
DEAD IN BERMUDA is a survival management game with RPG and adventure elements. Lead a team of 8 survivors from a plane crash. Assign them to tasks, gain experience, develop your survival skills, research and craft new items, explore the island and solve its mysteries.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1Kreviews | 71% | — | $537.9K |
| $1.49−90% | 14ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've lost count how many times I've installed and uninstalled this game because of how frustrating it is. I probably did 8 runs in total and the longest I've survived was 25th day I think. It doesn't feel like a strategy game, but more like pure luck. The results you get every run doesn't make sense at all. Examples: 1. I have a character that could 100% explore an area in 1 turn with just her exploration skill at 60%, but after I maxed out her skill, her exploration progress is now only at 15-20% per turn. What??? 2. I have a character with 30 stealth skills. Yet every time I sent him for scavenging his stealth shows at 17-20% and always gets attacked. Then, I have another character with 60 stealth points and still gets attacked. What's the point in spending skill points to stealth if it will just all be based on chances? 3. The relationships between the characters doesn't make sense either. 2 characters could get a +8 heart points and a -5 on the same day. If it happened in a span of two days and they had an argument overnight that would be understandable but on the same day? Make it make sense. 4. And why does fishing causes depression? It should reduce it because it gives them hope that they have a new source of food. I swear the numbers they generate per round per run are completely random. It is so frustrating. I kept trying again because I want to reach the end. It can be addictive atbsome point to be honest. But no, I am so done with this game. The personalities and base skills of the characters doesn't change every run too. So when you've done multiple runs it just gets more and more boring and frustrating.
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Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, German, Russian
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While not a bad concept that after a bit gets engrossing, it quickly decelerates after some bad luck and unforgiving ways to manage the health of the survivors. The sad part about this is I can't really see myself doing another playthrough as I can guess the repetitiveness will set in quick. This is a massive misstep in the design in my opinion.
It’s not fun. It leans heavily toward micromanagement, and the survival aspect feels side-lined. There are a few tedious elements, such as having to remember or look up which character has the best attributes for a certain task, or having to drag and drop people regularly. The RNG system was probably added to make the gameplay feel less repetitive or monotonous, but it also brings some frustration. For example, two people doing the same thing can sometimes lead to either a positive or negative relationship increase.
Ох, Dead In Bermuda… Я думал, это выживалка на острове, а получил отпуск в аду. Выбрасываешь людей на пляж, они сразу начинают ныть, жрать друг друга морально и умирать от «усталости». Я там всех похоронил за три дня, даже не успел запомнить имена. Идеальная игра, если хочешь почувствовать себя самым хреновым менеджером отеля ever. 2/10, но зато честно.
Stranded in Bermuda. Doomed by RNG. "Dead in Bermuda" has a compelling survival premise, but questionable gameplay decisions ultimately hold it back. The idea is simple: manage a group of survivors and keep them alive. The characters are well written and have distinct identities, but the gameplay is where it falls apart. The biggest weakness is the game's reliance on RNG. In a management game, success should come from assigning the right people to the right tasks, yet even highly skilled characters produce wildly inconsistent results. Add another layer of RNG through randomly assigned character quirks, and a few poor resource rolls combined with particularly punishing traits can quickly trap you in a downward spiral with no realistic way to recover. Unclear outcomes when interacting with certain points of interest and the lack of useful control shortcuts are the final nail in the coffin. It's a shame, because behind these issues is a genuinely interesting survival management concept. Ultimately, you'll either lose to RNG or to boredom. Once the novelty wears off, the gameplay boils down to endlessly shuffling survivors between tasks. After nearly 55 hours, this is one of the rare games I abandoned rather than finished.
cool concept killed by a bad RNG 60% stealth failing 3 out of 4 times some random event happening at night that make them hating each others without you being able to do anything about it. Not clear what you get from the action.
Jogo merda. Não compre. Vai se arrepender. Depois não diz que eu não avisei. Eu nem vou escrever em inglês. Zerei essa merda com todo mundo vivo, então eu sei do que tô falando. Aviso: Você foi avisado! ⚠
Скучная игра, где трясешься, чтобы выжить, а разрабы палки в колеса вставляют, в каждом локе монстры нападают, нормально ничего не сделаешь, ждешь по 2 дня, чтобы создать новый чертеж, гриндишь на него неделю, а уже все мертвы.
Игра ниже среднего. Персонажи — 3/10. Сюжет — 3/10. Геймплей — 5/10. Ачивки терпимые, но система взаимоотношений персонажей — ♥♥♥♥♥.
gg
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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