
Three years after the Necromorph infestation aboard the USS Ishimura, Isaac Clarke awakens from a coma, confused, disoriented, and on a space station called The Sprawl. Explore this world and its zero-g environments to discover the truth about the Unitology and its role in the Necromorph epidemic.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.71/day in the week to Sep 14 → 7.43/day in the week after.
About


Genres
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 25.9Kreviews | 94% | — | $2.3M |
| $19.99 | 3.5Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хорошая игра, но в конце духота слишком много накидал врагов, радость папича когда он играет это шикарно
Isaac got a happy ending :)
Quase tão bom quanto o primeiro. Uma pena que essa série parou de receber jogos inéditos.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 3.6K | 91% | $15.99 | |
| $2.3M | 1.9K | 94% | $59.99 | |
| $2.3M | 5K | 90% | $19.99 | |
| $2.3M | 2.6K | 66% | $29.99 | |
| $2.3M | 2.5K | 74% | $29.99 | |
| $2.3M | 3.2K | 78% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 22.9K | 92% | $7.99 | |
| $9.2M | 18.5K | 81% | $19.99 | |
| $14.8M | 63.1K | 91% | $14.99 | |
| $891.1K | 15.1K | 72% | $3.99 | |
| $14.3M | 32.2K | 78% | $19.99 | |
| $2.6M | 3.9K | 63% | $24.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Jul 30 → 8.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French*, German*, Italian*, Russian, Spanish - Spain*, English, Japanese*languages with full audio support
| $3.99−80% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dead Space 2 is simply a great horror game Mechanics that have only been improved from the first game, Iconic and terrifying intro, Horrifying enemies, And a simply great story. A sequel that is simply a masterpiece like its predecessor and everyone who plays horror games must play it at least once in their life so make us whole again and jump right into the horror of dead space 2!.
I've only played DS1 Remake but I think DS2 balances out the series very well. Dead Space 1 felt more investigative and you could really take it slow exploring the Ishimura, while Dead Space 2 is faster paced like going through a corridor of horrors. The story was great with a surprisingly poignant moment and I really enjoyed all the nods to the first game's memorable scenes.
VERY scary and super fun to play and is an awesome sequel
Для своих лет сохранилась неплохо
peak deadspace
Isaac is back! What a game! More action than the first part
sadly, i'm going to have to not recommend this. it could be down to being old or not being able to run on what i have, but i can't get it to run now. don't know how i got to put some time into it on my older pc. anyways, dead space 2 was such an amazing game. it literally took the first and added to much to it. new weapons and inteesting areas and new mechanics, even newer creepier enemies. the first game can still get your tense, but this one put you into the mood of not wanting to walk through the door into the next room because who knows what could be there. it is funny that 2 got a remake while the original of that one runs perfectly fine still. maybe if w are lucky, we can get a version of 2 that functions.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.