
Dead Cells is a roguelite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.
Most likely between $43.6M and $123.6M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 97% | approximately $72.7M |
| PlayStation | $24.99 | 94% | — |
| Xbox | $9.99 | 92% | — |
| GOG | $12.49 | 92% | — |
| Nintendo | $24.99 | — |
Cheapest copy: ≈ $1.21 on Xbox · Türkiye (−95%). Compare 50 prices in 15 markets →
Reviews
Themes across 2759 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Epic | $24.99 | 97% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
傲慢之人亲手为自己建成的“永劫炼狱”......哼!活该!!!
1212
игру бы переименовать в день сурка, а так норм
"One of the best rogue-lites ever made. The progression system is deeply rewarding, and the fluid movement makes you feel like a badass. Plus, the developers have supported this game with incredible DLCs. Worth every single penny!"
Easy game.
Это просто ♥♥♥♥♥♥
А? ЧТО? В СМЫСЛЕ ЗАНОВО?!
Достойная игра
見た目の綺麗さとアクションの爽快感が売り 一周一時間くらいかかるのに死んだら最初からやり直しなのはプレイ時間の水増しが過ぎると思うけど、設定で死んでもそのステージからやり直せるようにできるのでオンにして遊びましょう
пока я играл мой отец хуярил меня по хребту лопатой по этому я не смог ее пройти