
A deadly virus is spreading across Los Angeles, turning its inhabitants into zombies. Bitten, infected, but more than just immune, uncover the truth behind the outbreak and discover who - or what - you are. Survive, evolve and become the ultimate Zombie Slayer.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.71/day in the week to Aug 24 → 27.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
For customers in Germany - Once zombies are defeated, players can no longer deal damage to or further dismember zombie corpses. USK players can play co-op sessions with international players through friend invites and joining friends. For public matchmaking, USK players can only play with other USK players.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 29.8Kreviews | 77% | — | $26.6M |
| $66.89 | 37.8Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1952 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its the most stressfull game i played the bossess while destroy your soul especially when you have to keep doing them
玩的很爽音乐也好听
si
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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fun i like beating women and children there are plenty of disabled people and blacks to torture as well. also if you look hard enough there are characters with hook noses that will drop a small bag with gold once you bash their heads in those are fun. i set fire to a pre school with everyone inside 10/10
Seemed like it would've been fun, but coop just didnt work at all
I was honestly really close to recommending it. But there is just a lot of small things that just add up over time to really annoy me. 1. There is only ever like 5 or so zombies on the screen at anyone time. You are almost never ever in danger of any kind and with some of the insane skills you can get, there is never really any moment you can really let loose and slaughter hordes of zombies. You're too powerful while everything else is way, way too weak. Personally I don't care about balance in a single player game, at the very least I just want more zombies to lay into to really feel like these powers I'm getting mean more. I could go five minutes and only kill like 10 zombies. 2. Powers, Skills, "build" variety is almost no existent. There is so many cards that just do nothing or are so bland and situational there is no reason to pick anything except for a specific handful. It really feels like the game is shoehorning you into the autophage numen build wherein you stay Zombie mode forever. I chose to ignore that because of the first point (lacking enemies, and that made the lacking enemies feel even worse), but there was little to no variety for me outside of that one specific area the devs were obviously pushing players into. If there is no choice, then don't give the illusion of choice. 3. Everything that has any meaning or fun in relation to "builds" or loot only really appears near or at the end of the game. That incredibly fun weapon??? Only acquirable after you beat the game. A Sword that doesn't look like it has ugly junk strapped to it? Only available after the last section. That awesome fiery axe? Only available after the last section. That cool ability that lets you trigger explosions on elemental attacks. End of the game. Everything cool or interesting that makes you want more of the game only exists at the end. 4. NG+ still doesn't have enough enemies. Same as point 1. I really wish it did. But again, I kinda feel like this should be a standard game thing. The world just feels too barren. 5. There is some issues with shaders applying incorrectly and stuff with DirectX though this seemed to be something very few people experienced, so I won't hold it against them. I had to delete shaders and use DX11 for the intro because of crashes and then change back to DX12 afterward. I could probably ignore all the small minor issues I had with the game if there was more unique interesting cards for "builds", more enemies in general and more unique weapons much earlier in the game. I don't think I would have been able to get even half way through this game if I wasn't playing co-op. Co-op was it's saving grace and the only way I'd recommend this to anyone.
神作
nice one
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $98M | 108.7K | 72% | $39.99 | |
| $49.8M | 87.2K | 89% | $29.99 | |
| $79.1M | 91K | 93% | $39.99 | |
| $27.1M | 373.6K | 95% | $4.99 | |
| $17.6M | 23.8K | 44% | $39.99 | |
| $13.7M | 32.8K | 82% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.7M | 65.2K | 83% | $19.99 | |
| $26.7M | 56.4K | 68% | $29.99 | |
| $26.7M | 27.7K | 89% | $17.99 | |
| $26.7M | 24.6K | 86% | $49.99 | |
| $26.7M | 21.4K | 59% | $31.99 | |
| $26.9M | 70.6K | 94% | $19.99 |