
Day Repeat Day is a story based match-3 game about life, work and the meaning of it all.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really liked it. It's a bit weird since it's sort of a match 3 game for people who don't really like match 3 games? The chat and story were very nice.
A slice of life story with a match 3 game on top to add more game. Like other reviewers have mentioned, this is a somewhat short play through so it's a nice story to play through to end a night. One run through is about 4 hours, but there are enough little things here and there that you'll probably want to do a second run through. These games are a hit and miss for people, but if you like short slice of life things it's a nice ride for the price.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really enjoyed this one! Got sent here by John Walker's Buried Treasures and wasn't disappointed.
Like Emily is Away, but for jobs under capitalism instead of old social media, and you do the job as match-3 game. Also some of the clients have janky Hypnospace-Outlaw-style websites you can visit. Decide how seriously to take your job for an increasingly hypercapitalist company. Do your best to support the people you care about, or don't, and see what happens. Very well thought out, well written, and heartfelt. Also there's janky Hypnospace-style websites and experimental film interludes.
Un bon jeu narratif qui mélange intelligemment le "match-3" (genre Candy Crush ou Bejeweled) et le simulateur de relation. Je n'ai fait qu'une run et même si le jeu pousse à découvrir d'autres arcs, je trouve que le fond est trop plombant pour se lancer dans une tâche pareille. Mais très bon !
void day() { review = "Day Repeat Day tells an interesting story about working at a rather strange company with "match-3 technology" and conversing with your mutuals throughout the days. As someone whose match-3 of choice is Bejeweled 3, I actually came to enjoy Day Repeat Day's levels and finally appreciated match-3 level design that wasn't just a square board. Some of the levels were tricky, but in a good way that made me get more crafty or efficient with reaching goals before the turn limit expired. The story portion of the game doesn't hold back either, several characters to get to know and some pretty heavy stuff to take in or decisions to make. On my first playthrough, I often found myself blankly staring at people's most recent messages and my response options for a while, unsure of how to respond and worrying about the potential consequences, [i]if[/i] I had them in mind before the game showed the option to remessage someone to confirm a change of plans. Without spoiling [i]too[/i] much, I enjoyed Day Repeat Day's progression throughout the in-game days, as well as the fact that each act wasn't the next in-game day but was instead several days ahead, making you wonder how much of an impact your choices had after you complete a day's work. It all feels complemented by the pleasant-sounding piano music, whether the mood is optimism, uncertainty, concern, or anything in-between. Day Repeat Day is an interesting experience, one I'd recommend even for people like me who were initially mostly interested in the match-3 sections, because there's more than meets the eye." cout << review << endl; } while (true) { day(); }
Wenn ich ein deprimierendes Spiel über unserezuküntige Realität haben wollen würde, würde ich kein Match-3 Spiel spielen wollen. Prinzipiell gut umgesetzt, aber für mich zu deprimierend. Irgendwann erdrückt es einen so sehr, dass ich keine Lust hatte es weiterzuspielen.
I just finished my first pass through the game, and ... wow. A Match 3 game that doubles as a mind trip. A five-hour game that can be replayed again just to figure how much they can mess with your mind.
nice story
Artful game but very depressing, especially when the in-game AI boss gave me the exact same answer that I heard this week from one of my real-life coworkers and that I didn't like for good reasons.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $5.5K | 18 | 100% | $7.99 | |
| $1.8K | 21 | 90% | $4.99 | |
| $1.6K | 26 | 81% | $1.99 |
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| $5.8K | 55 | 33% | $3.99 | |
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