
“Probably the best downloadable title on the market right now.” 9/10 – Eurogamer.se
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
got to a door and I couldn't figure out how to break it. Got bored of trying and moved on.
Tuzaklarının da amına koyayım, senin de amına koyayım.
I am surprised I never wrote a review for this game. It was really fun. Not super complex or involved, but a fun story that provided some good challenges.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Japanese*languages with full audio support
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Deadlight is an old school side scrolling game that is both challenging and atmospheric. Those who are simply looking for story with very little in the way of challenge. This game is not for you.
Actual score: 3/10 (bad) Actual play time (off-platform, Xbox 360): 6 hours (I aimed to get 100%...) So look, this is a game had a lot of potential, but there's so damn much that holds it back. For the story, its a great start, but it crashes rather than leaves something great, especially since the MC could've clearly escaped too. As a platformer, it leaves a lot to be desired, especially with buggy gamepad controls, which I did at least verify to be the same on PC. For the mechanics, it'll usually introduce something, then neglects it soon after its introduced, so you'll be stuck with a slingshot for half the game, that you can't effectively use elsewhere. Same with the fire axe and the guns. The game can be easily beaten while firing not a single bullet at a "Shadow", especially since killing em means nothing when more continue to show up after you get a kill. For the cutscenes, they just look like those rough sketches they use to set up scenes for animations. It may have been a stylistic choice for the devs, but it just makes it feel cheap in the end, and cheats us out of some good scenes...
2,5d gayet kaliteli hikayesi çok güzel bir platform oyunu kontroller oynanış hepsi gayet iyi tavsiye ederim, kıyamet sonrası senaryo
Look, it's old and probably nobody is looking to buy this now, but I tried to finish it so will give some thoughts. It's not the greatest game but it was a nice chill distraction to start with. However, there are just too many moments in this game where you can't get past without dying over and over until you are lucky enough to get through. There's no way around zombies in front of you but the game forces you to get past them at times, either using a really limited melee or shooting. Melee is very inconsistent in its effect so you could hit a zombie 5+ times, drain all your stamina, and they will still be standing, or sometimes they'll fall after 2 hits. As you'd expect, there's also not much ammo so sometimes you're in a timed section against a few zombies with almost no option but to take damage and hope you make it because you have no bullets and melee will get you killed. I got 3 hours in and had to get through a part where you sprint past some environmental danger but whether I made it through was random. You can't go faster, you just have to hope the game's collision doesn't take you out as you run through. After about 10 tries I made it through parts of the sequence once or twice at random and would have to learn the next part of it before dying and doing it again where I would die over and over. I had to give up because it just wasn't fun. There are better 2D zombie games if you want something fairly simple and engaging. This just needed some more playtesting and polish.
Good visual style , but terrible controls . Those chase sequences in game require precision jump , roll .
Good job Tequila Works! Really fun side scrolling game, took me 4 hours to complete. Graphics were really good, story-line was decent but the ending could've been better. Controls are sometimes frustrating when jumping off of a wall or jumping straight up, otherwise controls are fine using a controller. I really enjoyed it.
6/10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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