
DAVE THE DIVER is a casual, singleplayer adventure RPG featuring deep-sea exploration and fishing during the day and sushi restaurant management at night. Join Dave and his quirky friends as they seek to uncover the secrets of the mysterious Blue Hole.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 58.86/day in the week to Aug 22 → 83.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Explore and unravel the mysteries in the depths of the Blue Hole by day and run a successful exotic sushi restaurant by night.
It’s easy to get hooked on the satisfying gameplay loop!
Dive into the ever-changing Blue Hole and use a harpoon and other weapons to catch fish and various creatures.
Upgrade and forge equipment with collected resources and sushi restaurant profits to prepare for the dangers that lurk in the unknown.
Running out of oxygen means leaving collected items and fish behind!
Quirky but lovable characters and a story full of in-jokes, spoofs, and other humorous scenes provide an approachable and enjoyable gameplay experience.
A combination of pixel and 3D graphics provides a stunning art style that showcases breathtaking underwater scenery. This oceanic adventure is set in the real marine environment of a Blue Hole filled with over 200 kinds of sea creatures.
Minigames, side quests, and multiple storylines provide many hours of entertainment and varied gameplay.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, Xbox, App Store, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 142.8Kreviews | 97% | — | $80.3M |
| $7.99 | 760ratings | 93% | #2 | $153.5K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3519 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
초보자가 하기도 쉽고 타이쿤과 같은 게임을 좋아하면 강추합니다. 다만 심해공포증이 있거나 수중 생물들을 무서워하면 하지 않는게 좋긴합니다. 그것만 극복하고 하면 나중엔 상어든 악어든 다 잡고 초밥으로 만들고 있는 자신을 보게될겁니다.
Relaxing game with a solid loop. Placed events come pretty regularly keeping progression moving. This is a game where you can lose a bit of time and not realize it. The animations are top notch, has pixel afro samurai vibes so with the art style it feels nostalgic. My only con is the progression loop can feel a little restricting you cant really focus on upgrading a single part of your kit. If your just upgrading your suit you wont have the oxygen, dmg, and storage to really dive very deep. Overall very solid game without even accounting for the very fair cost.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $80.7M | 127.7K | 91% | $29.99 | |
| $80.9M | 218.7K | 97% | $24.99 | |
| $79.1M | 91K | 93% | $39.99 | |
| $82.3M | 31K | 61% | $69.99 | |
| $82.4M | 52.3K | 79% | $59.99 | |
| $78M | 123.5K | 96% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $64.4K | 125 | 67% | $12.99 | |
| $0 | 154 | 82% | Free | |
| $12.1K | 33 | 70% | $11.99 | |
| $2.7K | 79 | 49% | $0.99 | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #27, worst BR #95 · 5 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, German, Spanish - Spain, Traditional Chinese, French, Portuguese - Brazil, Italian, Russian, Polish +2 more
| $19.99 |
| 32.8Kratings |
| 96% |
| — |
| not modelled |
| $19.99 | 993ratings | 94% | — | not modelled |
| Free | 233ratings | 86% | #73 | not modelled |
| $19.99 | — | 98% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
como expressar em uma analise o que foi dave the diver? não sei, simplesmente um jogo fantástico, desde o começo esse jogo me surpreendia, desde ser administrador de uma taberna de sushi, até um pescador matador lendário de peixes fodas, dave the diver apresenta várias gameplays diferentes dentro de um jogo pixelado, tem corrida que tu aposta em cavalo marinho, tem até BALATRO dentro do próprio jogo, esse jogo vai desde side quests fodas até missoes principais fodas, simplesmente a unica coisa que me desapontou bastante foi o fim desse jogo, eu pensava que era mais uma missão qualquer e simplesmente quando fui ver era a ultima e começou o pós crédito kkkkkkk só pra ver o tanto eu estava imerso na história, dropei algumas vezes do jogo, mas normal, quando foquei no jogo vi que era bem diferenciado, tem várias coisas dentro desse jogo, já avisando, vai ALÉM de apenas pescar e vender sushi, tem até que cantar dentro do jogo, acredita? enfim, se puderem dar uma chance a este game, não se arrependerão
Since none of the other reviews seem to share my specific opinions, I'll put them out there. I found this game unenjoyable from the start, and quickly gave up. I like fish. I like the sea. I was excited to dive and see a beautiful, thriving environment with interesting, pretty fish. Maybe it gets better later on, but they are mostly, like, three pixels. They're not good depictions of fish, they are just depictions of the items you collect. It's not really about the fish, I guess. Then the restaurant part was immediately incredibly dull. Again, maybe this gets better, but it just felt like slowly waiting tables. Then, they had me pull out a smartphone, screen full of apps that they are going to expect me to use, and told me to run an Instagram page to advertise the restaurant? To who??? There's nobody seeing it! This isn't real! Why do I have to do that? I wanted to play a game about having a job, not actually work a job. I never got far enough to be inundated with mini games as other reviewers are mentioning, but I already noticed that dialogue and non-gameplay matters were taking up too much time. I think I quit after like three ig days. Nothing that this game offered ended up being what I hoped, and I could find better versions of everything it claims to be somewhere else. Glad other people like it, though.
无敌
Ich habe das Game jetzt 45 Stunden gespielt, bis ich am Ende der Story angekommen bin. Habe mir wirklich Zeit gelassen und bei jedem Tauchgang immer alles mitgenommen was ging. Zu Anfang war ich mir nicht mal sicher ob mir das Spiel überhaupt gefällt, aber durch die Tatsache das man wirklich IMMER etwas zutun hat und gar nicht aus der Story raus kommt, ist es zu einer richtigen Sucht geworden. Die Charaktere haben alle eine tolle Persönlichkeit und sind liebevoll in ihrem Stil gestaltet, genau wie die Umgebung. Es ist humorvoll, ernst und spannend, also eine tolle Mischung. Ich hätte nicht gedacht das es zum Schluss dann doch so umfangreich ist und man so verdammt viel machen kann. Auch über die Story hinaus kann man noch super weiter spielen und es kommt keine Langeweile auf, wenn man die Errungenschaften jagen möchte. Alles in allem ist es für mich ein wunderbares Spiel um es am Abend gemütlich zu zocken. Ich werde mir auf jeden Fall auch das DLC noch holen und freue mich schon drauf~
Literally the most enjoyable game that i ve played so far!
好游戏,希望下一部dlc快推出
The best
Trop bien
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.