
You are Isaac Clarke, an engineer on the spacecraft USG Ishimura. You're not a warrior. You're not a soldier. You are, however, the last line of defense for the remaining living crew.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 14 → 0.8/day in the week after.
About

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 936 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is based, back when nicole was hot af!
I have always wanted to play Dead Space for years ever since it came out but never got the chance to do so. Resident Evil 4 is a top favourite game of mine and I heard that it had a huge influence in the development of Dead Space so naturally I wanted to check the game out for myself. Having played it recently, I wish I was able to play Dead Space sooner because it is definitely a horror classic. [b]Story[/b] You play as an Engineer named Isaac Clarke as you navigate through the USG Ishimura and fight to survive the Necromorphs. Along the way, you uncover the mystery as to what happened to the crew onboard the Ishimura. [b]Visuals[/b] Visually, Dead Space still looks great for a 2008 game. The lighting and shadows play a huge role in creating an unsettling atmosphere. The environments of the spaceship feel both futuristic and claustrophobic, with flickering lights and blood-stained walls creating constant tension and unease. The Necromorph designs are horrific and grotesque, and when combined with dark hallways, they significantly enhance the overall sense of fear. [b]Audio[/b] Sound design plays a massive role in building the game's creepy atmosphere. You constantly hear movement in the vents and noises in the background. I was always on edge whenever I entered a room even when there were no enemies. The sudden screams from Necromorph jumpscares jolted me in my seat. The audio design does an excellent job of increasing your anxiety as you explore the Ishimura. [b]Gameplay[/b] Dead Space plays similar to Resident Evil 4 in terms of combat. The camera goes over Isaac's shoulder when aiming, allowing for aiming precision. Instead of traditional weapons, you use engineering tools such as the Plasma Cutter which shoots horizontal or vertical beams. In traditional horror games, shooting off enemy heads would result in an instant kill. In Dead Space however, you have to dismember enemies by targeting their limbs. Shooting their heads off can actually make them more aggressive. I really like this subversion. It adds a fresh and unique take to the combat. The Necromorphs move fast so trying to aim for their limbs can be quite challenging. To counter this, you have a stasis ability that slows them down for a limited time, giving you a better chance to take them apart. You also earn credits throughout the game which can be used to upgrade your weapons and armour, something that becomes essential as enemies get stronger over time. [b]Difficulty[/b] The controls are starting to show its age, as there are some noticeable jank when controlling Isaac. The game often throws multiple enemies at you which leads to a lot of running and shooting. One issue I had was when trying to reload my weapons. Isaac completely stops moving while reloading, leaving him vulnerable to attacks. I would have preferred being able to reload while moving. The map design was a little confusing, so I ended up not relying on it at all. Fortunately, there is a navigation feature that shows you where you need to go at all times, which helps prevent you from getting lost. [b]Overall[/b] Dead Space is a sci-fi horror classic and a true successor to Resident Evil 4. While it shares similarities with combat, Dead Space has its own original story and gameplay mechanics as well. The game was able to scare me with its atmosphere and creepy monster designs. I really wish I had played this sooner but I'm glad that I finally did. I highly recommend Dead Space to any horror fan.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Hours played at review time, across 941 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
tienes esquizofrenia 10 de 10
每次聊到UI设计,死亡空间都得被拉出来当教科书
El juego promete bastante. Es un juego de shooter en tercera persona con survival horror, aunque existe un mod para jugarlo en primera persona, pero si es la primera vez que lo juegas es recomendable jugarlo en la tercera persona para saber donde llegan los enemigos, y créanme que muchas veces llegan de forma imprevista. [b] LO BUENO [/b] [*]Al ser un juego clásico de los años 2008 tiene traducción y doblaje al español, lo cual se agradece mucho. [*]Tiene 3 dificultades: fácil, medio, difícil e imposible (SE DESBLOQUEA AL RESCATARSE EL JUEGO) cada uno con su dificultad equilibrada. Si te interesa la dificultad elevada, el modo difícil e imposible es más que suficiente. [*]Buena música y ambiente excelente combinando con la atmosfera del juego. [b] LO MALO [/b] [*]Tiene un bug que al darle continuar en la partida, automáticamente se le baja la dificultad. Si lo tenías en difícil o imposible, te lo cambia a media o fácil. Lo malo es que después de iniciar la partida, en ningún momento podrás cambiarle la dificultad. Tampoco existe algún archivo [b] config [/b] que puedas modificarle los parámetros. [*] Bug al minimizar el juego cuando le das alt+tab cambiando de pestañas, al cambiar nuevamente al juego te aparece el puntero del mouse. [b] RECOMENDACIONES [/b] [*]En vez de darle continuar a la partida, presione cargar partida y escoger el save. De esta forma no se le bugea la dificultad y podrá seguir jugando con el nivel seleccionada en vez de que se le cambié automáticamente por una dificultad inferior a difícil o imposible por fácil o medio. En caso que le hayas oprimido continuar y le salga el bug. La única forma existente hasta el momento de restaurar la dificultad sin iniciar otra partida es usando la aplicación cheat engine o Hex Workshop y configurarle los decimales para restablecer la dificultad.
DO NOT BUY THIS! 5 minutes into the start there's an invisible wall in a doorway.
☢☢☢☢☢☢☢ ☠ [h1] Dead Space [/h1] ☠ Это тот тип игр, которые сейчас мало кто может сделать, она постоянно держит в напряжении, и если проходить ее больше часа, любой звук уже начинает давить на мозги, и хочется выйти из игры и перевести дух, что [u] ооочень [/u] хорошо для игры подобного жанра. Пройдя эту игру, оставила очень приятное ощущения облегчения и восторга. Очень приятно было было проходить игру, не смотря на некоторые стремные моменты, которые подогревали интерес.☺ https://steamcommunity.com/sharedfiles/filedetails/?id=3697090716 [i] Сюжет [/i] [spoiler] ВОЗМОЖНЫ СПОЙЛЕРЫ [/spoiler] Для игры 2008 года игра сделана прекрасна и интересно. Сам сюжет типичный, люди нашли инопланетное чудо на планете, и некоторые посчитали ее божеством и продолжение нового вида. Пытались его остановить, но она заполонила весь корабль, и было удивительно, что кто-то выжил, но сами монстры достаточно разнообразны: плюются, бегают, регенирирующихся хватает, бегающих, тех, кто как раз из трупов людей создают этих же тварей и много еще других. Финал показал себя еще более с хорошей стороны, финальный босс казался не прям что б вау, но файт с ним мне очень понравился как и то, когда он берет тебя и тебе нужны попадать в его слабые места. Просто [b] мед по телу [/b] [i] Гемплей [/i] Гемплей для того времени сделан не плохо, персонаж ощущается как живой, хоть его и движения скованные, из-за костюма. Отдельно хочу сказать про разнообразие пушек. Их тут не мало, и каждый по своему хорош, и интересен. Запасы почти на каждом углу лежали, хотя под конец очень много тратилось, и делать запасы всегда стоит. Так же приятно не только стрелять, но и быть рукой и ногами; после того, как убил монстра, растоптать, и при этом его конечности разлетаются в разные стороны.. Залипательно ☻ Ну и прокачка оружия и брони не плохая, выбираешь любимое оружие и прокачиваешь его. [i] Атмосфера [/i] Атмосфера здесь просто космос)), каждый пук, писк, шуршание вводит в тебя в заблуждение, что здесь кто-то есть, но, в прицнипе это так, в каждом отсеке есть чучело, которое ждет тебя.. Выжидает пока ты потеряешь бдительность, что б на тебя напасть. Игра держит в напряжении и это прекрасно. Так игра такого жанра и должна делать, тебе страшно, но ты играешь, потому что интересно. Данная часть на мне оставила хороший опечаток и приятные моменты. Так же ты не можешь себя чувствовать в безопасности [u] НИГДЕ [/u]. Даже там, где есть сохранения, тебя все ровно достанут это гады, и тебе просто от них не спрятаться. Если вы просто начнется стоять и прислушайтесь, то услышите что кто-то шепчет, не разборчиво, быстро.. И песню, которая доносится из стен этого космического корабля, и если вы так какое-то время постоите, то станет очень не комфортно, жутко.. Это очень хорошо играет на нервой системе. https://steamcommunity.com/sharedfiles/filedetails/?id=3697349943 [i] Вывод [/i] ну, что сказать.. Купив данную игру не раз не пожалела об этом, игра 2008 года, я не перестану об этом говорить, но для этого времени она шикарно сделана./[b] так же отдельно спасибо что даже для моего монитра подогнали разрешение, играть было еще приятнее) [/b] /. Многие разрабы должны брать пример с такой игры, она хороший пример хоррор-шутера. Буду проходить вторую часть) 10 ๓єгtשץђ ﻮคlคкtเк из 10 ☢☢☢☢☢☢☢
bom jogo, alguns problemas tecnicos mas bom jogo
Such a sick game that still holds up. Horror elements are on point, the suspense is unreal, the map is extremely atmospheric, and the enemy designs are great. Only complaints is the unbalanced audio levels, and that it gets a little tedious at some parts. Outside of that it's a great game. As my first dead space game I can say I enjoyed my experience quite a lot, and will 100% be playing the others. 8/10
modern classic
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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