
Dead Rising returns with modern graphics in this Deluxe Remaster!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 8 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 4.1Kreviews | 80% | — | $4.1M |
| $59.99 | 4.7Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 856 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had heard quite a lot about Dead Rising over the years, and the remaster was the perfect excuse to pick it up. The game has a great cyclical structure that is really enjoyable, and in your first playthrough you will be really pressed for time and needing to choose priorities. After the first 72 hours loop, you start reaping rewards from knowing where items, weapons, enemies and survivors are, and it's fun again. The only downside is the amount of backtracking to the Security Room that you need to do... if that wasn't so persistent, I might have actually gone for a third playthrough. Recommended.
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 4.1K | 92% | $29.99 | |
| $4.1M | 7.9K | 97% | $14.99 | |
| $4.1M | 42.8K | 86% | $4.99 | |
| $4.1M | 3.5K | 43% | $29.99 | |
| $4.1M | 7.3K | 92% | $14.99 | |
| $4.1M | 8.9K | 84% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $119.1M | 278.4K | 97% | $39.99 | |
| $29.7K | 968 | 69% | $1.94 | |
| $4K | 29 | 62% | $9.99 | |
| $1.2K | 7 | 14% | $6.99 | |
| $744 | 8 | 100% | $4.99 | |
| — | 0 | — | — |
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Spanish - Latin America*, Portuguese - Brazil*, Russian*, Simplified Chinese, Traditional Chinese, Japanese*, Korean +2 more
| $24.99−50% |
| 1.1Kratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 860 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
카메라맨이 최강인 이유
Jogasso... Eu joguei bem pouco do Dead Rising original, então pelo menos uns 75% da minha experiência nesse jogo foi uma primeira impressão, e foi muito boa. Eu já joguei Dead Rising 2 e 3 então as comparações são inevitáveis. Tudo é mais simples, tem menos opções de armas e roupas pra usar ao redor do shooping, mas isso não é algo ruim, pq a variedade já é grande o bastante pra você ficar entretido matando as grandes quantidades de zumbis. A história no geral é relativamente simples, sem mais nem menos, um bom plano de fundo pra o que acontece no jogo. A ideia em si é a mais interessante, você tendo que ficar 72 horas preso shopping tirando fotos dos zumbis e sobreviventes pra fazer uma reportagem. Acho que o grande destaque do jogo pra mim são os psicopatas, os outros humanos que enlouqueceram durante o outbreak e vão tentar te matar. Eles são muito interessantes e carismáticos bem diversos e com lutas muito divertidas. (Com uma trilha sonora impecável) Acabei gostando mais do que eu imaginava que gostaria. Agora quero zerar o Dead Rising 2 em sequência.
As someone who played the original DR multiple times and knows the game inside and out, this is a FANTASTIC remaster/remake. Despite the censorship, voice actor changes, and fewer zombies. It's a near 1:1 recreation in the RE engine. I played with mods to change everything back to pretty much the original and was pretty happy with the game. It is sad that either the translation team or Capcom thought it was a good idea to "modernize" the game because otherwise this would have probably been one of the best remakes you could ask for. It's worth $20-30 for sure, launch price probably wasn't. I'm just hoping Capcom hears the feedback on this and makes another Dead Rising close to the original's caliber.
mudou minha vida, historia interessante e facil de entender
Its a fun little game to play
it's the best dead rising game but dolled up with a fresh coat of makeup, if you liked the original then this is the same but better. So much fun
I Loved the Original 2006 version, I Welcome the QOL Deluxe Remaster provides. While some Voice Acting is a Hit and Miss, The New VA for Frank is still better than DR4's Frank ever be. He's Still a Better Replacement for Rotolo. Even though TJ Rotolo will ALWAYS be Frank West to Dead Rising Fans, Regardless who replace him. For Censorship, It didn't bother me much, Except for Kent's Mission. Where they Replace Erotica for Outtake and Not swapping around the Cutscene with a Few Changes. Also The Difficulty is Forgivingly Easy than the Original. Overall, While I Love the game, I'll forever play the Original for simply challenging and Hilarious Moments when survivors becomes Brain dead from time to time, Even though its a Pain in the ass to Escort survivors in the original, Its even more rewarding to escort these Survivors in the original because of that Brain-Dead A.I. While the game is not for everyone or Some Dead Rising Veterans, I Welcome the Deluxe Remaster to Me and For New Players for want to experience to Survive in the Willamette Parkview Mall for Three [In-Game] Days.
This game has made me a fan of the series.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.