
Dead Town Tales is a game that focuses on strategy card building and core Roguelike gameplay. You can learn about this romantic and mysterious world by fighting and exploring, meeting people, ghosts and monsters in Dead Town and experiencing the unknown and making choices together with them.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
古风+剧情+rogue卡牌,满有创意的!
重复的剧情一遍一遍的刷不同难度,最高难度其实就是让你从简单模式攒一堆魂然后再来刷特定的卡牌才能过,这有什么意义?
nice
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情、文笔、美术和配音都很棒,用人通了三次关,解锁了两个结局,牌要是再多一点就好了啊……想要更丰富的牌库,总体好玩,然后对于喜欢打牌和看剧情的我来说,解锁不同的结局也很有意思。PS对侧重玩法的玩家来说,可能会稍有不足。 加油!期待新作。 补:通了一次鬼的结局,鬼的难度比人的要更高一些,游戏性也更高,但需要多多摸索,打了几次终于出结局了不容易,神女就是最温柔的BOSS,我要努力打出更多结局。
剧情还蛮有意思的 慢慢玩可以的。
仙 一言难尽 没其他两角色容易理解
一般般吧,如果满分100,我会打65分。因为喜欢国风画面所以入的坑,玩下来感觉游戏数值系统做得不好,然后每周目只能解开一点点剧情,需要反复多周目,就感觉有点重复且无聊了。如果无聊想打发时间且喜欢国风且喜欢卡牌游戏,可以试试,但真的就一般。
想给中评但没有,就还是给个好评吧。优点是这种神神鬼鬼的剧情和肉鸽结合还是比较有特色的,语言上的设计我也很喜欢。但是剧情引导上还有待改进,要多玩N遍才能慢慢体会到乐趣,但是每次就解锁一点点新的剧情,打的怪也是又熟悉又陌生,每次牌组好不容易成型了基本这一轮也就结束了,就还没爽到又重头开始。每一轮剧情到底多看了点啥也不鲜明,其实如果每个轮回长一点,每一次轮回有非常鲜明的剧情差异、反转或者啥的就更好了。另外仙部分那个技能设计一来好容易让人摸不着头脑,相比之下人和鬼的就比较容易上手,建议还是可以先有个简单教学,毕竟不是每个玩家都是肉鸽大神。
挺好玩的,可惜不更新了。主创不考虑出个DLC吗?
5/10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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