
How long can you survive a post-apocalyptic world? A land overrun with an infected "zombie" population, where you compete with other survivors for limited resources. Will you team up with strangers and stay strong together? Or play as a lone wolf to avoid betrayal? This is DayZ – this is your story.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
This is Your Story
DayZ is a hardcore, survival-focused multiplayer sandbox. Thrown into post-apocalyptic wastelands, you have a singular goal: survive. There are no missions or quests. Your story will be written by facing the unpredictable challenges created by the environment, the infected, and your interactions with other survivors. Every decision is yours. This is your ultimate survival story.
Immersion First
You will find no map markers, mini-maps, or navigational HUDs. From diseases and immunity to hunger and body temperature, information is conveyed through a minimal, toggleable HUD or, more importantly, through your own observations. To survive, you must physically search for every tool, ration, and piece of gear. Your survival depends on reading the environment, monitoring the state of your character, and looting strategically.
Two Terrains to Explore
DayZ is set in fictional countries crafted with a commitment to authenticity. The base game includes two distinct maps: legendary Chernarus and the mysterious woodlands of Livonia.
Chernarus, a sprawling 230 km² post-Soviet landscape, remains the quintessential DayZ experience. This community favorite is a hand-crafted terrain, inspired by real-world locations in North Bohemia of the Czech Republic.
Livonia offers a different challenge. This 168 km² map may seem more habitable with its lush, dense forests, but looks can be deceiving. Beneath its surface lies a deep secret: one that presents a fresh survival trial for even the most experienced players.
Survive, Survive, Survive
Everything is out to get you. Dangers lurk in plain sight and in the shadows, from aggressive infected who attack on sight to wolves and bears prowling the forests. But that's not all. You'll also have to tackle various diseases, learn to diagnose them by observing your condition, and find the necessary treatments.
Loot and gear are scarce, but crafting features can help fill the gap. Patch up your damaged clothes, make a fire to cook your rations, craft improvised tools, and scour the quiet yet deceptively dangerous villages and cities.
Friendly or Foe: You Decide
Keep in mind that up to 60 players are trying to survive along with you at any time. They can be an obstacle to clear, a helping hand to cherish, or anything in between. Emote and say “friendly!” over voice chat. Maybe you’ll find yourself staring down the barrel of a gun, tied up and gagged with a rag in your mouth. Or maybe you’ll encounter the helping hand of a friendly veteran and make a friend for life. The possibilities are endless in DayZ. Every encounter is a unique experience.
Beyond Survival
Build a base, cultivate a farm, hunt, fish, and place traps to protect your space. Or fix a car or truck and cruise through the wasteland with a friend, searching for high-tier loot at various dynamic events like train crashes, abandoned military convoys, PvP hotspots, points of interest, and more. You can even find full NBC suits to enter dangerous contaminated zones. The arsenal you can search for is vast, with over 50 types of firearms available, along with their unique magazines and ammo.
It won’t be easy. And no two lives will ever be the same.
Join the DayZ Community
The motto “This is DayZ, this is your story!” is more than a design philosophy, it’s embedded in the game’s identity. As a title that was born from the DayZ community, we deeply value and continuously support modders and private server owners.
Discover a thriving ecosystem with thousands of mods and community-run servers that allow you to tailor your experience to your taste. Manage them all with ease directly from the game launcher.
Beyond the game itself, a vibrant network of content creators, event organizers, and community leaders is constantly creating new ways to entertain and engage. Your story is waiting to be written.
10+ Years of Evolution
The DayZ team has grown alongside the game, delivering year-round improvements to stability, content, and features for over a decade. This ongoing support has built a richer and more robust community, and you can become a part of the DayZ experience today.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 469.5Kreviews | 78% | — | $357.4M |
| $54.99 | 51.1Kratings | 71% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3218 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a crappy little game
johbnyitcfutrfvuiyhgbv
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best BR #24, worst US #100 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 65.86/day in the week to Aug 27 → 68.71/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 67.25/day in the week to Jul 26 → 82.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Russian, Simplified Chinese, Traditional Chinese, Japanese, Polish, Portuguese - Brazil
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Long Schlong or smthn" - George Bush - 2038, July, 16
>>Entrei em uma casa. >>Dois players entraram. >>Me bateram, me desmaiaram e me amarraram. >>Colocaram uma arma na minha cara. >>Me obrigaram a comer carne humana. >>Riram de mim e disseram que eu era prisioneira. >>No fim, me mataram. 10/10.
worst mistake of my life i lost my wife and my children because of this game
One of the best and most realistic game I ever played.
на самом деле это моя любимая игра. никакая игра кроме этой не давала те эмоции которые получал я от нее. и страх, и счастье. про страх это однозначно страшнее хоррора. тут ты боишься за свою жизнь. в целом мне все равно что писать просто пытаюсь замутить активности чуть чуть. а еще меня бесит что она норм не обновляется и лагает.
скормил друга другому своему другу и потом сожрал остатки сам 10/10
Наиграл за 3,5 года 330 часов. Мало, да, но всё потому, что всем друзьям игра кажется скучной и слишком рискованной (PvP). То есть решили поиграть вместе — бежим друг другу навстречу через всю карту минут 30, и тут кого-то из нас выносит снайпер или чел из кустов без предупреждения. И так по новой...Поэтому захожу обычно один побегать пару часов. Это ещё повезёт, если не убьют. Природа сделана отлично: звуки, деревья, небо... Видимо, это и привлекает заходить время от времени в эту игру. По моему мнению, полноценно одному особо в эту игру не поиграть в кайф. Нужно хотя бы вдвоём, а желательно иметь пару-тройку друзей, которые подстрахуют и засейвят твой лут, иначе игра превращается в симулятор поиска лута.
Мы, дейзеры, самое терпеливое сообщество из всех. Мы терпели слишком долго, и наше терпение начинает заканчиваться. Мы, сообщество, объявляем Review-Bombing. В наши требование входит: - Снижение цены на DLC Frostline и DayZ Standalone - Доведение Сахала до готового и играбельного состояния - Наполнение его контентом и улучшение его качества, - Улучшение качества и контента базовой игры - Пересмотрение планов пассивной поддержки игры и переход в более активную стадию поддержки - Пересмотрение приоритетов о нововведениях, изменениях и исправлениях - Действительные и реальные улучшения игры в техническом плане - Повышение контроля качества и привлечение к разработке игры уже существующих разработчиков - Удаление из магазина Deluxe-издания до тех пор, пока игра не станет предлагать то, что будет оправдывать его существование We, Dazers, are the most patient community of all. We've been patient for too long, and our progress has begun to slow. We, the community, are declaring a Review Bombing. Our demands include: - Price reductions for the Frostline and DayZ Standalone DLCs. - Bringing Sahal to a finished and playable state. - Filling it with content and improving its quality. - Improving the quality and context of the game. - Reviewing the planned passive game support and moving to a more active support phase. - Reconsidering the priorities for new features, changes, and fixes. - Actual and tangible technical improvements to the game. - Strengthening quality control and involving existing developers in game development. - Removing the Deluxe Edition from the store until the game offers something that justifies its existence
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $357.6M | 297.7K | 88% | $49.99 | |
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| $393.6M | 281.5K | 89% | $59.99 | |
| $309.3M | 355.8K | 95% | $59.99 |
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| $3.8M | 8.8K | 56% | $14.99 | |
| $2.9M | 6.8K | 66% | $19.99 | |
| $1.6M | 11.2K | 81% | $5.99 | |
| $281K | 899 | 21% | $19.99 |