
Dead Rising returns with modern graphics in this Deluxe Remaster!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 8 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 4.1Kreviews | 80% | — | $4.1M |
| $59.99 | 4.7Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 856 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a good remaster, gameplay is a bit clunky like the original. lots of grabs, weapons feel weird. story is goofy.
Having never played a single DR game (Dead Rising, not Danganronpa) imma be honest this game was a mixed ride. I think without going too deep right now i'll say it gives me No More Heroes vibes - where the game itself is not even "good" per say due to all its flaws, but the charm is so good that I can't help ignore it. NMH was carried by the music/bosses/dialogue while this game is carried by the setting/psychopaths (but only in their over-the-top sense because gameplay wise they are atrocius, they are flat out bad.) I think the story is good enough, the characters great (I like Frank, he's definitely not what i expected), the music good, the sandbox stuff immaculate and overall the game is good. Until it isnt. Imma get the most controversial take out of the way because it might grow on me later on - the time limit. I hate that ♥♥♥♥ so much. But on the other hand, I haven't played a game with a time limit like this before, so maybe later on when I finish the series I'll look at it fondly. For now...I think it detracts from the game. Then the other issue which is a big issue is certain story moments just make no sense "woe,unexplained plot point upon ye" ([spoiler]it has to do with the Old guy forgot his name, Jessie and Frank later on - I have no idea how they get infected, they dont show a n y t h i n g, not even a wasp queen in their room or something [/spoiler]) I'm blabbering right now but overall I liked the game but I would put it in the NMH category of not good objectively but its just such a fun experience that I'll think of fondly. Not as extreme as NMH tho because the gameplay is i'd say 50% better. 7/10 for now, might get better the more I play the next games. Oh yeah and the endings sucked ass, the entire overtime section was just...n o t good.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Spanish - Latin America*, Portuguese - Brazil*, Russian*, Simplified Chinese, Traditional Chinese, Japanese*, Korean +2 more
| $24.99−50% |
| 1.1Kratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 860 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very chungus.
really good remaster, with alot of changes that i thought wouldnt be added. i pay too much attention to detail and im a huge fan of this one.
Хотя бы верни эротику
zobies (deluxe remaster)
Dead Rising Deluxe Remaster, is a bad game — really bad. Instead of feeling like a meaningful upgrade, it feels outdated, clunky, and disappointing. The gameplay hasn’t aged well, the mechanics feel frustrating, and the remaster fails to fix or improve the core issues of the original experience. Performance and design choices make the game feel more annoying than fun, and any nostalgia it tries to rely on quickly wears off. Overall, this remaster doesn’t justify its existence and ends up being a frustrating experience rather than an enjoyable one. A huge letdown
ta bueno, la primera vez me perdi la historia porque no venia traducido
Fun
좀비 때려눕히는거 재밌는데 조금 불편함 다시할까 생각은 드는데 막상 하기는 시름
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $119.1M | 278.4K | 97% | $39.99 | |
| $29.7K | 968 | 69% | $1.94 | |
| $4K | 29 | 62% | $9.99 | |
| $1.2K | 7 | 14% | $6.99 | |
| $744 | 8 | 100% | $4.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 4.1K | 92% | $29.99 | |
| $4.1M | 7.9K | 97% | $14.99 | |
| $4.1M | 42.8K | 86% | $4.99 | |
| $4.1M | 3.5K | 43% | $29.99 | |
| $4.1M | 7.3K | 92% | $14.99 | |
| $4.1M | 8.9K | 84% | $19.99 |