
Dead Cells is a roguelite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.
Most likely between $43.6M and $123.6M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 97% | approximately $72.7M |
| PlayStation | $24.99 | 94% | — |
| Xbox | $9.99 | 92% | — |
| GOG | $12.49 | 92% | — |
| Epic | $24.99 | 97% |
Reviews
Themes across 2759 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Nintendo | $24.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
One evening, I was browsing through my Steam library and then I found Dead Cells. Ten minutes later, I had around ten hours of play time. I loved the gameplay, the way it felt, the wonderful art style, the Easter eggs and the great DLCs! However, when I returned to it a year later, I noticed that the character moves pretty slowly, but I still had fun! 9/10
название отсылает к клеткам мозга
You control a reanimated corpse trying to escape an island prison. It's a side-scrolling platformer. Multiple different enemies which you can attack using melee (swords, kicks and punches), you also have longer range attacks (bows, grenades, etc.) Graphics look great, nice and clear with some detailed backgrounds. Music and sound effects also compliment the game well. It really shines with player movement, that is precise and smooth, it needs to be as it's fast-paced gameplay. The controls are easy to use and easy to learn. A controller is recommended, but I'm playing perfectly fine with mouse and keyboard. A very enjoyable and difficult game, the devs have accounted for this, if you find it too difficult you can use something called assist mode to make things a little easier. A fun game to play! :D
You know, I invested quite a few hours in this thing and honestly over the years it still has not clicked. You need to play absolutely perfectly or you die in 2 hits. I Get the "souls like" part but man each run has an absolute deflation feeling and ramping up again barely feels worth it. I tried to like it, I know it is mandatory, it is well developed if that helps, but the formula is just bad. Even if you beat the game it just says great, do the same thing again 5 times, all the variety you splice in the middle does not change that the entire thing is a fixed run. It is not bad, its just not.. flawless.
игру бы переименовать в день сурка, а так норм
Крутая игра :)
Это просто ♥♥♥♥♥♥
Easy game.
傲慢之人亲手为自己建成的“永劫炼狱”......哼!活该!!!
把类银河战士恶魔城游戏做成肉鸽不是很符合我的审美啊。 一开始的坐牢阶段实在难熬。名声在外,不对胃口。