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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 8 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 4.1Kreviews | 80% | — | $4.1M |
| $59.99 | 4.7Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 856 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wenos graficos, pero horrible jugabilidad, y la personalidad de los npc en la historia me desespera jajaj, parece que está hecho al propósito para desesperar al jugador, y no es una estupidez divertida de un apocalipsis zombie, sino una desesperación hacia los personajes de cosas que hacen sin sentido
feels great seeign everything in next gen technology. its great having the npcs have voicelines to pay attention to during gameplay rather then hearin them makin random monaing noises 10/10 only sucks that the worls soft n had to censor my fav boss the Vietnam soldier
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 4.1K | 92% | $29.99 | |
| $4.1M | 7.9K | 97% | $14.99 | |
| $4.1M | 42.8K | 86% | $4.99 | |
| $4.1M | 3.5K | 43% | $29.99 | |
| $4.1M | 7.3K | 92% | $14.99 | |
| $4.1M | 8.9K | 84% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $119.1M | 278.4K | 97% | $39.99 | |
| $29.7K | 968 | 69% | $1.94 | |
| $4K | 29 | 62% | $9.99 | |
| $1.2K | 7 | 14% | $6.99 | |
| $744 | 8 | 100% | $4.99 | |
| — | 0 | — | — |
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Spanish - Latin America*, Portuguese - Brazil*, Russian*, Simplified Chinese, Traditional Chinese, Japanese*, Korean +2 more
| $24.99−50% |
| 1.1Kratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 860 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ES MUY ENTRETENIDO EL JUEGO, LA UNICA QUEJA ES QUE EL JUEGO CRASHEA MUY SEGUIDO, SIENDO ALGO MOLESTO, FUERA DE ESO MUY BUENO
Pretty big improvement over the original, even if the new Frank voice is way worse.
The Dead are rising and Frank is Westing
Pour tout ceux qui l'ont fait en 2006, un régale qui rappel beaucoup de souvenirs !
1代是这个系列里最有古早生存味的,资源相对匮乏,相对高压的箱庭地图,非常紧凑甚至紧张的对时间规划的要求和安排,让玩家手忙脚乱 塑造的很好也是系列最具特色的各种精神病boss,没有2代之后才有的武器组合,经典的拍照pp系统 谁能想到原作已经过去20年了,这次重制路数和合金3是一样的,用现代引擎,技术优化体验的同时保留了原作绝大多数的设计和编排,这种也是好的路子,用新视角再次感受经典,重制的角色也做的好看不跟你玩dei那套 但是摄影色色评分维度没了也算一种妥协吧,一款古早风味的好游戏,推荐
good soup
遊玩體驗很差 跟以往都不一樣 槍的傷害還比刀低 武器改造都不見了
Drive the car, hit the zombies, car breaks, get a new car, Drive the car, hit the zombies, car breaks, get a new car Drive the car, hit the zombies, car breaks, get a new car, go to the children's clothes store to get Frank some short shorts, get a Mega Man hat, Drive the car, hit the zombies, car breaks, get a new car. 10/10 just cause the NPCs actually work in this version.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.