
Ride and fight into a deadly, post pandemic America. Play as Deacon St. John, a drifter and bounty hunter who rides the broken road, fighting to survive while searching for a reason to live in this open-world action-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Days Gone is an open-world action-adventure game set in a harsh wilderness two years after a devastating global pandemic.
Step into the dirt flecked shoes of former outlaw biker Deacon St. John, a bounty hunter trying to find a reason to live in a land surrounded by death. Scavenge through abandoned settlements for equipment to craft valuable items and weapons, or take your chances with other survivors trying to eke out a living through fair trade… or more violent means.
KEY FEATURES
• A striking setting: From forests and meadows, to snowy plains and desert lava fields, the Pacific Northwest is both beautiful and lethal. Explore a variety of mountains, caves, mines and small rural towns, scarred by millions of years of volcanic activity.
• Brutal encounters: With vicious gangs and hordes of Freakers roaming the land, you’ll need to make full use of a variety of customizable traps, weapons, and upgradable skills to stay alive. Don’t forget your Drifter bike, an invaluable tool in a vast land.
• An ever-changing environment: Jump on the saddle of Deacon’s trusty motorbike and explore a dynamic world dramatically affected by the weather, a dramatic day/night cycle and the evolving Freakers, who adjust to their surroundings – and the people in it.
• A compelling story: Lose yourself in a powerful tale of desperation, betrayal and regret, as Deacon St. John searches for hope after suffering a deep, personal loss. What makes us human when faced with the daily struggle for survival?
INCLUDES
• New Game Plus
• Survival Mode
• Challenge Mode
• Bike Skins
PC features include ultra-wide monitor support, unlocked framerates and improved graphics (increased level of details, field of view, foliage draw distances).
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 117.2Kreviews | 93% | — | $63.7M |
| $39.99 | 177.2Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2292 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
finished on PS4 when it was released and know i am goin at it again on PC after discovering that PC is the way to play, and the game is even 100 times better here.
Kozak gra. Aż prosi się o kolejną odsłonę!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Portuguese - Portugal*, Portuguese - Brazil*, Czech, Danish, Dutch, Finnish +10 more
| $39.99 |
| 555ratings |
| 88% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
.
Possibly the most underrated game I've ever played. The story starts off slow, but after it develops, it's amazing. I also very much enjoyed [spoiler] mowing down hordes of freakers with LMGs. It's primarly an endgame activity, but regardless of how good your gear is, having a hundred enemies constanly breathing down your neck is always insane. [/spoiler] Only flaws I've experienced throughout the game were poor ragdoll physics in certain situations, frame drops near the end (that might just be my pc though) and the game honestly just being too easy for me in most cases. [spoiler] The sawmill horde was still pretty tough and VERY nerve racking. [/spoiler] I love the enemy designs, but I find it a bit sad that there weren't more freaker types. Would make the game more interesting. Driving Deacon's motorcycle through the game world felt amazing, however I firmly believe that the enemy density was a bit low. In conclusion, I loved the game start to finish. I found all the characters and factions memorable and decently/well written. [spoiler] Colonel Garret's slow descent into madness was really good, and even though i considered him to be a pretty okay dude at the start, at the end, I was FUMING and I just couldn't wait for his death. [/spoiler] The only actually impactful and noticeable bug I've seen in the game was near the end, where at one point during an explosion the floor just disappeared and everyone fell into the empty void beneath. However something as simple as loading the save again fixed the issue. [spoiler] Also i love Addy she's like the best character in the whole game [/spoiler]
아 존나 재밌ㄴ다
good
Days Gone é um daqueles jogos raros que crescem a cada hora de gameplay. O que começa como uma história de sobrevivência em um mundo devastado rapidamente se transforma em uma jornada emocionante sobre perda, esperança, amizade e redenção. Na pele de Deacon St. John, cada missão, cada estrada percorrida e cada encontro ajudam a construir uma narrativa que prende o jogador do início ao fim. O grande espetáculo, porém, são as hordas. Ver centenas de Freakers avançando ao mesmo tempo é um dos momentos mais marcantes dos videogames. Cada confronto exige estratégia, improviso e sangue-frio. Não existe sensação melhor do que sobreviver por um fio, olhar para trás e perceber que você venceu uma batalha que parecia impossível. Mas, para mim, Days Gone ganhou uma dimensão ainda mais especial no Steam Deck. Poder jogar essa aventura completa em um portátil foi uma experiência que mudou completamente a forma como vivi o jogo. A qualidade do desempenho é impressionante, com uma jogabilidade fluida e estável que faz parecer inacreditável estar carregando um mundo tão vasto nas mãos. A melhor parte é a liberdade. Continuar a jornada de Deacon no sofá, na varanda, durante uma viagem ou em qualquer outro lugar transforma completamente a experiência. A aventura deixa de estar presa à televisão ou ao computador e passa a acompanhar você. É aquela sensação de "só mais uma missão"... que acaba virando horas explorando estradas, enfrentando hordas e descobrindo novos acampamentos onde quer que você esteja. A motocicleta de Deacon, que já é um dos elementos mais icônicos do jogo, parece ganhar ainda mais significado no Steam Deck. Existe uma conexão curiosa entre a liberdade que ela representa dentro do jogo e a liberdade de levar essa experiência para qualquer lugar na vida real. É uma combinação que torna a imersão ainda mais marcante. Visualmente, Days Gone continua impressionando com suas florestas, montanhas, cidades abandonadas e mudanças climáticas que dão vida ao mundo pós-apocalíptico. Somado à excelente trilha sonora e ao desempenho surpreendente no Steam Deck, o resultado é uma experiência difícil de largar. Days Gone já é, por si só, uma obra que merece ser vivida por qualquer fã de jogos de ação e mundo aberto. No Steam Deck, porém, ele ganha um novo significado. Terminar toda essa jornada em um portátil foi uma experiência inesquecível: a sensação de carregar uma aventura tão grandiosa no bolso e poder continuar a história em qualquer lugar fez com que cada momento fosse ainda mais especial. Não foi apenas uma forma diferente de jogar; foi a maneira que tornou essa incrível jornada ainda mais memorável.
Пиздатая игра
Hordes were hard for casual dads but here we are
nice game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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