisamente por lo comentado de ausencia de precisión en los movimientos en algunas circunstancias concretas, este último logro puede hacerte desesperar. En resumen, un juego indie de los que merece la pena darle una oportunidad. NOTA: 8,5/10
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Japanese*languages with full audio support
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Joguei por pura nostalgia pois me lembro claramente de ter jogado esse jogo quando tinha meu 360 e na época achei o jogo muito legal mas não fui até o fim e em 2024 tive a oportunidade de comprar e jogar esse jogo na steam e todos os pontos que me fizeram gostar do jogo antigamente ainda permanecem os mesmos para como eu vejo um jogo hoje em dia que são a sua ambientação e atmosfera bem feitas com uma história ok(não li o diário) tem um audio design e trilha sonoras boas mas nada demais, porém sua gameplay é bem travada e confusa em alguns momentos do jogo, onde por muitas vezes morri pq o jogo não atualizava a direção do personagem ou até mesmo algumas fases que não achei tão intuitivas(joguei sem dicas). Num geral é um jogo mediano que vai te divertir e deixar interessado nas 4 horas que ele tem, porém não espere nada demais e tente extrair os pontos bons dele. ps: Compre em alguma promo da steam!
포기. 초반엔 꽤 재밌었는데, 게임 구성이 점점 사람 불쾌하게 만드네요. 세상이 망하고 좀비가 넘쳐나는 세상에서 동료와 가족을 찾아 뛰고 구르는 플랫폼게임입니다. 살아남기 위해 좀비와 함정을 피해 계속 달려나가는 게, 동작도 역동적이고 상당히 좋은 느낌이었습니다. 무기를 얻은 뒤엔 좀비랑 싸울 수도 있지만, 기본플레이는 좀비를 피해 달아나는 걸 골자로 두고 있구요. 좀비아포칼립스에서 많이 나오는 적대적인 생존자집단도 등장합니다. 이런 플레이가 초반엔 상당히 재밌게 느껴졌는데, 점점 게임이 하기 싫은 플랫폼게임의 모습이 되어갑니다. 이건 초반부터 그랬는데, 게임화면이 어둡다 보니 플랫폼이, 특히 점프가 필요한 발판이 잘 보이질 않는 경우가 많습니다. 화면은 어두운데 발판도 어두운 색에 얇기까지 하니까요. 게다가 쫒기는 경우가 많기 때문에 찬찬히 살필 여유가 없어서 잘못 보고 낙사하는 경우가 심심찮게 나옵니다. 점프 거리에 여유를 주지 않는 것도 별로였구요. 정말 아슬아슬한 거리를 주네요. 낙사 직전 지점에서 점프하지 않으면 닿지 않는 경우가 너무 많습니다. 동작이 일관적이지 않다고 느껴지는 점도 이상했습니다. 도끼를 얻은 뒤 근접공격을 할 수 있지만 잡을 시간 없어서 좀비를 넘어뜨리고 지나가야 하는 구역이 많은데, 운에 맡긴다 싶을 정도로 공격동작이 일관성이 없습니다. 점프로 좀비를 지나칠 수 있는 것도 어떨 땐 되고 어떨 땐 좀비에 막히구요. 왜 이게 실패했는지를 모를 경우가 너무 자주 보입니다. 제일 짜증났던 건, 일단 한 번 죽고 나서 보라는 구성이 계속 반복된다는 점입니다. 뭘 어쩌라는 건지 모를 상황에 던져놓고, 일단 죽고 나서 뭐에 죽었는지 보고 대응하라는 식인데, 한 두 번은 그러려니 하지만 계속 이게 반복되니 재미는 없고 화만 납니다. 맵을 보고 한눈에 어떻게 해야겠다 생각하고 시도하다 실패하는 게 아닌, 일단 죽고 나서 어떡할지 생각하라는 게 반복됩니다. 아예 처음부터 재미가 없었다면 모르겠는데, 초반 한 시간 가량은 재밌게 하다가 게임 구성이 점점 이상해져서 흥이 식어버려 더 화가 납니다.
めっちゃ名作だしおもしろいんだけど、俺の腕がないばかりに途中で進めなくなってしまった 俺は……無力だ……
⢀⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀⣀⣀⣤⣤⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆ ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠁⠸⣼⡿ ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉⠀⠀⠀⠀⠀ ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠻⠿⠿⠿⠿⠛⠉it's good, buy it
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
Este juego es impresionante. Lo que más me llamó la atención es la ambientación y la desolación que envuelven al protagonista. La frutilla del postre es leer el diario de Randall con la música del menú de fondo, te parte al medio, es una experiencia aparte del juego que te lo hace disfrutar de una forma totalmente diferente. El detalle de poder jugar a los minijuegos también es genial para crear la atmósfera de un juego que es simplemente hermoso <3
De base, je ne suis pas le public cible, les jeux en 2 dimensions ont tendance à me sembler frustrant, mais ce n'est pas ce qui m'a le plus gêné dans ce jeu. Bien que le fait que les autres personnages aient droit à une troisième dimension et que Randall se sente obligé de faire des acrobaties plutôt que de monter les escaliers en arrière plan. Je vais donc résumer les 3 éléments qui m'ont déplu par ordre d'importance. le hasard : On commence avec un très gros point, deadlight est hasardeusement injuste. Certaines (rares) scènes sont passable avec de la chance avec des inputs identiques je pense notamment à un passage de glissade dans les égouts où il est nécessaire de se baisser ou à la scène de récupération du pistolet pour la deuxième fois. Ce problème devient encore plus gênant une fois combiné avec le suivant. la lenteur : Autant sur les animations du personnage que sur le temps de réapparition. Sur ce point, j'ai passé sur certaines scènes plus de temps à attendre le respawn qu'à jouer. Pour un trial and error, la réapparition est simplement trop lente. les contrôles frustrants : vous êtes-vous déjà retrouvé avec une meute de zombies à vos trousses avec pour seul espoir de survie un rebord inaccessible pour ces monstres. Ce sera parfois le cas dans ce jeu, et parfois vous ressemblerez à un bébé sauteur à essayer d'agripper désespérément cette corniche car vous n'êtes pas exactement en dessous. Je passe aussi rapidement sur les sauts parfois hasardeux long ou courts et sur la difficulté à se suspendre à un rebord sans en tomber. Pour terminer sur une note plus positive, la direction artistique est agréable. Le système de jeu simple sans inventaire le rend très accessible. Enfin certains passages de courses au milieu des zombies sont très plaisants.
On my LONG list of backlog games, Deadlight has been patiently waiting for its opportunity to shine. That opportunity came with my purchase of the GPD Win Max 2 (trust me I could do a whole review on that right now but prolly not the time...). I had forgotten the premise of Deadlight and quite honestly couldn't even recall why I bought it (cue Steam Summer/Winter sale advertisement), but there I was, gaming hybrid laptop in hand (seriously though, look it up, it's incredible!), ready to knock a peg off the ever scrolling Steam library... annnnnnnd.... here we go! First thing to note is how good Deadlight looks on a current gaming device! I mean sure my laptop isn't a Threadripper/RTX 4090 combo but damn it looks good with the settings cranked up! The side scrolling format really allows focus on environments and details, I found myself stopping quite often to admire the scenery as I traipsed through a war torn, zombie infested Seattle. Lighting, shadows and movement animations were all spot on and complimented by the still frame cut scenes that drove the narrative along. The sound was fitting although I found Randall's narration of his adventure quite stale and stereotypical. Background music was quiet, tense and at no point overbearing. Gameplay was fantastic and really dragged me into some of the tense moments, requiring a combination of basic puzzles and quick reflex jumps, gunshots and zombie beatings with an incredibly useful firefighter's axe! I loved the effort to make a 2D world feel alive and explorable! Deadlight reminded me very much of a side scrolling version of TLOU, which is by no means a bad thing. The writing obviously pales in comparison but the vibe sets itself well and for an approximate 3.5 hour playthrough Deadlight does a fantastic job of immersing the player into Randall's plight. Solid 8/10 for the one. Thanks for reading!
A mio avviso un giochino realizzato senza troppe pretese, ma con la giusta onestà: lo studio spagnolo di Tequila Works è riuscito a realizzare il [i]suo[/i] prodotto. Nessun picco di qualità, nessuna eccellenza nella trama o nel gameplay. Ma alla fine della fiera tutto gira senza problemi e senza brutte sorprese. Anche in fatto di meccanica non fa urlare al miracolo: si tratta di un platform vecchia scuola, nonostante la grafica ammicca alla modernità, a rigoroso scorrimento orizzontale e condito con alcuni rompicapi (nulla di che, in effetti). Di fatto non ha molto neanche del survival, se non l'indovinata scarsità di munizioni che costringe sistematicamente a valutare gli scontri diretti ed a preferire un approccio defilato. Purtroppo la trama è affidata alla solita apocalisse zombie-ma-non-troppo. E gli zombie mi fanno lo stesso effetto di un chilo di fonduta di cioccolato con fichi, nocciole e biscotti. Sempre. Gradevole atmosfera in 2D che ha qualche sbavatura di interazione (ma nulla di particolarmente brutto), si difende molto bene grazie al sapiente sfruttamento dell’Unreal Engine. Da prendere solo come passatempo.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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