
Dead Cells is a roguelite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.
Most likely between $43.6M and $123.6M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 97% | approximately $72.7M |
| PlayStation | $24.99 | 94% | — |
| Xbox | $9.99 | 92% | — |
| GOG | $12.49 | 92% | — |
| Nintendo | $24.99 | — |
Reviews
Themes across 2759 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Epic | $24.99 | 97% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
название отсылает к клеткам мозга
I don't really into the rouge-like games before, but this game made me love this kind of games, maybe I'll try more in the future.
[h1] ★★★★ [/h1]
9/10 Man, this game just feels GOOD. Every hit has weight behind it. You smack something and actually feel that sh*t connect. The combat is fast, crunchy and ridiculously satisfying, and there's enough variety that I'm constantly going "alright, one more run" and then somehow another hour dissapears. What I really like is that it doesn't feel like I've seen everything after a few hours. I'm still finding new stuff, trying different builds, getting my ass kicked, figuring sh*t out and realizing there's a ton I haven't even touched yet. Thats exactly what I want from a game like this. Not giving it a 10/10 yet, mostly because I still have way too much left to see, and I wanna know if it can keep this feeling going deeper into the game. But right now? Easy 9/10. If you're into fast combat, experimenting with builds and that "just ONE more run" addiction... yeah, this sh*t is dangerous.
Игра для мазохистов и конченых, а точнее - для меня. Графика прикольная, есть свой стиль. Игра жесть сложная, начиная с трёх клеток. Душновато из-за долгих забегов, оружия очень много, и оно имбовое - можно полностью самому выбрать стиль игры благодаря разнообразию этого самого оружия. Саундтрек и звуки отличные. Советую (точнее, для мазохистов)!!!
肉鸽元素太简陋了,动作总共也就那几个,也不太动作,本质刷子游戏
Es dificil de aprender y ese aprendizaje tiene 0 curva. Eso si, le agarras la mano y se vuelve incluso facil y adictivo. act: retiro lo dicho le subis a la dificultad y se vuelve imposible xd
Крутой рагалик давно в него хотел поиграть, игра классная) Давно уже про неё знал, в своё время задротил соул кнайт и наиграл там приличное количество часов, про неё не друг рассказывал мол давай братанчик поиграй в эту игру тебе она понравится) Он сам если что фанат рагаликов. Игра клёвая, советую!
如果不更新死亡细胞了,那么MT以后的游戏我都不会再买了(祝MT新品褒似)
You know, I invested quite a few hours in this thing and honestly over the years it still has not clicked. You need to play absolutely perfectly or you die in 2 hits. I Get the "souls like" part but man each run has an absolute deflation feeling and ramping up again barely feels worth it. I tried to like it, I know it is mandatory, it is well developed if that helps, but the formula is just bad. Even if you beat the game it just says great, do the same thing again 5 times, all the variety you splice in the middle does not change that the entire thing is a fixed run. It is not bad, its just not.. flawless.